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Monetary Reference Table

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SsVivid

SsVivid

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In mid-August, a handful of community topics came up that inspired me to try to build up a reference table for monetary values and the things you can buy with those given amounts of money. It's mostly for me, but I thought it would be nice to share, so if you like it, by all means, use it.

A problem that many of us have struggled with in roleplay is not knowing exactly what a given unit of currency is worth. Whether they were using the traditional gold system or the Tibby or something else entirely, I've seen dozens of players waffle around with what certain things should cost and whether or not they agree on the value of a copper. I can't tell you how many people trying to join Misthalin this last year begged for help when trying to propose a price when buying a house from the city.

This table, then, is here to help fix that confusion. I've gone through a long list of items that are very common in roleplay life and are staples of trading and bartering. After some very extensive and hard-thought-out mathematical calculations, I've filled the table of items up with prices for what they realistically might cost in the economy of Gielinor that our characters live with.

Something important for readers to remember is that, because in-game shops are priced to be available to players rather than to reflect realism, and exchange prices reflect game-mechanics, the values I've come up with have little to nothing to do with those prices. So, when I say an adamant bar is 3k, that's got nothing to do with what you can buy an adamant sword for in Varrock.

13-Oct-2013 22:15:07 - Last edited on 13-Oct-2013 22:55:15 by SsVivid

SsVivid

SsVivid

Posts: 1,776 Mithril Posts by user Forum Profile RuneMetrics Profile
Table of Contents
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Post 01, Page 01 - Introduction
Post 02, Page 01 - TOC
Post 03, Page 01 - Monetary Table by Money Value
Post 04, Page 01 - Monetary Table by Money Value (cont)
Post 05, Page 01 - Monetary Table by Common Purchase
Post 06, Page 01 - Monetary Table by Common Purchase (cont)
Post 07, Page 01 - Pricing Technicalities
Post 08, Page 01 - Calculation Explanations
Post 09, Page 01 - Calculation Explanations (cont)
Post 10, Page 01 - Gold and Gold Pieces

Post 01, Page 02 - Reserved
Post 02, Page 02 - Reserved
Post 03, Page 02 - Reserved
Post 04, Page 02 - Reserved
Post 05, Page 02 - You May Post

13-Oct-2013 22:15:21 - Last edited on 13-Oct-2013 23:05:35 by SsVivid

SsVivid

SsVivid

Posts: 1,776 Mithril Posts by user Forum Profile RuneMetrics Profile
By Money Value
These are references for what a given money value can typically buy in RuneScape roleplaying.
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Money Value ------- Items for Purchase



1gp -------- Full glass of clean water, a bronze nail, low-level rune

2gp -------- Plain beer, loaf of plain bread, small basic clay pot, ball of wool

5gp -------- Bowl of stew, fresh baker's bread, basic hammer, tea, basic sack

10gp ------- Cheap meat, most simple household items (pots, jugs), mid-level
------------ rune, bronze bar, oak log

20gp ------ Prime cut of beef, basic bronze tools, iron bar, fancy cakes, willow
------------ log, regular bow

30gp ------- Good glasswear, filling family meal, linen sheets, oak bow, maple log

40gp ------- Bottle of good wine/booze, most good iron tools (pickaxe, shears)

50gp ------- Bushel of grain, steel bar, silk sheets, high-level rune, piece of good
------------ tanned leather, rudimentary table or chair

80gp ------- Most good steel tools, small livestock, basic sword

100gp ------ Cheap full outfit, mid-sized livestock,

250gp ------ Large livestock, new custom-tailored fine outfit, simple wooden cart,
------------ mahogany log

500gp ------ Basic iron chainmail armor (full suit), specialty livestock, mahogany
------------ bow

800gp ----- Basic covered wagon, just under peasant's monthly income

1k --------- Well-made iron platemail armor, just over peasant's monthly income,
------------ small blue dragonleather item (one piece)

2k --------- Basic steel platemail armor (full suit), simple diamond pendant, typical -------------- emerald ring, cheap yew log

3k --------- Simple mithril sword, adamant bar, nice diamond ring

5k --------- Ornate mithril greatsword, low noble's monthly income

8k --------- Barn, shed, little empty workshop, multi-diamond necklace, full green
------------ dragonhide outfit

