Why did you say that you would make this as close to 2006 wild as you can and then in your FAQ mention the following?
- Summoning would be allowed (i remember summoning in 2006, was fun when everybody had 30 brews in their pack yak and could bank their stuff back if they were going to die - good idea to keep it)
- You can instantly pick up food someone elses drops (although i have to admit that's a pretty clever idea as now no one will ever have to die on a teleblock again aslong as they have a few friends to drop them food).
- Said that you will most likely allow overpowered weapons (OP's) such as Korasi swords\Dragon claws\chaotic etc, nevermind i forgot you itroduced torva armour so you can have 1400hp, silly me, good idea to allow this when the old system allowed for things such as pjing\tagging.
Thanks for taking a look my question
22-Jan-2011 16:25:40
- Last edited on
22-Jan-2011 16:26:28
by
the baranged
This is not really about the wildy/trade but:
If you right click something now and keep the moude on the 'option screen' and there's a 'loading - please wait' the options screen will go away. Is there any chance to change it so it doesn't go away (I think this was in 2007 too) while you have a 'loading - please wait'. Because it's really annoying.
Hi, will you ever consider removing the Grand Exchange and makeing an auction house that is individual for each world? Like for example we're given a tab to choose:
Weapons and Armour
Food and Potions
Miscellaneous
--
So on and so forth, this will let players enter an item they wish to sell, state their price, and this price is shown to all. I think this would almost bring back the old feeling of camping the general store and waiting for some nice deals.
I'm sure this idea could be re-vamped a little but would be nice to see. I feel the grand-exchange has destroyed player-to-player communication when it comes to buying\selling the little things in RuneScape. Also it destroys player-based jobs that make everyone so special and meaninful to the rest.
I remember back in the day when I'd have a friend who was a miner, one who was a fisher, another who could smith well. All of this was very exciting and meeting up with them to buy supplies made it all feel so real-world.
1. The story of Stealing Creation involves revenants. What is going to be changed in order to assure the storyline remains undamaged?
2. Why was Conquest chosen for unlimited staking over other minigames (Aside from the Duel Arena, of course)?
22-Jan-2011 16:26:43
- Last edited on
22-Jan-2011 16:29:29
by
Livingfossil