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«¤» Wizards' Tower «¤»

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AroAustralis
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AroAustralis

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Wizards' Tower
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The Grounds.

South of Draynor lies a long white stone bridge, its path dimly lit by floating magical orbs. Here is the entrance to the Wizards’ Tower island, a small island carved out from the Kingdom of Misthalin by the Southern Sea.

The grounds are littered with the blue stone ruins of the Tower’s predecessor. These ruins form an outer ring with the remains of a small tower being found to the north-west. These remains house the Spellwisps, strange clouds of magical energy that hover around a strange blue portal. It’s currently unknown if they are drawn to the portal or if they are created form it but it has been noticed no matter how many of these wisps have been destroyed their numbers will replenish soon after.

Forming a middle ring is the white stone pathways that surround the tower. This ring is decorated with symbols of elemental and catalytic runes and various glyphs that are used to defend the tower. This pathway joins another white pathway that forms the inner-most ring through four diagonal paths. The inner ring, like the middle, is also decorated with rune symbols and glyphs.

Various trees, statues and fountains are dotted around the island and are often kept in immaculate condition by the Archmages’ Rune Guardians. South of the Tower lies a fairy ring, allowing those with dramen or lunar staves access to the Fairy Ring Network while in the east houses the sealed entrance to the lower levels of the First Tower Ruins.

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22-Oct-2017 07:57:43 - Last edited on 23-Jan-2018 02:15:35 by AroAustralis

AroAustralis
May Member 2008

AroAustralis

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Wizards' Tower
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The Library and Lobby

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Lobby
»°

When first entering the Tower visitors and members will walk through the lobby, a small room that gives access to the library. Two large elderwood doors separate the lobby from the outside world and the library, both reinforced by steel and protected by glyphs.

Welcoming visitors and members as they pass on through is the Sentry, a Rune Guardian tasked with greeting those who pass on by while also recording the names and faces of those who visit.

°«
Library
»°

The Library is a large room with a large blue beam of energy being emitted from the centre. The beam is Gielinor’s teleport anchor and allows users of the standard spellbook to teleport through the abyss and to their desired destinations. Surrounding the anchor are four stone pillars with cushioned seats surrounding the base. The teleport anchor may be used to transverse between the Towers' many floors.

Scattered through the library are several desks, study booths, and revolving bookcases filled with books about all things magic, runecrafting, summoning and divination.

The current Librarian of the Tower is: (Vacant).

Some player-made books can be found here.

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22-Oct-2017 07:58:15 - Last edited on 25-Oct-2017 15:53:49 by AroAustralis

AroAustralis
May Member 2008

AroAustralis

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Wizards' Tower
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Research Labratories

Using the teleport anchor to ascend to the first floor brings visitors and members to the research laboratories. There are five laboratories are located here along with two balconies.

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Runecrafting Lab
»°


The Runecrafting laboratory is located in the northern part of the tower. The lab serves as a place of research for Apprentices and Wizards who are unable to access the Runecrafting Guild. The Runecrafting Guild Master and their assistants are responsible for the running of this laboratory.

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Demonology Lab
»°

The Demon laboratory is located to the east. This lab holds an Avernic demon which is used for study. Powerful wards and glyphs make the demon immobile. A Master Wizard known as the Demon Warden is placed in charge of maintaining the wards and glyphs that imprison the demon.

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Law Magic Lab
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The Law Magic laboratory is located to the west of the tower. Here the study and development of teleports, telekinesis and other law-based magic occurs. This laboratory is managed by the Law Magic Advisor and their assistance.

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General Research Labs A and B
»°

To the south are Laboratories A (South-West) and B (South-East). These rooms are used for studying topics that do not already have a dedicated room. These rooms are managed by the other advisers.

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22-Oct-2017 07:58:27 - Last edited on 25-Oct-2017 16:41:55 by AroAustralis

AroAustralis
May Member 2008

AroAustralis

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Wizards' Tower
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Dormatories

The third to fifth floors (lanscaled) are reserved for the male, female and Master Wizard dormitories for members who wish to stay on the island.

°«
3rd Floor - Male Dormitory
»°

Contains four bedrooms with two being a two-share bunkbed room and the other two a single room. A male advisor has their own room to the south and is responsible for the younger wizards. All female wizards are prohibited from entering this floor.

