I believe the combination of these two things would really even out the game for most players and still allow the high level combat players to try to kill as many as they can, although it might be a little more challenging.
In response to thoughts both on and off the forums I'm adding this to the suggestion I have presented.
The "base damage" that I'm suggesting would not, and should not extend far enough from the base to effect any clay gathering areas. Instead a small radius, maybe 3 or 4 "squares" from the base. The problem is that as you exit the base, there is a delay as you pass through the door and you must click again to start running or attacking. This delay is enough time that an enemy can run around the base to where you are trying to exit and attack you before you before you get a chance to do anything. Towards the end of the game, more often then not, lower level players can't make it a single step outside the base without getting killed. I would like a safer, small area right around the base to help with this situation. Again, high level players can still come right up to the base and attack but the fight would just be harder as they would be receiving damage from the base as well as from the players that they are attacking.
Stealing Creation is listed as a "skill based minigame" but because the game offers little defense from the high level combat player the game quickly becomes a "combat skill based minigame". It is a free for all for the high combat player to kill all level players and the skiller with a low combat skills usually finds himself spending the second half of the game sitting in the base with no escape. Therefor the low combat player can't get the same SC points as the high combat player and therefor not as much clay to further his/her skills. This is the very reason there are so many non-combat Stealing Creation clans and games being played.
Base damage could be a high lvl mage or range attack from the "mystic" in each base
09-Dec-2009 16:03:21
- Last edited on
06-Jul-2010 03:22:05
by
Scavlord