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Jagex Moderator Forum Profile Posts by user
Have you thought of "shortcuts" within the Dungeoneering maze?

Like for example being able to climb up or down of the original ground level to play on a map on top or above to gain a quicker but more dangerous road directly to the boss room?

Like have alternative maps top and above the floor level one is supposed to be playing? It would add more complexity and to my opinion more entertaining.

By having several floor upwards or downwards I dont mean that difficulty would vary. Its just an extention to map complexity.

You could even have like rooms that are solved in map above to trigger the room below it. Such as blocking a waterfall. Or creating a rockslide, so that you can walk through the rocks in the room of the map below.

A - Nice idea but too complicated I fear :)

04-May-2011 19:19:09

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Jagex Moderator Forum Profile Posts by user
Q - When will the first quest of the dungeoneering quest series be released.

A - Very very soon indeed! They are called "The Fremennik Sagas"

04-May-2011 19:20:03

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Q - Are we ever going to have weildable capes within daemonheim? I would like to be allowed an acheivement cape. (We can't even wear a 99 dungeoneering cape while training dungeoneering) Also I think the new milestone capes would be a great choice.

A - Great question, I was hoping someone would ask that. basically, because of the way that the graphics were made within Daemonheim, capes are impossible to use, They would clip horribly with the armour there. So no, there is no chance that capes will appear in the dungeons.

04-May-2011 19:23:30

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Jagex Moderator Forum Profile Posts by user
Q - What is your opinion on the contreversy of Dungeoneering being more of an Activity/Minigame rather than a skill?

A - To many people it is indeed more like a minigame than a skill. Frankly, I don't care! Its awesome, lots of fun and is worthy of a place in RuneScapes history. I don't mind if you want to call it a minigame. You can call it "Cynthia" if you like. Its still a skill :)

04-May-2011 19:25:46

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Q - Rewards - Will anything (like maaybe a Primal 2h for out of Daemonheim) be coming out in the future that requires a higher Dg than 80 to get? As it stands, 120 gives no benefit, and I already have 1.3m tokens I don't know what to do with.

A - Nice idea. The next lot of rewards added are likely to be purchased for use within a dungeon.

Q - Slayer drop "blah blah" is too rare. Change plz k tnks bai.

A - No plans to do this right now sorry!

04-May-2011 19:28:22

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Jagex Moderator Forum Profile Posts by user
Q - 4) How about those autogrouping rooms? You tried to improve them once, didn't work, and you never touched them again. You need to be able to choose floor size, difficulty, number of players in the party before it starts, and set minimum combat/dungeoneering levels before anyone starts using them. Any plans for an update here?

A - I agree the autogrouping rooms failed. I am trying to commission a project to improve the way we group in RuneScape for ALL content but starting with Dungeoneering.

Q - What ability does your character gain/perform while Dungeoneering? And why don't you see any of it while Dungeoneering?

A - Dungeoneering = The ability to navigate the tunnels of daemonheim. Higher levels of the skill means you can reach deeper floors. Its the actual skill of knowing what paths to follow just like the real world tracking or navigation skills, but its specific to one area of the game.

04-May-2011 19:32:03

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Q - do you have any intentions to make Dungeoneering Trainable via diffrent methods? (Hunter has Hundreads for example)

A - No! Well, aside from lamps and tears :)

04-May-2011 19:34:58

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Jagex Moderator Forum Profile Posts by user
Hey peeps, I answered as many as I could :) I'll ask crow to see if there are any on pages 7-12 that I should focus on tomorrow morning and I shall answer those then :)

Ta for listening and remember, Heimcrabs ftw!


W00ters out.

04-May-2011 19:39:31

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