Let me clear up things here real quick:
You will be aware, from newsposts and this week's Development Diary, of real-world trading and the danger it poses to RuneScape. To solve this once and for all, we are tweaking what happens when you drop items, updating the trade system to warn you about unbalanced trades and planning a final adjustment to the trading system, in the first week of January.
We strongly advise you to read this week's Development Diary before this newspost, so that you can fully understand why we have made these vitally important changes.
Unbalanced Trade:
To remove real-world trading from RuneScape, we must stop the gold sellers' ability to function. We believe that the best and only way to do this will be to stop unbalanced trade.
We consider an unbalanced trade to be one that is not equivalent, with a trader receiving items that are much more valuable than those they are giving away. For example, a party hat traded for a bucket is quite obviously an unbalanced trade.
For a trade to be 'balanced', the total value of the items being given must be within 3,000gp of the items being received. For example you WOULD be allowed to trade an item worth 15,000gp for an item worth 17,000gp (because the DIFFERENCE is less than 3,000gp). You will be limited to a 3,000gp gain or loss every 15 minutes.
We are aware that many of you will want to prepare for this change. So, initially, we are just going to make the trade system WARN about unbalanced trades, but it will still allow the trade to go through. This seriously reduces any opportunities for scamming, but still gives you a chance to get used to how it works, organise your items, hand back borrowed stuff, and give Christmas presents....
The rest is here: http://services.runescape.***/m=news/trade-and-drop-changes?allcat=false
Page 10 and 11 of the game updates page has all the update info on the trade limit and wilderness changes including the addition of the Grand Exchange
04-Jan-2011 01:44:37
- Last edited on
04-Jan-2011 01:46:07
by
Cidolphaus