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Bank Rework - State of Play

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24-Dec-2018 12:29:26

Aqua Star

Aqua Star

Posts: 1,891 Mithril Posts by user Forum Profile RuneMetrics Profile
Ghazgkull said :
Shiavui said :
This should be posted on the homepage, not hidden on a sub-forum where people won't look for it.


this thread was posted in an underused section purposely


Great post, although no one reads the forums or the front page and if they did they would have known about the bank rework. Which we don't because we don't read the forums.
Now what's an unfun environment when you talk to people and see nonsense being said and stuff like that

24-Dec-2018 12:30:29

Rikornak
Oct Member 2013

Rikornak

Posts: 9,163 Rune Posts by user Forum Profile RuneMetrics Profile
Aqua Star said :
good post although I think adding more items to the tool belt might be ones we already have rather than ones than take thousands of hours of opening safes which is an absolute drain that makes people quit. Actually om topic and great ideas for the community.


As for the stetoscope - I personally didn't even had one before safecracking was introduced. For lockpickes the explanation might be they are able to break (the hairclip as well btw, just extremely rare) - this also is likely the reason why we had to create some specific kind of grappling hook. But on the other hand we were freely given the ability to add the key ring and the insecticide (which I also didn't had in my bank before the farm). But yeah I generally agree basic items should be addable wherever feasible and they could introduce advanced variants, which need to be earned to promote new content, but are better - that would also be a chance to revive items like casting nets - but okay I am digressing now...
Improvements: Tooltip / (F2P) QoL v2
Quick Fixes: Invention

25-Dec-2018 07:56:29

Nitemare-Rex

Nitemare-Rex

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they are probbaly telling the truth on this one as i know from my hl2rp days the saves would allow player so meany slots for items and so meany players could have slots. when the max is removed allowing players to have more it causes big bugs of players loosing items and needing to be refunded. this is a mess for a game of 30 peaople

now if JaGeX ups the bank limits they could be moving the limits out of where items and cash disapere and peaople end up needing refunds, in a game with 2000+ players per server thats a ton big of a mess much larger than refunds for 20-30 peaople

27-Dec-2018 21:27:23

Oxi
Jun Member 2011

Oxi

Posts: 1,638 Mithril Posts by user Forum Profile RuneMetrics Profile
Thanks for the explanation Jagex.

It helps explain why we have all these little hidden mini banks. Aura bank, Diango, Costume room, May's quest storage, hidey holes, tool belt. I use most of these and they help me a lot

For the moment I'm up to around 30-40 free spaces so I'm fine for the moment.

I understand engine updates are very risky since they impact multiple bank interfaces. I share the same question as someone from the first or second page. If the problem is server side storage, how is this problem mitigated with these extra little hidden banks? They require storage as well. Only explanation I can think of is the storage is separated onto a different entity. Kind of a divide and conquer mechanism. The bank itself is large, over 500 items so must be stored all together.

Just throwing an idea out there, is it possible to migrate to the cloud? A lot of companies are going in that direction to deal with increasing quantities.

28-Dec-2018 15:35:35

Wildcat
Oct
fmod Member
2005

Wildcat

Forum Moderator Posts: 26,629 Sapphire Posts by user Forum Profile RuneMetrics Profile
Here is some suggestions to a workaround. These may or may not work.

BANK SPACE

The rules allow players to have multiple accounts. The rules also allow trading between other accounts that you own, but trading between accounts is difficult. Trading options now are: Multi-logging or drop trading or trust trading with another player.

Solution:
Create an easier way to trade items between your accounts. Imagine having 2 or more extra GE slots (similar to the item lending slot). A pin code is added to the slots. The account that gives the items can always retrieve the items without a pin code (in case the pin is ever forgotten). The account receiving the items types in the account name giving the items plus the pin code to receive the items.

Another method is to just type in the alt accounts name and password to get access to its bank. This could be dangerous if an account is hacked and the hackers can gain access to the other account.

With an easier way to trade items between alt accounts you have just fixed the bank space issue. Maybe make this a members only feature.

BANK PLACEHOLDERS

Some items only allow a player to have one at a time. Allow players to have more than one item on a larger variety of items. Having 2 or more of any item means you have effectively created a bank place holder.

Double the number of bank presets. Then players can quickly find items anywhere in their bank. No need for as many placeholders then.

Instead of putting items back in the exact same spot, just allow items to return to a particular bank tab. This may be difficult as all players set their bank tabs differently.

Allow more bank tabs (which was said to be coming in the rework) then players can sort their bank better.

These are just a few ideas - they may or may not work or they may lead to other similar ideas that can work.

29-Dec-2018 06:43:30

Rooh
Jan
fmod Member
2006

Rooh

Forum Moderator Posts: 40,582 Sapphire Posts by user Forum Profile RuneMetrics Profile
Wildcat said :

...Double the number of bank presets. Then players can quickly find items anywhere in their bank. No need for as many placeholders then...



This one on its own would make me happy, and would probably be one of the easiest to implement.
Who's the cat that won't cop out when there's danger all about?

30-Dec-2018 14:08:52

Ghazgkull

Ghazgkull

Posts: 9,600 Rune Posts by user Forum Profile RuneMetrics Profile
Rooh said :
Wildcat said :

...Double the number of bank presets. Then players can quickly find items anywhere in their bank. No need for as many placeholders then...



This one on its own would make me happy, and would probably be one of the easiest to implement.


even if they doubled the number of presets we would still be forced to pay through the nose for them. suggesting they add more shit to the game to monetize is not a good solution.
WAAAGH!!!

30-Dec-2018 20:55:04

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