Is there any way we can give these things another purpose?
Current: permanent unlock - making skilling outfit pieces
Suggestion: temporary buffs to gathering or processing?
- gives players a reason to train past 99 to gather them
I don't see why getting triple fragments at 120 is a perk. By that time we've already got our outfit pieces, and those are the only things they're used for. If they had another function, that'd be nice. If you have any ideas for what they could be used or traded in for, comment below! ((oh, and i've just read on the WIKI you get 4x the fragments at 200m exp)) woopie!
What if they were used to 'charge' the outfits (skill respective) to give +1% gather rate or something? Or if there were a shop where you could trade them in for special resources?
NOTE: Don't be put off by the massive walls of text below. The suggestion is up here ^
Bob says:
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02-Apr-2023 10:53:43
- Last edited on
02-Apr-2023 15:49:10
by
SlR
Virtual levels are not intended to provide any benefit whatsoever.
That this perk - and in extension the x2 multiplier for being 99 and the x4 multiplier for players at 200m - exists in the first place, literally was for veteran players who were at that point
before those sets were released
so they're not forced to grind out skills they're basically already done with for even longer than they already would have. A novice player won't even come into touch with the x2 multiplier, unless he literally bought himself up to that point.
If those things would receive continuous use they would have to remove the x4 multiplier for all skills and the x3 one for all that are finished at 99, which probably leads the reason for your suggestion to being obsolete.
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02-Apr-2023 11:45:11
- Last edited on
02-Apr-2023 11:46:09
by
Rikornak
Rikornak
said
:
Virtual levels are not intended to provide any benefit whatsoever.
That this perk - and in extension the x2 multiplier for being 99 and the x4 multiplier for players at 200m - exists in the first place, literally was for veteran players who were at that point
before those sets were released
so they're not forced to grind out skills they're basically already done with for even longer than they already would have. A novice player won't even come into touch with the x2 multiplier, unless he literally bought himself up to that point.
If those things would receive continuous use they would have to remove the x4 multiplier for all skills and the x3 one for all that are finished at 99, which probably leads the reason for your suggestion to being obsolete.
Doesn't seem obsolete to me, but I guess we'll find out. If they're not intended to provide any benefit 'whatsoever' then why
is
there a benefit at 120 and 200m. I'm merely suggesting they expand on (or make better) what they've
already
implemented. Cheers for le feedback.
Unless!! their sole purpose is to help out returning players (eg: those that already 99'd pre 2015 the ability to acquire them faster). But wouldn't it be nice if they had more than one use? I think it benefits both player and Jagex to reward extended play. Virtual level or not.
Bob says:
A bank PIN will keep your items secure.
Always check the second trade screen.
Never trade in the Wilderness!
Keep your computer keylogger-free and virus scanned.
Never give your password out to anyone.
02-Apr-2023 12:48:57
- Last edited on
02-Apr-2023 12:51:34
by
SlR
A new player eventually reaches level 70 and can start
collecting those fragments by just using the skill
.
While this process is sluggish as hell, he usually should be done around reaching level 90
(that was the intention back in the day on average, possibly you're higher than that with more modern skilling methods and also ignoring the fact you could have set pieces from MTX or gotten a big drop instantly netting you one piece) - giving him still plenty of time to make use of that set until he reaches skill mastery. He won't even be able to make use of the x2 multiplier - which for all of the skills would be a fair milestone in your concept - not to speak of the x3 or x4 - unless he literally bought it out in TH or so... so you also may see this as some kind of benefit for a whale or so.
A player who already was level 99 at the time those sets were released, basically has less motivation of using that skill (and in here we're not talking about I'll make something small here and then) - since it doesn't earn him anything, but some cosmetic cape at level 120 for most of the skills involving those sets. Jagex was merciful enough to cut this sluggish grind to an half for those.
A player who already was level 120 has even less motivation of using that skill, since all he can achieve is making his xp number bigger and reaching an higher rank in hiscores, so Jagex was merciful enough to cut this sluggish grind to a third.
And yeah why would you even use a skill at 200m - you can't even make the number bigger anymore then. Sure none of my 200ms would be exactly at 200m and especially slayer is way beyond that point by now - but I really wouldn't be happy if I had to use any of those skills for extended period of times without any real benefit whatsoever just for that reason. That's even worse for content you
literally would receive by the way
if you're new - it's not like you have to some esoteric skilling activity to get those.
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02-Apr-2023 13:23:54
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02-Apr-2023 14:03:03
by
Rikornak
Of course Jagex wasn't forced to give players a bone, which grinded xp for whatever reason past the level cap, bringing them into a more than rancid spot due to their decisions. They just did. They still are off worse than somebody who just can naturally obtain that set during his progression literally
by the way
. Not just as worse as they could be. They basically did the same thing for skilling pets as well - virtual levels just count as regular ones and 200m gives a flat bonus -
the latter even in OS
. Albeit with skilling pets being RNG based, it's more like a bad luck protection, that also could affect new players. But that's also no benefit - it's just a pet to show off.
On the other hand Jagex just could have handed out the set for free for players who were level 99 at that time, yet they decided to let them work... a bit less... for it. It would have been a fair solution either, since new players just will have it before that point.
In here again - virtual levels are not intended to provide any benefit whatsoever, that you try to repurpose this mechanic in the way you want just shows you haven't understood that concept at all - granted, you're not alone for that matter.