13-Oct-2013 22:22:44 - Last edited on 13-Oct-2013 23:09:55 by SsVivid

SsVivid

SsVivid

Posts: 1,776 Mithril Posts by user Forum Profile RuneMetrics Profile
Money Value ------- Items for Purchase



10k -------- Basic small house, peasant's approximate yearly income, full blue
------------ dragonhide outfit

15k -------- Nice small house, well-made adamant longsword

18k -------- gWorking class citizen's yearly income

20k -------- Basic family-sized house, basic mithril chainmail armor (full suit)

25k -------- Nice family-sized house, well-made/ornate mithril platemail armor (full
------------ suit), full red dragonhide outfit

30k -------- Onyx ring or pendant

40k -------- Fleet of five mid-sized ships with one large flagship, full black
------------ dragonhide outfit

50k -------- Mansion, just under low noble's yearly income, magic log

80k -------- Slightly more than a rune bar

100k ------- Well-made adamant platemail (full suit), magic bow

200k ------- A small town's reserve/emergency treasury, opulent mansion, fortified
------------ castle

250k ------- A very wealthy noble's yearly income

300k ------- Basic rune sword

500k ------- A poor small town's main treasury

1MIL ------- A flourishing small town's main treasury

2MIL ------- Slightly less than rune platemail (full suit)

5MIL ------- A mediocre large city's main treasury

10MIL ------ A flourishing capital city's main treasury

13-Oct-2013 22:30:45 - Last edited on 13-Oct-2013 23:10:09 by SsVivid

SsVivid

SsVivid

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By Common Purchase
These are references for what some popular items might typically sell for.
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Item ------- Approximate Price



Pack Animal/Mount Animal ------- 250gp

New basic tailored outfit -------- 100gp
New formal gown/suit ----------- 250gp

Silver bar ---------------------- 345gp
Gold bar ----------------------- 575gp

Full set of bronze plate armor / Sword / Bronze bar ------ 400gp / 60gp / 10gp
Full set of iron plate armor / Sword / Iron bar ----------- 800gp / 80gp / 20gp
Full set of steel plate armor / Sword / Steel bar --------- 2k / 100gp / 50gp
Full set of mithril plate armor / Sword / Mithril bar ------- 23k / 3k / 750gp
Full set of adamant plate armor / Sword / Adamant bar -- 90k / 12k / 3k
Full set of rune plate armor / Sword / Rune bar ---------- 2.25MIL / 300k / 75k
Dragon metal weapon ---------------------------------- Priceless

Small basic house ---------- 10k
Mansion ------------------- 50k

Small town's main treasury ---------- 500k-1MIL
Major city's main treasury ----------- 5-10MIL

Working peasant's monthly / yearly income ------ 900gp / 11k
Working classman's monthly / yearly income ----- 1.5k / 18.5k
Low noble's monthly / yearly income ------------ 4.75k / 57k
High noble's monthly / yearly income ------------ 22k / 265k

Teletab (for a non-mage) ----------------------- 25gp

Wooden ships: small / average / large flagship --- 4k / 6.4k / 8.8k

Average sapphire uncut / cut / ring ------------- 80gp / 160gp / 1.3k
Average emerald uncut / cut / ring -------------- 360gp / 720gp / 1.9k
Average ruby uncut / cut / ring ----------------- 600gp / 1.2k / 2.3k
Average diamond uncut / cut / ring ------------- 750gp / 1.5k / 2.7k

13-Oct-2013 22:42:32

SsVivid

SsVivid

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Item ------- Approximate Price



Green dragonhide piece / tanned&sewn / full armor ----- 432gp / 865gp / 7.8k
Blue dragonhide piece / tanned&sewn / full armor ------ 575gp / 1.1k / 9.9k
Red dragonhide piece / tanned&sewn / full armor ------- 1.4k / 2.8k / 25.4k
Black dragonhide piece / tanned&sewn / full armor ----- 2.3k / 4.5k / 40.5k
Royal dragonleather ---------------------------------- Priceless

Regular log / bow ---------- 4gp / 20gp
Oak log / bow ------------- 10gp / 24gp
Willow log / bow ----------- 20gp / 44gp
Maple log / bow ----------- 30gp / 64gp
Teak log / bow ------------ 135gp / 275gp
Mahogany log / bow ------- 250gp / 500gp
Yew log / bow ------------- 2.1k / 4.2k
Magic wood log / bow ------ 51.5k / 103k
Elder wood log / bow ------- Priceless

13-Oct-2013 22:45:43

SsVivid

SsVivid

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Pricing Technicalities
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* Items listed as "priceless" are incredibly rare and always going to run the buyer up into the millions of gold coins. However, beyond that, purchase price will vary erratically depending on who is buying, who is selling, and how difficult the specific item was to actually obtain.

