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Slay Devotee

Slay Devotee

Posts: 3,399 Adamant Posts by user Forum Profile RuneMetrics Profile
More questions!
1. How does PID affect you in this system?
2. Will different monsters have obvious weaknesses? In the current live game waterfiends are very weak to crush and corporeal beast is very weak to stab. Most other monsters though are weak to anything, and changing your attack style/weapon does very little. If you add weaknesses to various monsters, more and more equipment will be put to use, not the rapierscape we have today. Will monsters get distinct weaknesses?
3. Is Melee/Ranged/Magic going to be the same DPS on a neutral defence monster/player at any level? A player with level X range deals as much damage as a player with level X mage
4. What are the plans for ammunition(runes/arrows)? You have said that magic will become cheaper because of a lower rune cost. But what about ranged ammunition? Things like Onyx bolts are left unused because of the high price compared to actual power.
Dungeoneering questions:
1. No more leeching please
2. Are there going to be any changes to the current bind system?
3. Why does the hexhunter bow grant a hp boost?
4. If you are still limited to 4 binds, your are almost forced into binding a platebody. From level 1-50 you will definately have trouble because you need to bind a weapon or a plate. Without the plate you will end up dying. What are the actual binds you suggest us to bind in the current system?
5. Any changes to boss weaknesses?
6. Are we still going to need to do c1s to obtain the fastest xp/hr?
7. More titles? :)

09-Jul-2012 18:27:23

Mej
Jul Member 2006

Mej

Posts: 5,729 Rune Posts by user Forum Profile RuneMetrics Profile
Around a year ago, I spent a month completing quests in order to obtain the rfd gloves. Suddenly they have a defence requirement and I can't use them. Can you do anything about this? We already have range gloves (vambraces), melee (fog gloves) and magic gloves. Can't you make rfd gloves give offensive abilities and drop the lp/defence boost and the def requirement entirely?
Onto that, I think gear is too much the same. Have you considered giving some different stats like offensive stats at the cost of defence, lp at the cost of defence, so we get some diversity in what gear is best for this situation?

09-Jul-2012 18:28:28 - Last edited on 09-Jul-2012 18:30:56 by Mej

Moreno
Nov Member 2008

Moreno

Posts: 5,090 Rune Posts by user Forum Profile RuneMetrics Profile
I have one more question it's actully a suggestion If all 4 normal dragons could drop there heads for poh it would be really amazing and even better if it has a special building spot in room not as same as kbd,abbysal head....

09-Jul-2012 18:29:19

Pade
Sep Member 2023

Pade

Posts: 1,645 Mithril Posts by user Forum Profile RuneMetrics Profile
Obviously with the overhaul of the entire combat system, there is a very large amount of content that needs to be reworked in order to balance the game. Do you plan on releasing multiple updates after the initial release to help improve the system, or do you believe that by the time of the update you will have everything covered?

09-Jul-2012 18:31:30

Pinky Pi
Sep Member 2011

Pinky Pi

Posts: 2,534 Adamant Posts by user Forum Profile RuneMetrics Profile
Another Question! Just remembered
@Mod Rathe
You mentioned awhile back about moving the action bar around but were having trouble with it. Is it possible now to move it? I only ask because the placement of the action bar is in a fickle place for me (I would much prefer it be moved in the middle of the screen), This means I won't have to keep constantly glancing left, I can keep my eyes both on the prey and the action bar :P

09-Jul-2012 18:31:33

Mej
Jul Member 2006

Mej

Posts: 5,729 Rune Posts by user Forum Profile RuneMetrics Profile
In fixed, the actionbar blocks a very significant portion of the game window. Can we move the actionbar over the chatbox? I'd much rather miss four chatlines than nearly halving my game view.

09-Jul-2012 18:33:05

Old Necro

Old Necro

Posts: 1,228 Mithril Posts by user Forum Profile RuneMetrics Profile
To anyone that might want to answer:
I understand that you want to make combat in runescape more interactive and interesting.
While that is good and many players seem to like what they saw in the BETA so far (personally I still have mixed feelings) there's a concern I need to address.
Numerous times I saw mods saying that they are trying to balance the EOC xp rates to be similar to those in the live game.
All skills in runescape take many hours to train, combat is no exception.
The proposed combat system in the BETA requires the user's FULL Attention to be effective.
You are trying to add an element that makes combat feel more fun and while it works for killing a boss or another player, you have to remember what really brings this to life: Those endless hours training to get higher levels.
The question is Should xp rates remain the same?

09-Jul-2012 18:33:25

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