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CrocoNuts
Jul Member 2010

CrocoNuts

Posts: 2,824 Adamant Posts by user Forum Profile RuneMetrics Profile
Sonicteej said :
My smallest concern is with turn order being rolled for every turn. This potentially rewards(?) you for rolling poorly if you also rolled well by allowing you to act twice in a row (acting after your opponent on one turn and before them the next). I'm not actually sure if this would be a big deal, just something I thought about.


It’s with concern with us too because this is also another thing we ‘added’ to the system as its own attribute. Every turn, every encounter, different rules for bosses, etc. Honestly, we’ve not playtested this yet nor do we claim everything will be completely balanced upon the start of things. I personally think that only by playing we can fish out the flaws to see if we made the right design choices. We're still laying down the framework of something that is abstract enough for people's creative writing skills to shine through as well as keeping everything standardised to a certain degree for everything to at least feel balanced for the time being.
Gotta be honest with you, it's been one hell of a task for me. Setting the limiter onto certain things is required for systems like these but how far you set the bar on the scale is incredibly tricky process. End of day, it's just something for fun with an aimed audience for those interested in dice throws, RSRP and freelance.

That being said, I hope those willing to get involved upon the milestone of presenting the final product know what they’re entering is experimental, malleable and open to any sorts of these contributions posted above. Keep an eye on the thread and we’ll do the same in return.
Quickly learn how to Roleplay on RuneScape!

I am bad and that's good, I will never be good and that's not bad, there's no one I'd rather be than me.

05-Mar-2021 15:49:34

Sonicteej
Nov Member 2023

Sonicteej

Posts: 2,114 Mithril Posts by user Forum Profile RuneMetrics Profile
The idea of skills in particular is really interesting to me. I can see how it would be hard to introduce those without having way too many, or skills that overlap too much etc.

I'll definitely be watching the thread and I agree that playtesting is the best way to find problems and improve the system.
41 squad

05-Mar-2021 20:37:54

Nathmatics
Jul Member 2008

Nathmatics

Posts: 893 Gold Posts by user Forum Profile RuneMetrics Profile
I think ultimately this just needs a lot of love and care when crafting it, making sure not to overlook anything that might end up making characters too OP (especially off the bat) and some people willing to participate once it's all fleshed out.

Also bump because this deserves way more attention than it's getting.
An apologetically, unofficial representative for World 42

Want to get in contact with me?
Discord: nathmatics

08-Mar-2021 01:54:52

CrocoNuts
Jul Member 2010

CrocoNuts

Posts: 2,824 Adamant Posts by user Forum Profile RuneMetrics Profile
Sonicteej said :
The idea of skills in particular is really interesting to me. I can see how it would be hard to introduce those without having way too many, or skills that overlap too much etc.

I'll definitely be watching the thread and I agree that playtesting is the best way to find problems and improve the system.


Thanks for all the input so far. We do hope to introduce skills in a form where the players themselves come up with them instead of us providing a list to pick from. Allow me to share some things that popped up as we still talk things through by using the basic spellbook combat spells as an example.

- The players can pick how much they wish to restrict themselves with specific skills and/or broader overlapping ones. 'Fire Magic', 'Air Magic' and 'Elemental Magic' could all potentially be a skill in this system. Someone could potentially level up both Fire Magic and Water Magic by only leveling one skill, namely through the overlapping skill the player calls 'Elemental Magic'.

- For now we hope to create perks that would for example only work for a specific type of magic. You will get an advantage if you stick to using something aligned to your magic of choice. We could go even further restricting broader orientated skills in utility by making these perks force the player to specialise their skills. For example, to get 'Potent Pyromancer', a (WIP) high tier perk giving your fire based damage a status effect, the player will have to make sure 'Fire Magic' is listed as an individual skill on their sheet.

- Balancing between skills, perks and atributes has been proven to be quite hard thus far without creating a cluttered unappealing 300 page guidebook. We're trying to work with clear terminology across the system so that it's easy to digest and get used to. The labeling process has been set in motion so I hope to present a clear cut post about skills and perks later this week.

As always feel free to ask away.
Quickly learn how to Roleplay on RuneScape!

I am bad and that's good, I will never be good and that's not bad, there's no one I'd rather be than me.

08-Mar-2021 10:52:47

CrocoNuts
Jul Member 2010

CrocoNuts

Posts: 2,824 Adamant Posts by user Forum Profile RuneMetrics Profile
The post about skills has been added.

Hopefully this gives people some insights as to how the thing is set up and how we're trying to weave D6, RuneScape and W42 together while keeping the flavor of all elements involved. To give you a small preview of what a character sheet looks like I'd like to post the WIP here. Some points of attention:

As of now, race and faith have no impact on the D6 system though we do have plans to add that later. We hope that for now they just serve as extra flavour and narrative tools. Eventually we try to give them a place in the D6 system without the need for players to look back at those on their character sheet.

