I started playing Runescape at the request of my at-the-time girlfriend. Prior to Runescape, the only game we'd both been able to play together was a chat-RP "game", paying homage to DragonBall Z. She played Everquest and I played Asheron's Call, and neither of us could afford to switch to the other, and we would have been so different in levels, that we wouldn't have been much help to one another, so we made due where we could. We were talking online one day, and she said she'd found this cool game that didn't need a client installed and that she felt hooked on it.
So I joined.
I went through the quests well enough. Despite how thought out they were for the time it took to make them, I still recall them as being a little too easy. Bear in mind, this was still a while before the membership option existed. I remember trying to find out as much as I could about the game, finding irony that shortly after I started playing, my favorite Asheron's Call tips/hints website – Tip.it – made a fairly in-depth addition to their website, making it easier to get information on the advancement and future prospects of Runescape's skills, or rather, what was known of them at the time.
I remember finishing Dragon Slayer (unfortunately, it was thanks to a bug) and trying to figure out what to do next. "Player economy" was focused around either fishing, cooking, or smithing, and you'd be lucky to find anyone to buy anything, or, in the case of Worlds 1 and 2, lucky to be seen or heard in the huddled mass of people. Runite was the best armour/weapons in the game, no one had 99 Prayer or Magic – but not for lack of trying – and runes were considered the biggest commodity in the game.
There's so much more I could talk about. Not being "handed" a pumpkin despite being online, missing the cracker by a day, the vast changes made to everything I knew, starting with the 2003 Beta, but the character limit is too small to recount everything I knew, know, love, and remember about this game.
23-Nov-2011 18:24:24