How the combat triangle would actually work in RP:
Melee usually wins against ranged because: plate is pretty strong and puncturing it, depending on the armor, can be very difficult. A melee units shield is a great defense against rangers.
Melee can lose against ranged because: chainmail is vulnerable to stabbing attacks (arrows, bolts) and different arrow and boltheads can puncture armor. They're also slower, less mobile units because of their position on a battlefield.
Ranged usually wins against magic because: they're highly mobile units and can fire at mages safely from cover. Mages are very vulnerable to attacks because they wear little armor.
Ranged can lose against magic because: armored mages (elemental armor, combat robes etc) are not as vulnerable to attacks. Mages can also change environments at a whim or teleport.
Magic usually wins against melee because: they are highly mobile and can teleport at a whim, using distance to their advantage. Fire-based magic would be particularly useful against melee units because it would cause their armor to heat up and burn them, possibly gravely, and maybe even fatally.
Magic can lose against melee because: they are not equipped to go toe to toe with someone. Their usual attire does little to stop attacks and leaves them vulnerable to injuries.
Hybrids aren't mentioned for obvious reasons.
I am going to break your arm so that the bone juts out and then I will stab you to death with your own insides. I will win this chess game, is what I am saying.
23-Jun-2016 19:59:52
- Last edited on
23-Jun-2016 20:12:19
by
jagkilledme