Don't feel bad about taking over page 8. You're on-topic, by the thread owner's command.
When I've made everything else, I'll focus on including psychological parts as an addition. The goal is simply to make a roleplayer have the ability to roleplay a variety of fighting methods that shows the person at least has intelligence about what's being used. For those who want to learn more, I'm leaving citations they can look up later, on their own time, if they wish.
I definitely intend to cover what
actually
happens when certain wounds occur, and list historical examples of what happens when people received those wounds. Most people fail to realize that when the sinews on the thigh, knee or calf are full severed, the fighter is
done
. No getting back up and continuing to fight, no fighting on one's knees - in reality, it's recognized that when you're floored from a leg injury, you're done for.
Yeah, I'm aware of the lack of credibility behind a lot of the ''living tradition''. That's why I prefer historical manuals over ''living tradition.'' You see, those who practice the ''living tradition'' don't have the threat of death if they mess up or fail. A noted result is that these people end up with sloppy ways of fighting that don't work in an actual fight, and if asked about it in practice a common claim is ''it only works for real.'' But if something can't even be done in practice, can one really think it will be done ''for real?'' The answer, in my opinion, is no.
Many of the places that try teaching the katana, I won't even consider them teaching martial arts. Simply sportified combat. Enough of what is tuahgt is focused around the ''I can try again if I fail'' mindset of tournaments, and rarely focuses on the techniques most useful for life-or-death fighting, and almost never gives the mentality to use such techniques.
Yes, I fully intend to blow a huge hole into the katana hype.
18-Oct-2013 14:12:55