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Lock GE Prices for new skills

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Brylee

Brylee

Posts: 2,305 Mithril Posts by user Forum Profile RuneMetrics Profile
The very worst of things that happen when a new skill is released (Necromancy for example) is when everyone is buying items to train and it becomes so overwhelmingly expensive that the skill released is only accessible to a low percentage of players.

It renders the skill almost untrainable and basically a lock-out of the skill. Sure we can gather resources but locking GE prices for certain items for at least 1 week would be a good thing.

Not only would it not lock us out of training quicker but it will also stop merchers and players from raising the price because of items being bought so often.

This should be the standard in Runescape to say the least, it's the only way to keep things fair in-game when a new skill comes out. (for 1 week or more)

If this was put into the game, one downfall of this is players will make less money towards certain items that are required for a new skill.

Those who don't want this to happen only means that they just want to make GP on items by hoarding or merching or possibly just to make some extra GP in-game.

There will be street sellers that will have a large amount of items for sale at street price, so I say let them spam chat in world 2 GE all they want trying to get that extra GP or to bypass buy limits etc.

This needs to happen, locking us out of training new skills is a terrible thing that happens almost every time a new skill comes out basically.

However, there will be some players who wait the 1 week to sell on GE at insane prices and that's another downfall that players might wait the week to sell.

After the week is done (or longer) items for the new skill will be unlocked and ready for sky-high prices. But until then it's best to make this the standard in-game in the GE. It'll benefit us all mostly.

It comes down to giving us a grace period where GE prices are fair as is at the time of release of a new skill. Runescape is about the grind, I know, however, everyone mostly wants to train as quickly as possible.
:)

24-Jun-2023 19:26:10

Aeternm

Aeternm

Posts: 73 Iron Posts by user Forum Profile RuneMetrics Profile
I don't think that would do much. People will simply sell at a higher price anyway as it happens with lots of stuff already (such as scrimshaws), or do trade outside the GE, no one wants to lose millions just because Jagex locked the price interface. Just like there are people who'll buy everything through the GE as soon as the new skill is released, there are people who are stockpiling resources to sell when that happens, it would hurt the game economy to do something like that.

24-Jun-2023 20:37:20

Tomato 56789
Apr Member 2022

Tomato 56789

Posts: 15,317 Opal Posts by user Forum Profile RuneMetrics Profile
Death is a preferable alternative to communism.

Aellyana illustrated everything wrong with this. If anything a GE lock would cause things to be MORE expensive due to the people selling outside the GE having greater control over the prices. You're aware trade was around long before the GE, right? It wouldn't only be world 2 - forums would explode with merchers as well. Nobody with a stock of necro items would sell for the low GE prices so if jagex did go through with GE lock there wouldn't be any for sale.
Casual legacy trash of 19 years in RS, author of 6 books irl

25-Jun-2023 00:13:48

A  Cole
Nov Member 2003

A  Cole

Posts: 14,682 Opal Posts by user Forum Profile RuneMetrics Profile
The GE market prices are based on supply and demand.

Players will speculate on which items will be required for an update, and some will take a chance and buy those items in order to sell when the update comes. This happens all the time and it is not limited to new skill releases. Take the new Woodcutting update as an example - some players will have invested in Dragon Hatchets as they knew an Imcando version may be released in the future.

Restricting trade on certain items as an update comes along will only decrease the supply of those items. If a player had an item they could sell for 10k each, but was locked to selling it at 1k each, they would then wait and sell it at a later date.

If you take a look at the skill releases since RS2 was created, you'd see that barely any required specific items to be bought beforehand:

- Runecrafting : Nothing to be bought before new skill;
- Slayer : Invest in food, potions and weapons;
- Farming : Invest in seeds that were released weeks before the skill release;
- Construction : Invest in teak and mahogany, although no sign that Construction was coming. "Chairs you can sit on" was all that was said pre-update;
- Hunter : Nothing to be bought before new skill;
- Summoning : Invest in random items - impossible to know specifics;
- Dungeoneering : Nothing to be bought before new skill;
- Divination : Nothing to be bought before new skill;
- Invention : Invest in random items - impossible to know specifics;
- Archaeology : Nothing to be bought before new skill;
- Necromancy : There's a limited list of items been released, but it's also been told that each player will not require many of each item. It's a combat skill, and training it will involve actually doing combat more so than collecting and processing items.


In short, restricting trade will only end badly.


~A~

25-Jun-2023 14:17:55

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