A stocky 5'9" brunette with pale skin, and one dark brown eye. Many scars. Her left eye is missing, and usually just hangs closed, if not covered by a patch. She has a muscular physique uncommon to most girls her age, probably eighteen or nineteen, and a jerky robotic sort of movement, whose eeriness is only aided by an ever present, distant stare, and a near-constant monotone voice.
CLASS
Skirmisher
SKILLS
Domestic duties, prayer, strength-training,
heavy weapons/shields, hunting,
some smithing, basic first-aid.
ABILITIES
IN ADRIAN'S MEMORY:Lydia has the gift of strength in the form of prayer, due to her constant vigil over her deceased brother's soul. She cannot use her prayer ability in actions that could severely harm or kill someone. If her action has caused someone to be in a dangerous situation, they can receive a bonus chance to escape their fate, and Lydia suffers from Losing Her Religion.
LOSING HER RELIGION:If Lydia feels her faith has been broken, she becomes physically weak until her crisis is resolved.
MY FELLOW MAN:Lydia lacks initiative when up against someone or something she feels sympathy/empathy toward.
MY LIFE FOR ANOTHER:Lydia can butt in on defensive actions, with her defense being added to another player's, but she suffers half the damage the player should have received, if successful. If their defense fails, she suffers ALL of it, and they receive half.
THE ALBATROSS:Specialty in trapping and wrangling animals with her bare hands. If she has a net or long-chain, this can apply to large beasts. Bows are inaccessible to her, and if she feels she has slain an animal in a cruel and unnecessary manner (or with a ranged weapon) she suffers Losing Her Religion.
06-Aug-2017 20:17:33
- Last edited on
10-Aug-2017 19:02:56
by
Ashtorette
"The Knights' Code"
1: To serve Saradomin and maintain His Church.
2: To serve your liege in valor and faith.
3: To protect the weak and defenseless.
4: To give succor to widows and orphans.
5: To refrain from wanton giving of offense.
6: To live by honor and for glory.
7: To despise pecuniary reward.
8: To fight for the welfare of all.
9: To obey those placed in authority.
10: To guard and uphold the honor of the order.
11: To eschew unfairness, meanness, and deceit.
12: To keep faith.
13: To cultivate and keep knowledge.
14: To refrain from amorous actions.
15: To at all times speak the truth.
16: To persevere to the end in any enterprise begun.
17: To respect the honor and dignity of women.
18: To never refuse a challenge from an equal.
19: To never turn your back on a foe.
20: To treat others in a mutually respectable manner.
"Rules of Engagement"
1: The unnecessary taking of a life is in direct violation with the Knights' Code.
2: White Knights are not to act as primary police force within the Kingdom of Asgarnia.
3: White Knights are not employ unlawful martial acts in lands beyond Asgarnia.
4: Collateral damage shall be minimized at all times.
5: All actions performed must not undermine the interests of Asgarnia.
6: All unnecessary acts against allies of Asgarnia and Saradomin are to be minimized.
Roster, thread, and news feed updated. Sorry for the late acceptance of your app, Misaldi.
Thread change(s):
- Added Kingdom of Keldagrim to Diplomatic Relations (Page2/Post2)
- Added Ashley James as Castellan for Falador Castle (Page1/Post10)
Roster change(s):
- Added Douglass Vale-Blackburne (Misaldi Icau) as Initiate.
In preparation for a looming threat, the White Knights seek to train and groom a portion of their ranks into dealing with the demonic. Those interested should expect themselves to be working with the clergy and other Saradominist orders during the course of this training.
Any available W.K members. Priority to those ranking Partisan above.
Risk level:
MODERATE
(Risk of serious injuries)
5 years ago, Zamorak invaded and set about attempting to destroy Lumbridge and it's citizens. But the almighty Saradomin would not stand for such selfish bloodshed and sought to stop the evil fiend. For weeks the 2 of them fought, whilst their armies fought beside them, hoping to increase the strength of their own god. Many were lost but Saradomin was victorious, for evil and chaos would never defeat the good and righteous. 4 years since, Asgarnia is celebrating this victory to raise spirits (definitely not funds for future wars) by having a celebration of their finest cuisine. After the meal there will be a tourney, where teams of up to 3 combatants (representing Saradomins Army) will team up to fight monsters (representing Zamoraks Army), judges will score the teams and the winner will receive a fabulous prize. All are welcome (except criminal scum) to celebrate this momentous victory. Veterans of the War will receive free food or drink, others will have to pay.
Character Description/History: A young squire hailing from near Rimmington, her family sells apples. Wanting a better life than boring apple sales, she decided from a young age to serve the Church and Asgarnia, as a Knight of Saradomin.
Skinny, lean, and red-haired, Marina is still a youthful Saradominist who hasn't seen real combat.
Preferred Class: Warrior.
Is the quest "Wanted!" complete?: Yes. Also maintain a quest cape.
Desired Rank: Squire going on Knight
Clan/RP Experience: (Please include RP fighting experience.)
White Knight Experience: Played a few Temple Knights with 171, Scalpel, Sabre team, and freelance. Played White Knights in Roleplayer's Grey-led bunch, and played antagonists in WK plots, especially those involving the Sarim Raids.
Will you follow ALL of the rules?: Of course.
Why do you want to join this clan?: My friends are here, its fun rp, and I'm looking forward to it!
Timezone (Optional): EST
Any extra information:
Filianore / Marina Ayton / 8-25-2017
*ª
†
ª*
The One True Nat
*ª
†
ª*
25-Aug-2017 22:24:31
- Last edited on
11-Sep-2017 13:44:41
by
Lady Airlea