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Q - Why not introduced a "Key Bag" which you can put keys in and out of?
(Would take 1 space, everyone has one, once clicked on you can select which keys to take out and overall makes keying less devious)”
A – I agree, that would be nice  This is one of the ideas for a future “rewards for inside demonheim” update.
Q - “I love the ferret puzzles in Dung'ing, but I have to nit pick one thing. Ferrets in runescape sometimes say "squeak" the same way rumescape say "moo", ect. Real life ferrets do not "squeak" their vocalization is called a "dook" and sounds like like a chuckling sound. Ferrets saying "squeak" just bugs the heck out me. Rodents squeak, ferrets are not rodents, they are weasels, and they eat rodents.
Can you please change the ferret "squeak" to "dook"?”
A- I see you are somewhat of an expert when it comes to ferrets. I’ll ask the developers if they agree, and if they do we can change it 
Q - In Daemonheim (not talking about Gielinor) are summoning familiars' attacks able to take monster weakness into account? Meaning, will a Deathslinger hit more often on monsters weak to range attacks than a Stormbringer of the same tier? Or is it just labelled 'Summoning Damage' as it is in the rest of the game where attack style has no effect?”
A – Summoning damage is dependent on the style of the summon, so yes, a summon with a strength in magic attack would have an advantage over an NPC weak to mage.
Q - Will we ever see the implementation of ancient spells in the dungeoneering spellbook, even if not including the burst/barrage?”
A – Possibly, but unlikely.
Q - Does ectocloth feel most like silk, polyester or wool?”
A – Erm..... silk!
Q - May we *please* have a couple of worlds set aside as Dungeoneering requirement worlds? What I mean is that in the particular world, everything will be normal, but you may only make or join a party if you meet the requirements of that world. Requirements could be something along the lines of 100+ dg, 110+ dg, 110+ dg and 2250+ total and 135+ cb etc. It wouldn't affect anything other than dungeoneering in those worlds and would make finding the party you want much easier without having to check people's levels. It might also clear up 117 and 148 a bit, causing less lag there.”
A – Interesting idea. As I mentioned above, we are looking to improve the way grouping works in the game, possibly even allowing groups to be formed across servers via a lobby. That would be the ultimate solution to the problem you describe but its really in its early stages right now. Conceptually we know it can work though. If it looks like were some way off creating it, I will consider the idea you suggest.

05-May-2011 08:31:38

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