The GE market prices are based on supply and demand.
Players will speculate on which items will be required for an update, and some will take a chance and buy those items in order to sell when the update comes. This happens all the time and it is not limited to new skill releases. Take the new Woodcutting update as an example - some players will have invested in Dragon Hatchets as they knew an Imcando version may be released in the future.
Restricting trade on certain items as an update comes along will only decrease the supply of those items. If a player had an item they could sell for 10k each, but was locked to selling it at 1k each, they would then wait and sell it at a later date.
If you take a look at the skill releases since RS2 was created, you'd see that barely any required specific items to be bought beforehand:
-
Runecrafting
: Nothing to be bought before new skill;
-
Slayer
: Invest in food, potions and weapons;
-
Farming
: Invest in seeds that were released weeks before the skill release;
-
Construction
: Invest in teak and mahogany, although no sign that Construction was coming. "Chairs you can sit on" was all that was said pre-update;
-
Hunter
: Nothing to be bought before new skill;
-
Summoning
: Invest in random items - impossible to know specifics;
-
Dungeoneering
: Nothing to be bought before new skill;
-
Divination
: Nothing to be bought before new skill;
-
Invention
: Invest in random items - impossible to know specifics;
-
Archaeology
: Nothing to be bought before new skill;
-
Necromancy
: There's a limited list of items been released, but it's also been told that each player will not require many of each item. It's a combat skill, and training it will involve actually doing combat more so than collecting and processing items.
In short, restricting trade will only end badly.
~A~
25-Jun-2023 14:17:55