Hello there Count,
Our opinions differ here greatly. First off it seems to me that skills releases are getting fewer and farther between and the latest is a stretch to even call it a skill. Jagex once stated that they considered releasing Dungeoneering as a stand alone game rather than part of Runescape at all.
I want to see more skills , not less. And it also seems to me that Jagex is running out of viable ideas for skills.
Several of our past skills could have just been additions to existing skills like summoning as an add on to magic and hunter an addition to slayer.
By breaking down these skills into separate components we have many more possibilities for future skills.
We also disagree on the part of making things in Runescape "harder". I want things to be harder. I want greater challenges in the game and I have never minded the work (or grind) necessary to achieve high levels in repetitive skills.
The focus with Jagex in recent months seems to be entirely on making the game easier. All our skill updates are about faster xp. Ivy and the LRC have changed WC and Mining forever making these 99's some of the most common in the game. Effigies and assisting are about easy xp, how about signing up a friend (or a bot) and get bonus xp.
So what is a new useful skill? Isn't every skill in the game redundant?
I like the idea of actually doing something with my kills other than just picking up the perfect pieces.
In real life a great butcher does require great skills that are learned over time.
Butchers are definitely not cooks and cooks are not good butchers. Just the facts.
So what should a skill in Runescape be?
09-Oct-2011 16:57:04