Agent B MiB,
Of course the skillers ignored the smaller amounts. They needed large amounts to do their skilling. And they were willing to pay more per item to get those larger amounts so that they didn't have to use up their game time scurrying around buying lots of small amounts to make up the large amounts they wanted for their skilling.
That's where the merchants came in. They spent the time buying small quantities from low-level players who produced the items (feathers, ores, logs, etc.), amassed large quantities through many small purchase, and then sold them in large quantities to the skillers.
* Low-level producers are happy because they get money for their small numbers of items.
* High-level skillers are happy because they get the mass quantities of items they want.
* Merchants are happy because they make a profit.
Everybody was happy except the players who had preconceived notions about how things *ought* to work and were unwilling to accept how things *actually* worked.
With the Grand Exchange, merchanting will not go back to the way it was before. Now any player can sell items on the Grand Exchange, and the quantity sold has basically no effect on the price. (It's possible, though, that the food, weapon, and potion merchants will return to popular pker spots.)
Merchants will continue to use different strategies than in the pre-GE days, and to provide different benefits to the RS economy.
Unfortunately, it's a little harder to understand the benefits merchants provide buying and selling on the GE.
But those benefits are real, and they help keep the RS economy healthy and flowing for all players.
19-Jan-2011 20:56:12
- Last edited on
19-Jan-2011 20:56:36
by
Mystic Monad