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The Aren House

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Wizard Ovi
Jan Member 2016

Wizard Ovi

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[• Aspera Tower •]

If you were to head toward the tower, through a field occasionally beset with tents of the Forsworn Guard. There is little forest within a mile of the Tower, but a little desert in places, and something that looks like an impersonation of mountains. This is the "battlefield", the training grounds of the Forsworn Guard. They rarely come all the way to the Tower itself.
Upon entering the Tower from the Grand Arch on its eastern side, you stand on the Ground Floor, more accurately the Lobby. Looking around, you see a row of lecterns to your right. Each one is engraved with a name, each name that of an Archmage.

To the south/South-East of the Tower lie the Training Grounds on a medium-sized peninsula. Each of the four elements is found in fitting amounts for training, as well as heaps of bones in a somewhat secluded corner. Aspiring mages with their teachers practice spells of varying difficulty in every direction you look, intense concentration on each face. Farther out, there is a sparring area, where students test their powers against each other, or even their teachers if they feel up to the challenge.

To the east of the Tower is the harbor, with an area to learn swimming, and large cruisers for the longer journeys students and teachers are sent out to from time to time.


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"You never know what kind of man you'll be until the end."

-Howl Aren

28-Oct-2017 19:43:02 - Last edited on 28-Oct-2017 20:35:18 by Wizard Ovi

Wizard Ovi
Jan Member 2016

Wizard Ovi

Posts: 672 Steel Posts by user Forum Profile RuneMetrics Profile
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[• The Aren Arcane Institute •]
The Aren Arcane Institute is a magical education organization owned and managed by the Aren Family. Its main office is located in Yanille. Over the years, the Institute has funded various magical ventures, including assisting the sponsorship of the Mage's Conclave two years running.

•Department of the Elements•
The Department of the Elements is classified as schools of magic that deal with creation of various substances, all dealing with the basic elements of the world. This also includes the creation of magically charged objects known as runes.

Pyromancy
Aquamancy
Geomancy
Aeromancy
Runecrafting
Divination


•Department of Applied Arcane Works•
The Department of Applied Arcane Works is classified as schools of magic that deal with application of magical theory and magical ritual to accomplish a set task. This includes utilizing magical objects to summon spiritual familiars, and the creation of magically charged potions from base ingredients. Many of these schools of magic could also be called sciences.

Summoning
Herblore
Enchantments
Alchemy
Golemancy


•Department of Liberal Arcane Arts•
The Department of Liberal Arcane Arts is classified as schools of magic that deal with practices that require a more accepting mind, and possibly looser morals than other schools. These include the art of resurrection, the summoning of infernal creatures, and the lost ancient magic of the third age. It should be noted that the schools within the DLAA are not available to the general public, and the knowledge of the Department's existence is also not available to the general public.

Necromancy
Carnalmancy
Osteomancy
Demonology
Umbramancy
Hemomancy
Smoke Magic




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"You never know what kind of man you'll be until the end."

-Howl Aren

28-Oct-2017 19:43:08 - Last edited on 24-Nov-2019 09:29:20 by Wizard Ovi

Wizard Ovi
Jan Member 2016

Wizard Ovi

Posts: 672 Steel Posts by user Forum Profile RuneMetrics Profile
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[•The Library•]
When you ascend the northern staircase to the first floor, you end up in the library. This area is somehow eerily quiet, the only occasional sounds being paper shuffling. The library itself is said to be unending, the walls remaining in view however far you walk into it. It is possible, within the library, to call up a book you require, but this is frowned upon as it is often just as easy to simply walk to the appropriate shelf.

There are sections within the library, each dedicated to a specific type of magic.

Pyromancy:The section obviously houses almost all known knowledge on fire magic. This section is very well lit, and some of the books in it are known to spontaneously combust.

Aquamancy: The section contains all knowledge on water magic that is available. A notable feat of this section is that it always seems to be damp.

Aeromancy:The section adresses air magic. It is by far the hardest section to look for books in, as the books often develop an ability to fly and change their places frequently this way.

Geomancy: The section contains a great number of books and scrolls on earth magic. It is worth remembering that many of these are very heavy, as if the earth called them downwards.

Ice magic: This section addresses all ways of defending against ice magic, as well as some basic ways to utilize it for attacks. The section is well known for its cold atmosphere and books that shatter into pieces if dropped.

Shadow magic: The section contains all knowledge on how to defend against shadow magic. It's a known fact that the section is very dark, and the books are able to shroud themselves in their own shadow, making them almost impossible to find.

Blood magic: This section details Blood magic. Most books here are red, and known to drip a reddish liquid.

-- continued --
"You never know what kind of man you'll be until the end."

-Howl Aren

28-Oct-2017 19:43:44 - Last edited on 28-Oct-2017 21:02:34 by Wizard Ovi

Wizard Ovi
Jan Member 2016

Wizard Ovi

Posts: 672 Steel Posts by user Forum Profile RuneMetrics Profile
-- continued --

Smoke Magic: The section addresses Smoke magic, mainly how to defend against it. The air in this section is known to be very thick, to the point of giving people trouble breathing. On occasions, books from this section have been reported to turn into smoke.

The Arcana Macabre: This section is divided in two, the darker one being restricted to all save for the Archmage. It contains all known knowledge on the subject of necromancy, as well as minor tomes detailing basic Galethornian magic. Visitors are advised to bring a good light source and possibly a weapon.

Otherworldly Magic: By far the largest and most inaccessible section of the Library, it houses millions of spells, curses, summonings, rituals and every other imaginable thing not from this world. One should not venture into it alone, and certainly not without a banana; It has been frequently reported that a Orangutan roams the section, attacking anyone who tries to smoke.



•The Institute Archive•


The books of the Aren family, histories, tomes, spellbooks, all are archived here. Many of the books within have a historical value to the Family, and are to be preserved.


The Aren Curse, by Dymitri Aren

Necromancy: Defense for beggninners and masters, by Christopher Aren

Tome of Reversal: Volumes 1-5, by Tesla Aren

The Lightning Lord, by M'Galset Kirl

Ignitus Aren: The Second Galethorn, by Ignitus Aren

Rocky Fixtures: Geomancy Explained, by Jacob Aren

Gusts & Tempests: Aeromancy Explained, by Fredrick Aren

The Torched Embers: Pyromancy Explained, by Marcus Aren

As the Tide Rolls: Aquamancy explained, by Kendrick Aren

Seeds Magic & You, by Gregory Aren

The Fall of Duskfort, by Rodney Flint

There are some books and tomes that are kept away from the general student population.

The Soul Eaters, by Teslilk Gram

The Necromantic Scrolls: Aren Necromancy Explained, by Heindrick Aren

Galethorn's Book of Spells, by Galethorn Aren
"You never know what kind of man you'll be until the end."

-Howl Aren

28-Oct-2017 19:43:51 - Last edited on 28-Oct-2017 23:46:05 by Wizard Ovi

Wizard Ovi
Jan Member 2016

Wizard Ovi

Posts: 672 Steel Posts by user Forum Profile RuneMetrics Profile
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[• House Relations •]



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"You never know what kind of man you'll be until the end."

-Howl Aren

28-Oct-2017 19:44:00 - Last edited on 10-Sep-2018 01:12:12 by Wizard Ovi

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