"Why did you get rid of so many gear parameters? If anything they gave the game depth. I heard you wanted to make gear more "situational", but I think this is a poor attempt at that, and seems for of a forced situational use. Gear was already situational before, this is seen in the many setups and combinations for different bosses people used. Now it seems you just have to slap on the highest end armor you have for your attack style... Also, why the need to mess with the spirit shields like that? Specially when Divine and Elysian have been *the* tribrid shield for year as they had no offensive bonuses of any kid making it good for all sorts of bossing, particularly tribrid combat such as Dagannoth Kings and The Fight Kiln. It just doesn't seem like a good move to mess up with years upon years of development of a micro-economy such as spirit shields had and proven-and-truth mechanics that were very well designed in the first place, as all spirit shields (including blessed) have always seemed to be a tribrid shield, some emphasizing on defense and Arcane on offense."
This
09-Jul-2012 18:57:02