CharedGorgon, I really like your suggestions and they follow my original desire which is to have tunnel(*) exiting the base to a fog so as to limit the the frequent outcome of the game; trapping the other team in their base.
One question, you mention gaining access to the other teams tunnels. Once a team has accomplished this would they be able to block, through combat, the use of the other teams tunnel to a fog location?
The idea of the tunnel is so a player can gain access to the playing field via a fog where (s)he can wait in safety to exit and it also takes the fight away from the bases and into the playing field where I believe it should be.
31-Jan-2014 14:09:29