Equipment tiers have been proven more complex of a task than expected and have been put on the backburner for now. They are our first priority to sort out but we’re going to try playtesting/releasing without them to keep things simple. For now we simply ask for people to approach the equipment on their characters on the low end of the power spectrum and to stay away from any custom made equipment.

You will get 1 attribute point per level and 1 skill point per level. You will get 10 points for each and 10 points you can spend on either upon creation. This is all still something we’re working on but if you want to mess around with spread a bit, use these values.

When things come together, your character sheet should look something like this:

Character sheet

Name:
Level:
Race:
Faith:
Description:
HP:
[5 + Constitution * 5]
Luck bonus dice: [Every 2 points in luck, one bonus dice]
----------------------
Attributes (Attribute Points Total)
Constitution:
Power:
Defence:
Luck:
Initiative:

----------------------
Skills: (Skill Points Total)
Skill 1:
----------------------
Perks:
Perk 1:
Perk 2:
Perk 3:
Perk 4:

----------------------
Equipment:
Quickly learn how to Roleplay on RuneScape!

I am bad and that's good, I will never be good and that's not bad, there's no one I'd rather be than me.

11-Mar-2021 10:13:44 - Last edited on 13-Mar-2021 04:41:52 by CrocoNuts

DormamMagus
May Member 2019

DormamMagus

Posts: 3,718 Adamant Posts by user Forum Profile RuneMetrics Profile
Good Evening All,

I thought it might be helpful to share a sample Character Sheet. Here is the sheet that I created for my character Igneous. Let me know if you have any questions.

Character sheet
Name: Igneous Concendo
Level: 10
Race: Human
Faith: Zamorakian (2)
Description: Igneous, Patriarch of the Concendo family, is a minor noble in Misthalin. Rumors of his family's ties to Zamorak have been long rumored though nothing has been proven. Igneous is known to be a sorcerer though his exact specialties are not widely known.

HP: 20 (5 +Constitution * 5)
Luck bonus dice: 1
----------------------
Attributes: (12 Points)
Constitution: 3
Power: 4
Defence: 3
Luck: 2
Initiative: 0
----------------------
Skills: (18 Points)
Back to the Basics (spellbook): 6
Infernal Summoning: 4
Head of the Family: 3
Chaos Theory: 2
Putting 1 & 1 Together (Combination Runes): 3

13-Mar-2021 04:36:04 - Last edited on 13-Mar-2021 04:44:53 by DormamMagus

CrocoNuts
Jul Member 2010

CrocoNuts

Posts: 2,824 Adamant Posts by user Forum Profile RuneMetrics Profile
DormamMagus is going to be doing our first test run tomorrow. If you like what you see and you want to test the system with us, let us know on the thread or send us (Khaji, Magus and me) a PM when we're online. We'll be testing without the use of perks to keep it a bit simple but we'll do runs with those incorperated as well. Quickly learn how to Roleplay on RuneScape!

I am bad and that's good, I will never be good and that's not bad, there's no one I'd rather be than me.

13-Mar-2021 07:44:25

Arenaride134

Arenaride134

Posts: 101 Iron Posts by user Forum Profile RuneMetrics Profile
Hey all

Apologies for the choice of account but this is the only one I have access to at the moment (for those that don't know this is Lord Pyro).

Really impressed by the way this is shaping up. If it would help I'd like to take a look at writing up a few point-based bios for my own characters just to give a feel for how this would work at different power levels.

Just a quick question: Do you just pick the level of your character yourself? Also slightly confused by the explanation of the skill point allocation.

"You will get 1 attribute point per level and 1 skill point per level. You will get 10 points for each and 10 points you can spend on either upon creation. This is all still something we’re working on but if you want to mess around with spread a bit, use these values."

Is that ten points initially and then one point for each level or ten points overall or...?

15-Mar-2021 19:59:32

CrocoNuts
Jul Member 2010

CrocoNuts

Posts: 2,824 Adamant Posts by user Forum Profile RuneMetrics Profile
Arenaride134 said :

Just a quick question: Do you just pick the level of your character yourself? Also slightly confused by the explanation of the skill point allocation.

Is that
ten points initially and then one point for each level
or ten points overall


Player characters start out at level 10, though people can choose to start lower if they want. This means you will have 10 skill points, 10 attribute points and 10 to spend in either of those two. The last 10 are meant to give player characters extra oomph when put against an NPC of the same level and to keep open the option available of starting as a level 1 character.
Quickly learn how to Roleplay on RuneScape!

I am bad and that's good, I will never be good and that's not bad, there's no one I'd rather be than me.

15-Mar-2021 20:29:33

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