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Stealing Creation Tunnels

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Greerere

Greerere

Posts: 436 Silver Posts by user Forum Profile RuneMetrics Profile
I have only really read your first post, so sorry if this has been said,
I think the idea is quite good. A tunnel so people can leave the base, but not enter to get back in - Very good.
However with the base damage, I think it should be like the curse prayers. Rather than them being damaged, they should get a negative bonus, so there defence and attack are reduced a little.
That way I think it would be a little fairer.
I do therefore support the tunnel idea, but perhaps not the base Damage part.

25-Aug-2010 18:06:56

Hen Greer

Hen Greer

Posts: 79 Iron Posts by user Forum Profile RuneMetrics Profile
It is a good idea, I support. I don't really have the problem with getting trapped in base but it can be annoying when people cannot leave without being attacked.
Also the tunnel idea is clever but could it be used to and from base. Basically can I go and hid in the Fog go to base store everything heal at mystic grab a wep and then attack the person who drove me into the fog in the first place.
If I got low on health run back to fog return to base and heal.
I support tunnel idea and damage idea as long as it is one way travel through tunnel.

25-Aug-2010 18:10:13

Casey Jones3
Jul Member 2023

Casey Jones3

Posts: 245 Silver Posts by user Forum Profile RuneMetrics Profile
You seem to be someone who is very stubborn and will never give in, so it looks like I will have to be the big boy in this one. I never said it was a bad suggestion. I was stating ways that you could get around it because Jagex will never make this update.
You seem to have judged me wrong, I am not a killer in stealing creation. I enjoy skilling in it. Having lots of people trying to kill me makes it more fun and challenging. Instead of complaining about it even when they are level 138's with maxed melee and turmoil who will take me out in 3 hits, I have fun with it. Its a big part of the game.
Think about it. What do you collect clay for?
to be made into arrows and runes and familiars and armour and food and pots and weapons.
What do you make all that stuff for?
for your team to kill the people on the other team
The only times I kill other people in stealing creation is when a little...wimp? bursts me and then runs in hiding. After that I get some runes and a dagger and don't let them hide and eventual the end up in there own base. What would be the point of that if they could just take a tunnel out? What lesson would they learn?
That isn't a scarce example, that happens every other game.
Also, with clans like fast sc which are half the people in the game who play stealing creation, when there is a pk'r, the anti-pk team bases them. If a tunnel would be made... what would stop them? Crashers with nothing better to do would be always in non-combat clans' games and completely ruin them.
This will be my last post on this thread.
Your source for being proven wrong since 2004,
Fearsomebaby

25-Aug-2010 21:35:15 - Last edited on 25-Aug-2010 21:38:28 by Casey Jones3

Old Sneakos

Old Sneakos

Posts: 1,967 Mithril Posts by user Forum Profile RuneMetrics Profile
^^
Glad that's your last post, you're really anoyying, you know that. This is a great idea, and stubborn people like you just can't accept the fact that some has made a better idea than ever have or will. So stop trying to get him to get rid of this idea just because you think Jagex will never make it happen.
And you said you were "the big boy" lol.

25-Aug-2010 22:06:42 - Last edited on 25-Aug-2010 22:07:41 by Old Sneakos

Scavlord
Jan Member 2008

Scavlord

Posts: 1,024 Mithril Posts by user Forum Profile RuneMetrics Profile
hopeless 0 9 and Timsgr3at,
Thanks for the suggestions but both of these, I believe, would alter them game way too much. I may need to rewrite the first page of this suggestion to better get the idea across.
The problem I see with the SC game is it unbalanced. It is shown as a "skill based" activity.
With this in mind, the all around low leveled player is just always going to have a tough time here and the all around high level player is always going to have an easier time. That's a given.
Yet a high combat/low skills player is far more successful in the game than a high skill/low combat player.
What I was trying to come up with was a way of balancing the game for these players by giving some tools to the high skill/low combat player without taking anything away from the high combat/low skilled player.
The tunnel idea is to create another way for a player to get to the resources in the field without completely taking away the ability of the enemy team to stop them.
And the base damage is intended to make it harder for a player to stand right at their enemy's base without taking away any of their ability to fight.
What I really don't want to do is remove or limit the combat in any way, nor do I want to penalize a player in any way for having a high combat level.

28-Aug-2010 05:19:21

Thirteen
Aug Member 2023

Thirteen

Posts: 436 Silver Posts by user Forum Profile RuneMetrics Profile
Support

A topic that was mentioned on the first page
Ban pickpocketing!
______________
Pickpocketing is actually anti-pk. You can easily steal a mager's runes that don't typically train Thieving and/or other skills. And raising Thieving yourself would make you a better sc player. Hope that explains to you that the minigame is actually very balanced. It's usually the combat noobs (by combat noobs I mean the players who only train combat) that get beat.

29-Aug-2010 02:47:47

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