My concerns.
To jagex,
From Mr_Figaro.
Dear jagex,
i feel that Dungeneering is without a doubt, the most difficult skill to begin to work on.
this is because, that to me, Dungeneering isn't what it sould be. it seems like you have taken the idea of having individual dungeons,
and you've taken out the very essencial part of it, the rewards, the items, the gold, all the things that make it exciting to go to dungeons,
much like it is exciting to go on a treasure trail, and open the chest and hope for something good. much like it is killing metal dragons, and hope for a dragonic visage,
much like pulling a seed out of a bird's nest, hoping to find a magic one, much like the excitement of pulling something great out of shades of mort'ton chests,
much like the excitement of getting a great drop, much like the excitement of many other areas in runescape.
you've removed that rewarding excitement, and the rewards initially come with it, and create the excitement.
in return, you've made what seems to me like a mini game. and that worries me.
if you look closer, Dungeneering shares a close resemblance to other well-known minigames:
1: it is limited to a certian area in the 'world' of runescape.
2: everything that will happen, is planned ahead, and it limits you. I.E, if i want to fish, i'll go where i want. but in the void knight minigame, i may only fight the monsters on that remove island.
3: items gained within the minigame, if any, are removed in case of "low risk" minigame. much like other low risk minigames, in the case that you can obtain something, you can't take it out with you.
4: additionally, a minigame often allows you to obtain a type of currency, to be spend on various rewards that you can bring with you to the 'outside world' of runescape. dungeneering is no exception.
i might add, that a minigame, is a minigame. regardless of it's side.
it seems to me, that for what ever reason you might've had, you've
end of part 1/6
12-Feb-2011 17:02:03
- Last edited on
12-Feb-2011 17:02:28
by
Mr Figaro