• The price of gold bar was determined based off the calculation that gold is 1.3 times more common than mithril in-game when NOT counting Dondakan's mine. For someone with access to Dondakan's mine, a gold bar's value would drop to about 188gp each.

• Dragonhide prices here assume that the purchaser actively orchestrates the slaying, tanning, and crafting of the dragon and its hide himself. To purchase dragonhide items directly from a retailer or to pay someone else to oversee the process might cost a small amount of extra money.

• A "full suit" of metal armor is here considered a body, full helmet, kiteshield, legs/skirt, gauntlets, and armored boots. "Full armor" for dragonhide includes a coif, body, chaps, vambraces, and boots.

• This system assumes that a "bar" of metal is a standard unit of measurement in Gielinor.

• This system assumes that trees are more difficult and slow to grow, chop down, and work with in increasing order as defined by in-game level progression. Also, a "regular" tree is treated as a specific type or family of common tree.

13-Oct-2013 22:48:04 - Last edited on 13-Oct-2013 22:51:43 by SsVivid

SsVivid

SsVivid

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Calculation Explanations
Origins of some of the prices listed here aren't completely obvious. These are explanations or pieces of information critical to how I calculated some of those more complex results.
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• In-game, the mines across all of Gielinor are capable of producing 1695 mithrite ores per hour, 615 adamantite ores per hour, and 29 runite ores per hour. Therefore, adamant materials are 3 times more rare than mithril materials, and rune materials are 21 times more rare than adamant.

• Because silver in-game is actually 1.2 times more rare than gold, its price per bar was also adjusted for the fact that gold takes twice the ability to properly extract from a mine.

• On this table, a "low noble" is defined as a member of the upper class who lives in only modest luxury. Imagine a small estate with one or two house workers (a cook and maid, perhaps) who has a nice loaf of bread or cheese for breakfast and lunch and then a nice dinner of good beef and a glass of wine or so every night. A "high noble" in contrast might have a grand estate filled with ten or more house servants of every kind who eats richly at every meal every day and has a great deal of extra income to spend on social events and indulgences.

13-Oct-2013 22:50:07

SsVivid

SsVivid

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Calculation Explanations (cont)
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• Prices for services that handle dragonhide are calculated based on the difficulty of defeating that dragon relative to tasks of equal difficulty in other lines of work. For example, a blue dragon is ranked in-game as level 106, which is 53% of the best possible regular combatant. In smithing, 53% of the best possible blacksmithing ability is level 53 - a mithril smith. Therefore, a monster hunter being paid to hunt a blue dragon recieves payment for a task of similar difficulty to crafting a full suit of mithril.

• Calculations for wood pricing began with maple logs at 30gp per log. Based on in-game information, teak is 4.54 times more rare than maple, mahogany is 8.43 times, and yew is 2.81 times more rare than maple. Yew rarity is further adjusted for being 20.5 times more difficult to harvest and 3 times more dangerous to handle and transport. Magic logs are 7.83 times more rare than yew, 4.42 times more difficult to harvest, and at least twice as dangerous as yew wood.

13-Oct-2013 22:51:13

SsVivid

SsVivid

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Gold and Gold Pieces
While this table recognizes only gold pieces as the universal currency (as opposed to coppers or silvers), it does still treat gold as if it is still a semi-valuable resource in RuneScape. To do this, it assumes that one of the following hypotheses (or any similar theory) must be true. Users are invited to pick and choose any hypothesis they like.
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• Gold pieces may be some genuine form of low-karat gold, but the actual coins themselves are very small and pressed very thinly such that there is not much material - one gold coin is made up of 1/575th of a gold bar. The coins are small enough that they are only worth their literal values.

• Gold pieces may not be actual gold at all, but rather some kind of inexpensive yellowed metal, like a nickle or tin, which people affectionately call gold because of their hue and are worth their literal values.

• Gold pieces are gold, but have been produced through a minting process and stamped with a seal that marks them as a currency worth "1gp" each instead of their literal values.

• If you're hooked on the Tibby system, assume 1gp is a copper and move decimals as needed.

13-Oct-2013 22:53:05

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