Ch. 2 – Easier Lvl’s
The monarch knew it was having problems way before the tax increases, and decided that they needed to train their peasants further so they could create higher revenues. The monarchs rolled out ways for their followers to quickly learn skills and become more resourceful. These originated with the introduction of ivy (Sept. 23rd, 2009). They furthered this with releases of ‘Bonus XP Weekends’ (Mar. 12th, 2010) and Promissory Notes (Aug. 31st, 2012) for members. This way, peasants would not only think they were being rewarded for being loyal to the monarch, but the monarch also gained from them.
Many more updates were implemented to increase the peasants’ skills and abilities (Runespan, Lodestones, ect.) with the façade of ‘helping’ the new followers while having a drastic impact on the old followers. Who, the monarch believed, was going to leave their rule any way*
**. 3 – Quests & Bosses
The monarch finally realized that they had been focusing too much on the new members of their rule and thought they should find some way to keep the elders content. They thought that the release of harder and higher lvl content was the right way to go about this. They spent all of their time finding ways to create the hardest boss fight in history. Rather than filling in the missing spots of many interesting bosses to please the majority of players, they created one after another challenging bosses. Nex (lvl 220 – Jan. 10th, 2011), QBD (lvl 220 solo – May 22nd, 2012), Kalphite King (lvl 230 – Jan. 14th, 2013), and Vorago (lvl 240 – July 3rd, 2013).
Rather than fixing the problems they faced with the combat and the items relating to it, they figured the ‘more is better’ approach (as they do with most things) was best. With each update making the last outdated, rather than fixing the old content they went ahead making new content to outdate the old.
07-Oct-2013 08:57:45