I used to do hundreds of games a month when I was a level 3 skiller (Netty x) and 1fastsc and Fast sc were wonderful non combat friends chats at the time who aided me in getting my Fletching, Crafting, Construction and Smithing capes (I remain eternally grateful)
I am now fortunate enough to be part of a clan whose membership appreciate the non combat form of Stealing Creations and the bonus xp from the rewards.
I offer my support for your thread, but also wonder if non-combat Stealing Creations worlds would be feasible?
Jads
Clan Leader of Bonded
~ Individually we are one drop, together we are an ocean ~
Alright I’ve tried to post this several times, but every time I’ve finished typing on the forums I’m logged out and have to start over again. So I*** typed this up on Microsoft then pasted it to the forum.
Anywho, like I said before the tunnel would be divided into chambers like Daemonheim, however, instead of monsters you have hotspots to build a warrior to protect your side of the tunnels in case of intrusion. That way, players from the opposing team can’t block you in. These warriors would require a combination of slayer and construction to build them. The closer to the underground portion of the Team base the more hotspots. The farther away less hotspots would appear, the chamber right outside the team base would have a few tier 1 warriors already made, which can be upgraded with higher tier sacred clay. The warriors at tier 1 would start out skeletal with a choice of class (archer, wizard, meleer), then as they increased in tier they would become tzhaar like, but with better (more) armor and higer combat stats and weaponry. I got the idea from Player Owned House dungeons.
The tunnels that lead to a random fog on the surface of the game would branch off from the main tunnel, so it wouldn’t be near the chamber that connects the two teams’ tunnels. Now the connecting chamber would be technically at the middle of the battlefield, it would be twice as large as a regular chamber and have a large gorge going right through it, dividing the two teams. To get across, the player will need to use sacred clay, some of which can be found on either side to make bridges. To cross the bridge you will need higher agility level if the bridge is of a low tier, the opposite is true if the bridge is of a high tier. Should the player fall, they will lose everything and reappear at the base. Their stuff would be left at the gorge. The bridges can be destroyed while and after they are being built.
A
burnt
Skeleton from day's gone by approaches you. What do
you
do?
Taking on the fact that NPC’s of the mini game keep talking about making bodies and such and wanting the players to fight in order to do so, there would be scaffolds that run on either side of the gorge, with NPC’s mining and bringing stuff up from the very bottom, of which a glow can be seen. The scaffolds are blocked off by NPC’s that will paralyze you if you attempt to climb down the gorge. I thought it would add to the story.
A
burnt
Skeleton from day's gone by approaches you. What do
you
do?
Ah the new Heist minigame is pretty cool Scavlord. So with any luck they'll task the same dev team with reworking/updating the existing minigames; like our beloved SC.
Until then, I'll be bumping great threads like yours ;D