class 4 clay,
Although involving Dungeoneering in the game would be a great update I still think the tunnels should go to a fixed position determined at the start of the game.
and Blade Wed, Yes I totally agree. After much discussion here I think just having the tunnels just as an exit makes much more sense. Getting supplies to you base should be a challenge.
i agree its anoying wen high lvls think there clever and amazing by killin lower lvls in sc but i dont agree with ur thread. the game is well balanced already i belive.
and annyway if u want fast sc tools (for using on skills) u go to non-cb sc worlds, its not just saver, its faster games, cus wen clays all gone game ends. gd non-cb worlds are done in 12-15mins
j o k o,
How is the game balanced between the Combat based player and the Skill based player when all the Combat player has to do is repeatedly kill the Skill player and take all his clay and the Combat player gets most of the points at the end of the game?
As it now stands, to play this game effectively, a high combat level is a massive advantage.
You mentioned:
"if u want fast sc tools (for using on skills) u go to non-cb sc worlds"
Thanks for sharing this but restricting combat in any way has nothing to do with this thread.
I defintrly see what you mean but the tunnels should be like the enemy can go into the tunnel to sort ofl ike castle wars accept you don't have to go in a ladder just more ways to escaped not a completely safe route but its sure to let people escape instead of being trapped in the base for 20:00min