Rooms
Dormitory Master Room - (Vacant).
Eastern Bunk - (Vacant).
Eastern Single - (Vacant).
Western Bunk - (Vacant).
Western Single - (Vacant).

°«
4th Floor - Female Dormitory
»°

Contains four bedrooms with two being a two-share bunkbed room and the other two a single room. A female advisor has their own room to the south and is responsible for the younger wizards. All male wizards are prohibited from being on this floor.

Rooms
Dormitory Master Room - (Vacant).
Eastern Bunk - (Vacant).
Eastern Single - (Vacant).
Western Bunk - (Vacant).
Western Single - (Vacant).

°«
5th Floor - Masters' Dormitory
»°

Contains four queen-size bedrooms and a common room. A fifth room is present to the south which houses the Archmage's office. Apprentices and Wizards are prohibited from entering these dormitories unless seeing the Archmage.

Rooms
North-Eastern - (Vacant).
North-Western - (Vacant).
South-Eastern - (Vacant).
South-Western - (Vacant).
Archmage's Office - (Vacant).

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22-Oct-2017 07:58:31 - Last edited on 26-Oct-2017 08:07:51 by AroAustralis

AroAustralis
May Member 2008

AroAustralis

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Wizards' Tower
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Reserved

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22-Oct-2017 08:01:05 - Last edited on 25-Oct-2017 10:54:45 by AroAustralis

AroAustralis
May Member 2008

AroAustralis

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Wizards' Tower
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The Runecrafting Guild

The Runecrafting Guild is a hub for Master Wizards to study the secrets of Runecrafting in both Gielinor and in the Runespan. The Guild's tower is located within the Runespan, spanning all three levels. The Guild is off-limits to the public, apprentices and Tower Wizards for only Master Wizards who have achieved a greater understanding of Runecrafting may use the Guild as a place for study. Archmages who do meet the requirement for the Guild are allowed to visit but are prohibited from using the Guild's assets.

The Guild Tower is made up of three floors, the first two are for researching Runecrafting in the Runespan or at the Runecrafting altars while the third acts as the office of the Runecrafting Guild's master.

The current Runecrafting Guild Master: (Vacant).

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22-Oct-2017 08:01:08 - Last edited on 29-Oct-2017 07:22:48 by AroAustralis

AroAustralis
May Member 2008

AroAustralis

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Wizards' Tower
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The First Tower Ruins

Scattered throughout the grounds of the Tower Island are pieces of rubble crafted from strange blue stone. These were the bricks of the original Wizards' Tower, a once mighty and proud testament of Human magic back in the early Fifth Age. Now buried under the current tower lay the ruins of the First Tower's lower floors, a mysterious and dangerous place that needs to be explored.

Currently, only two floors are accessible. The first floor is made up of one room with four statues that relate to the Four Orders of the original tower and a stairwell that spans down into the abyss. Only the second floor is accessible from the staircase and leads to the main chamber where the Teleportation Anchor originates. The main chamber consists of a pathway that leads to the offices of the Order Heads, the Library, and a third, inaccessible room. Four small study spaces are also located in the main chamber, branching off from the main pathway into lower-elevated areas.

Only Masters or Wizards with the approval of the Archmage are allowed into the ruins.

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22-Oct-2017 08:01:11 - Last edited on 29-Oct-2017 07:38:28 by AroAustralis

AroAustralis
May Member 2008

AroAustralis

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Wizards' Tower
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The Tower Vaults

Only accessible by the Archmage and their advisers are the Towers' vaults. Several vaults hide within the many hidden floors and contain various artefacts, gold and runes.

The Advisers have access to the vaults that store the Towers' gold, runes and arms while the Archmage has access to the vaults that store inactive Golems and Rune Guardians, powerful artefacts, restricted documents and the vaults mentioned previously.

For more information on the contents of these vaults click here!

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22-Oct-2017 08:01:16 - Last edited on 29-Oct-2017 07:51:55 by AroAustralis

AroAustralis
May Member 2008

AroAustralis

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Wizards' Tower
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Reserved

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22-Oct-2017 08:01:19 - Last edited on 25-Oct-2017 10:55:25 by AroAustralis

AroAustralis
May Member 2008

AroAustralis

Posts: 5,104 Rune Posts by user Forum Profile RuneMetrics Profile
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Wizards' Tower
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Reserved

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22-Oct-2017 08:02:43 - Last edited on 25-Oct-2017 10:55:32 by AroAustralis

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