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Wildy & Free Trade - Questions Thread is locked

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Papertank
May Member 2019

Papertank

Posts: 2,457 Mithril Posts by user Forum Profile RuneMetrics Profile
1. Why keep the guide price on the trade screen? I understand keeping it in the G.E., but letting player instantly know what something is worth no matter where they are on the map just makes it too easy. Before one of the great things about the economy was you didn't JUST trade off monetary value, but off whatever the items were worth to YOU. It was much less superficial and more realistic. Also, with guide prices staying the same it'll be almost impossible for trade merchants to make a profit.

22-Jan-2011 16:39:15

Z Dragula Z

Z Dragula Z

Posts: 267 Silver Posts by user Forum Profile RuneMetrics Profile
Will players be able to drop stuff while being attacked such as their valuable items? whats stopping someone dropping their whip and hoping their mate loots it for them, only to give it back?

Also will beast of burdens be vulnerable to attacks from players in single combat areas?

22-Jan-2011 16:39:18

Denny

Denny

Posts: 1,378 Mithril Posts by user Forum Profile RuneMetrics Profile
This is not really about the wildy/trade but:
If you right click something now and keep the moude on the 'option screen' and there's a 'loading - please wait' the options screen will go away. Is there any chance to change it so it doesn't go away (I think this was in 2007 too) while you have a 'loading - please wait'. Because it's really annoying.
#Oliebol

22-Jan-2011 16:39:26

Cool Game250
Oct Member 2022

Cool Game250

Posts: 8,081 Rune Posts by user Forum Profile RuneMetrics Profile
Why didn't you guys take down the petition the second you heard everyone can vote for anyone including those that didn't wanted to vote for it at all?
Why didn't you guys showed the exact numbers of votes for each option like they had done in the past guaranteed polls?
Why wasn't the poll separated into two questions asking if they want only wilderness or only free trade?

22-Jan-2011 16:40:19

Backslad

Backslad

Posts: 95 Iron Posts by user Forum Profile RuneMetrics Profile
Questions ! important !
Are you making a few worlds +1 ? Were as, if you die you keep one item that costs the most amount of gold? (the same as it is now for +1 worlds)
If so, why? Smite will still be not necessary, and the old wildy did not have a +1 world ?
Thanks :)

22-Jan-2011 16:40:41 - Last edited on 22-Jan-2011 16:42:10 by Backslad

back2scaping

back2scaping

Posts: 4 Bronze Posts by user Forum Profile RuneMetrics Profile
"Dropping objects in the Wilderness
How will dropping items in the Wilderness work now?
If you manually drop items on the floor in the Wilderness, they will be visible to everyone immediately, as long as the items were tradeable. Untradeable items will never become visible to other players.
If you manually put items on a table in the Wilderness, they will be visible to everyone immediately. "

Does this mean that there's no 1-minute rule for items to appear as they used to?
After an item was dropped or a player was killed, it took 60 seconds for it to appear to everyone.
Does this mean there's no 60 second rule for that anymore?
--------------------
Also, are the worlds that are NOT high-risk wilderness worlds going to *manually* use the protect-item prayer instead of automatically turning it on for ALL players regardless of prayer level?

22-Jan-2011 16:40:59 - Last edited on 22-Jan-2011 16:41:58 by back2scaping

odin the g0d

odin the g0d

Posts: 545 Steel Posts by user Forum Profile RuneMetrics Profile
Hey jagex,
My first question:
You mentionned you would keep the green dragons in chaos dungeons, I don't think its fair that people can slay dragons close to bank in a safezone, and others have to kill drags who are far from bank in a dangerous zone. Before 2007 you had 3 dragon spawns, Castle dragons (lvl 12 wild) - Varrock dragons (east level 20 wild) and graveyard dragons, they were removed.
I want to suggest that you remove the chaos dragons and bring back the graveyard dragons, that way every1 is treated the same.
My second question:
How about an introduction of oldskool wilderness worlds? These are themed-worlds where no items are allowed to be taken to wildy, if they were released after a certain year.
This would sure bring back the nostalgy, all of us old players are wishing for.

I really would love to see the 2nd question awnsered because I have been making posts about this subject for a few months now and it has never been awnsered,
Kind Regards
Reconnecting

22-Jan-2011 16:41:08 - Last edited on 22-Jan-2011 16:41:31 by odin the g0d

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