Subaru, Xaestalrasz, and I set out to handle the missing cart job. Pretty straightforward, find the cart, deal with whatever or whoever caused it to go missing. Merchant was a snobby asshat, but I kinda expected that. South of Varrock we found a few cart tracks, heading in opposite directions. Looked as though it had been going back and forth along the same road. Going fast and swerving, too. We asked at a nearby farmstead if anyone had seen a cart go by recently. One of the farmhands said there were three 'bandit-looking' folk racing around in a merchant cart. We followed the tracks over the nearby bridge and to, i believe it was called, 'Jedson's Mill'? Yeah, that's what the farmhand said. There, one of the mill assistants informed us that the bandits were to be back through that way in a short time, so we would have to set a trap and lay in wait. Kid was pretty scared seeing not one, but two towering grey humanoids, so I took a walk to ease his mind. While I was away, I set two groupings of earth glyphs at opposite ends of a clearing. A clearing where the cart was sure to come through. Once the conversation was over with the miller's assistant, the three of us readied our ambush in the clearing ahead. And, sure enough, the cart came racing through. I blocked them in with earthen barricades and they were forced to stop. Once they had, we unmasked the would-be bandits, where we had the revelation that they were just kids. They told us their uncle worked for the merchant, who had cut wages unfairly. In retaliation, he let his nephews run riot. However, we returned the cart to the merchant, saying the thieves were bandits and collected our pay. Oh, and I 'convinced' the merchant to give his hard-working employees a generous raise.
Reaver
29-Aug-2016 16:59:30
- Last edited on
31-Aug-2016 02:55:04
by
Rep Tishus