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Skilling Fragments at 120

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Rikornak
Oct Member 2013

Rikornak

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Okay I'll have to add something - skilling beyond level caps in general, we won't get onto something for those fragments.

I'll copy something from a blog post for Diablo II Resurrected, which is a 2021 remaster of a 2000/2001 game, which basically also had had a fairly insane to reach level cap, which you haven't needed to finish the game on the hardest difficulty - you'll be quite a bit below that. I think even without knowing that game you'll understand it's basic premise - describing glaring similarities to another game released in 2001 - Runescape Classic.

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"Over 3000 kills, more than 200 hours, and only three bosses to grind. For over 22 years, this was the tedious routine of the average level 98 Diablo II player—all to gain a single level."

[...]

"When the team began ideating on Season Two’s potential new features, they first analyzed how players approached the storied race to level 99. Reaching that level cap is a prestigious achievement accomplished by only a fraction of Resurrected’s millions of players. In Season One, only 787 accomplished it in softcore mode, which allows one to respawn after death, and 136 in hardcore mode, where death is permanent and forces a player to start again from level one."

[...]

"The reigning method of getting to the game’s highest level—killing the bosses Baal, Diablo, and Nihlathak ad nauseam—felt too restrictive and unimaginative. Grinding to 99 also often required players to utilize one of the few class builds capable of doing so efficiently, like a Necromancer wielding the Amplify Damage spell or a Paladin with Conviction aura."

[...]

“Even though there’s a lot of nostalgia associated with it, grinding one or two monsters over and over again without sleeping to make it to level 99 didn’t appear fun to us,” says Gallerani. “So, we wondered: How can we make the game more fun to play, more exciting to watch, and get more people into it?”
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02-Apr-2023 16:20:00 - Last edited on 02-Apr-2023 16:27:39 by Rikornak

Rikornak
Oct Member 2013

Rikornak

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Long story short - Diablo II introduced a toggleable feature (since purists do exist there as well), which scales monsters in hourly rotating zones to your level - leading to a much more diverse gameplay and allowing you to reach the level cap in a so much more reasonable fashion, despite the main content still ending somewhere around 85.

Most games use a level cap, which can be reasonably reached and allow you to progress in other ways from that point onwards. Reasonable skilling certainly is a thing for most skills in RS3 nowadays and it's even a thing for 120s in a lot of skills with a 99 cap. But there are more than enough skills, which certainly are not fun to go way beyond 99 - and that certainly includes some of the skills awarding fragments. Probably not as borderline insane as reaching those milestones in RSC or just OS, but certainly not a great experience, players should be forced into just now.

As said there is a lot of reward space for up to 120 - and why even stop there - it certainly should go up even further in the future...
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02-Apr-2023 16:20:10 - Last edited on 02-Apr-2023 16:30:04 by Rikornak

Bertel62
Aug Member 2023

Bertel62

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Rikornak said :
A novice player won't even come into touch with the x2 multiplier, unless he literally bought himself up to that point.

I did, with thieving, because they made that extremely slow for some reason. I didn't have them all when I reached level 99, and that was from playing normally.

08-Apr-2023 23:18:28

Bertel62
Aug Member 2023

Bertel62

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Rikornak said :
That's certainly possible, since safecracking drastically increased the experience rates compared to what was possible before. Getting up to prif was a long process before that.

Not really. It is because they made it so that shifting toombs give 5 times as many fragments as anything else, and anything else gives way less fragments that what you get in other skills. It is like they force upon us to play their garbage timed minigame by punishing us with less fragments if we don't. Bad game design. I refuse to play shifting toombs, because it stresses he heck out of me, and I don't see why I should get less fragments in thieving for choosing not to do that. Shifting toombs has nothing to do with normal skill training. It is a minigame. It should not give fragments at all. All normal thieving skill training activities should give fragments at the same rate as any other skill.

09-Apr-2023 19:39:26 - Last edited on 09-Apr-2023 19:40:13 by Bertel62

Rikornak
Oct Member 2013

Rikornak

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The reduced rates for thieving compared to any other skill (with the exception of farming with fewer, but more often given fragments and construction/arch with their unique ways of being obtained) is bad game design at best and I would support to have that fixed, but in general shifting tombs should be regarded as an extra - woodcutting had had something similiar with that sawmill training ( that thing was awful, since it literally was wasted dev time and broken from day 1 onwards, so a few extra tokens for that certainly didn't make that crap worthwile, just because the sole use for 8 years was completing a diary task) before it was removed.

Shifting tombs at least gives more than decent experience - not to speak of the lots of things you would need to play it anyway for - the latest when you're trying to get a comp cape. To be fair I don't see the idea as bad to give extra tokens for distinct activities - but certainly not at the cost of halving the base acquisition rates (so while choosing the sawmill was insanely demented, it wasn't enforced at least). Always that vile exception to the rule.

But all in all - even with halved rates I am more than sure you would have obtained that set prior to 99 with the methods existing at that time.
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09-Apr-2023 21:26:57 - Last edited on 09-Apr-2023 21:50:04 by Rikornak

Bertel62
Aug Member 2023

Bertel62

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Rikornak said :
But all in all - even with halved rates I am more than sure you would have obtained that set prior to 99 with the methods existing at that time.

Nope. I have raised my thieving mainly on pickpocketing. I have filled a few bags from safecracking, but that is minor, and mostly just to try it out. I haven't even got enough points to buy the master lockpick or stethoscope from the shop. Sure, a few lamps and stars from treasure hunter here and there, but I mostly use those on skills that go to 120, and I have never used pulse cores.

So, I have definitely done nothing special to raise my thieving skill in any fast way that bypasses fragments. They are simply too slow to come by.

Another thing is that I do think they are too slow in other skills too. I got my runecrafting, hunter and woodcutting outfits at level 98, which I think is a bit too late.

12-Apr-2023 18:33:42 - Last edited on 12-Apr-2023 18:41:31 by Bertel62

Rikornak
Oct Member 2013

Rikornak

Posts: 9,169 Rune Posts by user Forum Profile RuneMetrics Profile
Yeah I guess they really want you to run shifting tombs (I mean... why only doing it past maxing when you have to run 100 for comp anyway?) - considering those offer double rates compared to what can be achieved with any other skill. As said I see it as highly adequate if they were to restore regular token rates and adjust shifting tombs to be just a bonus. Improvements: Tooltip / (F2P) QoL v2
Quick Fixes: Invention

12-Apr-2023 18:41:21 - Last edited on 12-Apr-2023 18:45:09 by Rikornak

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