Well if something like dungeoneering is considered a "skill" then i suppose this could be as well
But i shall not give support on this. Seems like a waste of the developers' time.
Full Support, But im not Sure if it would be an entirely new skill though, but it's a really good idea!
Also, The Skill Cape could have a piece of meat on it and the emote could have a table with meat apear infront of your character and you start to butcher (LOL)
6D
A interesting idea, but i think it should be just a addition to the cooking skill, rather than a seperate new skill.
Please share your support
QFC: 241-242-297-61385719
Vanille
I do not support.
There are already butchery skills... they are Attack, Strength, Magic and Ranged. Also Summoning i guess.
And there is also hunter, which sometimes gives meat.
I just don't see the need for or reason to add another source of food in the game, other than to drop prices of fish or make fishing less useful.
What don't you people get?
I will speak for Scavlord, as he shouldn't repeat himself 50 times.
Carcass goes to butcher
Butcher prepares carcass TO BE cooked
Prepared meat goes to cook
Cook cooks meat
Meat gets eaten
It's not about fish going down, because FISH TOO CAN BE BUTCHERED [example:Crushed guam and Gnome spice salmon fillets, buttered lobster(you come up with more)]
You won't need butchering levels to cook foods that are already in the game, but you will for dragon steaks, demon liver & onions, dagannoth spare ribs, and many other non-human based foods.
Do dragons play the drums? No.
Do butchers cook meat? No.
Do cooks butcher meat? No.
Do butchers prepare meat to be cooked? Yes.
Do cooks prepare meat to be eaten? Yes.
What would you rather have:
A: A boring Runescape with very few skills
B: An exciting Runescape with many skills
The correct answer is B.
If Jagex made Dungeoneering into a skill, than this will probably be made into a skill [95% chance, considering how many people DON'T like dungeoneering]
I just wanted to push Scavlord's point across.
Correct me if I'm wrong,
Mark1783
29-Jul-2010 20:19:15
- Last edited on
29-Jul-2010 20:21:35
by
Mark1783
Mark1783,
I sincerely appreciate your comments. Its great to hear from someone that completely understands what I'm trying to suggest here.
I hadn't foreseen that the concept here would be so hard to comprehend. From my very early days on RS it seemed really odd to me that of all the things that fell to the ground after you killed a dragon (for example), a dead dragon or a dragon carcass wasn't one of them.
Maybe its just my upbringing in and around the food industry that I clearly understand the difference between a butcher and a cook.
Its like a painter and a paint manufacturer. Most painters have very little knowledge of how the paint is made but they know how to use the product given to them. Sure some painters make their own paint from scratch but they are very few and far between. Most cooks know how to cook a pork chop when handed to them but extremely few would be able to hand you one if you dropped a whole pig in front of them.
Butchery just seems like a logical progression here.
And I still don't understand the amount of resistance folks seem to have for the idea new skills.
Again, Thanks for your comments. Please feel free to jump in here whenever you like.
I see it work well under as a tab for cooking though but the way you put it, it could be a great skill alone, but falls under cooking under certain terms.
Lets say this though, I am training at Steel Dragons, just waiting to get a visage or just training there for the experience, like this, I could almost stay there forever, not saying that I would though but could lead somewhere like that. It would be bad because that I could stay there forever if I wanted to, and that other players would want to get some kills as well.
Can't support because it is like Cannons at Green Dragons. Sorry
i have an idea that could go along with it... equipment for butchery: examples
Blood-stained apron
Examine: skilled butchers from past must have used this
butcher's gauntlets:
specialty: reduces cause of accidently cutting meats improperly (because you can't always do something perfectly cooking: possibility of burning food crafting: possibility of breaking a jade,opal,red topaz.)
Examine: these would come in handy if i were a butcher
Seasoning:
Specialty: (something like when freeing evil dave in rfd) the amount of spices (max. 6) you put on a certain meat gives it boosts to hp recovery when eaten, and adds a special stat bonus when eaten.
Examine: this should put some pizazz on meats when eaten
Butchers knife: (player-made with at least 30 smithing and 2 steel bars)
specialty: gives a better chance at cutting meat correctly than a knife, and gives +20 str bonus.
Examine: i can almost see my reflection on the blade.
Rare meat:
Specialty: dropped by any monster. When cooked you get 2k cooking xp and when cut with butchery skill 5k butcher xp, and heals 35 hp and gives a temporaliy 5 boost to all combat stats including hp. It is extremely rare drop and is not likely to show up after 10 kills.
Examine: special meat from a (whatever monster dropped it) than can give me advantages
Butcher Potion
made from vial of water and any 2 meats dropped by any monster and requires 25 herblore, and any herb, the higher the herb +1 to the stat boost)
Specialty: Boosts butchery skill by 5 if you have something in your bank or inventory or just got it from a monster and you don't have the level to butcher it. This should give ppl that don't have the level to butcher something a fair advantage.
Examine: a mix of ground up meats, a( whatever herb used) and water to make a butcher's thirst go away
a special cage in lumbridge where you could killmonsters to get the meats and level up butchery.
thanks for listening!