Thanks for shifting the dialogue along, Twillow.
In response to question 1: I think, for the most part, I’d reiterate Magus’ answer to this question. The intro thread is a quick reference sheet so that new roleplayers at the very least have some baseline knowledge if they decide to jump into the server after reading it—so they know where to find help, where to find roleplay and some basic knowledge to boot. The guide has, as far back as I can remember, been much more on learning *how* to roleplay—the various intricacies such as terminology and balanced character creation.
In response to question 2: I can reinforce the minor analysis I did yesterday on what I saw between the two stickied threads in question, and the introductory thread that predates this one. To add on to this, too, I think exploring the hassle that came up from the new Intro thread is necessary.
Yesterday, I focused initially on the claim from the Guide’s owner that the Intro’s content borrowed heavily from content mostly on the Guide’s first page. This is untrue. The two pages share two things, as I shared yesterday: a definition of roleplay and a list of symbols. The Guide explains symbols in much more context than the Intro, and I believe their inclusion on the Intro thread is there to provide a quick understanding, and I think it’s an acceptable thing to share across the threads.
The definition of roleplay, on the other hand, is something carried over from the previous Intro thread, and I think is incidentally used by both stickies as a ‘way-in’ to later content. However, as stated yesterday, both are used very differently.
...But the dreamers of the day are dangerous men, for they may act on their dreams with open eyes, to make them possible. This, I did.
20-Jul-2018 22:28:39
- Last edited on
20-Jul-2018 22:35:24
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Sheol