Name of your Race: Printed
Life Expectancy: They live slightly longer than the average human, about 120-140 years.
Any common powers: The Printed all can only have a certain set of powers tied to a Mark somewhere on their body that they are born with. Said Mark varies in size and coloration, usually the color matches that of their Aura.
Air Manipulation - The Air Rune symbol - This gives the user to manipulate the air around them, fly, manipulate gases and vacuums, and obtain amazing speeds.
Water Manipulation - The Water Rune symbol - This gives the user the ability to manipulate any water in the air or around them, they cannot generate water. In addition they can also breathe underwater, freeze on contact, and manipulate ice.
Earth Manipulation - The Earth Rune symbol- This gives the user to manipulate the earth and its subsidiary minerals. This includes sand manipulation, glass manipulation, metal manipulation, crystal manipulation, plant manipulation, and ink manipulation.
Fire Manipulation - A flame matching the color of their aura - This gives the user the ability to generate and control fire. The fire takes the color of their aura, and in addition they also have several other powers. They can manipulate smoke and heat, and also have a high resistance to heat themselves.
Enhanced Conditioning - An arrow pointing up, matches the color of their aura - This gives the user enhanced human capabilities. They are strong, fast, have heightened agility, and a regenerative healing factor.
Electricity - A lightning bolt - This gives the user the ability to control electricity.
In addition to one Mark, all Printed have Aura Manipulation, this gives the user the ability to manifest their soul into energy attacks. This can be affected by their emotions, if they are angry it might manifest accidentally.
Reactions towards own kin: Normal
Appearance: Like a regular human, but with a Mark somewhere on their body varying in size.
Reactions toward other Races: Normal.
Current State of population: Besides the Mark they are essentially human, most don’t even know their race has a name. They live amongst humans in the big cities.
History of Race: They have concurrently with humans lived since the beginning of time, most not even knowing what they are.
How did it get here: It has always been here.
Power(s), Abilities, and/or Skill(s): Nathan is a Printed, his Mark is a Earth Mark, and he has a green aura. His powers made his skill as a metalworker even more intense.
Weaknesses: He is still a mortal man and can be killed by any mortal means.
Weapons/Specialized Tools: He has the blades of daggers on a belt around his waist to use with his metal manipulation, but his main weapon is a blacksmith’s hammer.
Clothing/Armour: He wears some regular old average day clothing.
Any common powers: The Tyamar have no actual common powers. However, they have more randomized powers. Each season their powers change. Although, once reaching adulthood, one power sticks to them. No power ever repeats back to back. A power could show up twice in a year, but it is rare for such to happen.
Reactions towards own kin: The Tyamar are always joyous to find another of their own kind. Normally they would stay by their kin to catch up before parting. Tyamar are hardly ever hostile towards eachother.
Appearance: Tyamar males normally have slender, muscular, athlethic bodies. While the females tend to be smaller and more frail. Both genders have small pointed ears. Like their powers thir appearance changes by the season. Each season their skintone, hair color, and eye color change. The color vary upon the given season. The Tyamar are also born with tattoo like markings. All of which link towards nature in some form. Upon the change of the season these markings change shape and color aswell.
Reactions toward other Races: The Tyamar are curious yet cautious towards other races, Some don't trust outsiders of their kind, while most are more curious. Wanting to eximine outsider matierals and advance, or teach, their own methods.
Current State of population: The Tyamar live in tight groups called Clans. These Clans could consist of three to twenty close families. Each year the Clans regroup for a week long celebration.
History of Race: Find out ICly.
How did it get here: Some Tyamar choose to travel from world to world.
Other: Please ask for my permission before playing this race.
Occupation: Unknown.
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Power(s), Abilities, and/or Skill(s): Like all Tyamar her powers change by the season.
Weaknesses: N/A
Weapons/Specialized Tools: A dagger, short sword, pouch of smoke bombs, four flintlocks.
Clothing/Armour: Evelina's choice of clothing and armour switches every once in awhile. Most of the clothing though is in darker hues.
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~Description~
Scars/Exotic Body Features: The tattoo like markings, they also change each season.
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Short History: "Pity, no dates first before capture. Funny how gettung your ass handed to you makes you stop using a charm"
"So... what happens now that we killed our commander?"