I really enjoyed reading through this. I think it is a fantastic idea.
I also had some thoughts:
When you mentioned killing a creature, I envisioned it, instead of disappearing entirely right after a fight, a corpse appeared.
For example: You kill a Cow and a Cow carcass appears (as well as bones). You then harvest the carcass for Cow meat (replacing the current Cow meat, and this is not edible)
You then use the new Butchery skill to cut the Cow meat into (for example), 4 Cow steaks. You would then be able to cook the Cow steaks as you would with current normal Cow meat.
- Another possible option would be to
not
have the carcass and just have the large cow meat which requires cutting into smaller Cow steaks.
As for Fishing, I envisioned replacing the current (once cooked) edible 'whole' Raw shark with a new Raw shark which first needs to be cut into multiple pieces (using the Butchery skill) before being cooked and eaten.
- Just a quick example for those confused:
I fish for Sharks
I catch a Raw shark
I cut the Raw Shark into 2 (or more) pieces
I cook the Shark pieces
and I eat.
This would require a whole rework of meats and fish currently in-game but would definitely make things more realistic. ~ IMO
Another addition, killing dragons should result in a
Dragon type
dragon carcass.
Example:
Killing a Green dragon would result in:
A Green dragon carcass - You would need to remove the green dragon skin from the meat.
You would then receive: 1x Green dragonhide and 1x Dragon meat
Using the Butchery skill you would chop the Dragon meat into an edible size (probably multiple pieces) enabling it to be cooked and eaten.
I would also think that
ALL
dragons would have the same meat as they're all the same size. As for metal dragons, I think that they would just drop the Dragon meat with the metal bars as they currently do (requiring not to remove the skin).
I think that the level requirements would range on the size of the creature as well as lvl.
08-May-2013 14:22:48