But all in all - we are talking about a mechanic that fulfills
no purpose as soon as you've fully acquired the set
(again: a new player shouldn't even be able to make use of the level 99 bonus) - i.e. you
even get all leftovers wiped the second you finish your last set piece
- it doesn't affect you if you unlock or have unlocked a multiplier for something you can't obtain or even possess anymore. There is no reason repurposing those for some continuous grind, providing players past level cap some additional benefit, when you literally could achieve this by introducing an all new currency without those shenanigans, that
literally
just exist to make life not as awful as it potentially could've been for veterans.
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02-Apr-2023 13:25:42
- Last edited on
02-Apr-2023 14:07:53
by
Rikornak
Yes yes, it doesn't take two pages to explain that. The fragment buffs are for players that haven't yet acquired all outfit pieces. But most have, by the time they're 99.
I'm just suggesting, for the majority of whom this applies, we get another purpose for skilling fragments. Veterans can still buy their outfit pieces, but on top there'd be other things they can spend this currency on. See it as a value-add, not a push for virtual levels. Forgive me if I missed anything you wrote, I had to skim parts due to the condescending nature of it.
I know players who do nothing but train the same skill, they aren't interested in much else. I think this would benefit those types of people and cause no harm to the rest of us.
Bob says:
A bank PIN will keep your items secure.
Always check the second trade screen.
Never trade in the Wilderness!
Keep your computer keylogger-free and virus scanned.
Never give your password out to anyone.
02-Apr-2023 14:10:53
- Last edited on
02-Apr-2023 14:14:13
by
SlR
Since you still seem to not get the issue, two posts probably weren't even enough, albeit yeah it's basically all information needed - perhaps more detailed than needed, but considering your issue to comprehend what virtual levels should not be...
Why do you try to abuse a currency and a mechanic that both are not intended for that - obviously by the fact it gets wiped the second you're done with it and you're never able to engage with that mechanic ever again despite possibly not even having unlocked it at that time - when you
can achieve the very same result by introducing all new content and a all new currency
? You're literally talking about something that doesn't even exist for most players, yourself included.
The way you put it - it feels like - you've ground out a virtual 120, do not feel rewarded enough for that (that happens way more often than it should - but admittingly - the way jagex displays virtual levels makes them look like you're actually improving said skill), you see though that jagex gives out a 'reward' for it in that case - and want to make use of it - despite it not being a reward, but rather some kind of notification, that you can complete a certain piece of content faster than usual.
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02-Apr-2023 14:47:38
- Last edited on
02-Apr-2023 14:57:43
by
Rikornak
Rikornak
said
:
Since you still seem to not get the issue | your issue to comprehend what virtual levels should not be | Why do you try to abuse a currency and a mechanic that both are not intended for that | The way you put it, it feels like you've ground out a virtual 120, do not feel rewarded enough
I'm happy with my 120. Not that it matters, these suggestions aren't just for the individual posting them, you know. And nobody is trying to 'abuse' anything here, calm down.
My thought process was: we'll all pass 99, then 120, etc. levels are the primary motivator after you've unlocked all the things 99 enables. The skill stays the same though, and some like to train specific skills because it relaxes them, etc. I just thought, why not offer a little bit extra for those (recently myself included) players to keep doing what they enjoy doing. I understand they could just make another account, but not everyone likes doing that. If you're not a fan of the 'value add' fair enough, but don't assume all that other junk you wrote. It doesn't look good on you.
Q: Are you against benefits for virtual levels? 120 or 200m? Must we wait for them to officially declare 120's before we get anything out of them? It's still a perk (to get triple or quadruple fragments at 120/200m if you don't already have the outfit) you know that right?
I have recently got 120 fish (yesterday) and 120 mining (today) and i'll be dinging 120 woodcut tomorrow. The thread was inspired when I checked the skill guide and saw triple fragments at 120, which I thought was funny. Then I read on WIKI we get quadruple at 200m. It just seemed silly to offer such a perk that only benefits the very few. Anyway, don't worry about my motives for creating this thread, as I said, it doesn't harm anyone but could benefit many.
Bob says:
A bank PIN will keep your items secure.
Always check the second trade screen.
Never trade in the Wilderness!
Keep your computer keylogger-free and virus scanned.
Never give your password out to anyone.
02-Apr-2023 14:57:19
- Last edited on
02-Apr-2023 15:18:50
by
SlR
SlR
said
:
Why are you against benefits for virtual levels? 120 or 200m?
Since we are not yet supposed to reach those milestones - yeah obviously you and I did.
But why should everybody be forced to do that with horribly underlevelled methods, just for the fact you feel not rewarded enough for some brainless grind to some point with methods that are not intended to reach it. It's not exactly on the level of those dudes who wanted a much better master max cape following its release (since hey effort), but it has the same vibes.
SlR
said
:
Must we wait for them to officially declare them 120's before we get anything from them?
You've
exactly
gotten the point. Real levels should provide benefits, virtual levels should not. Real 120s obviously are milestones intended to be reached, since Jagex provides methods, that improve your skilling past level 99. And to be fair I would like to see more 120 extensions, for skills that already make great use of 99 levels.
Which implies that a skill like dungeoneering or farming would be fine to keep that x3 multiplier, but would have to lose the x4, since it 200m still wouldn't be an actual milestone (and probably never will be).
SlR
said
:
It's still a perk to get triple or quadruple fragments at 120/200m if you don't already have the outfit. You know that right?
Yeah, you could see as that - but it's just a perk a new player never will come into contact with, since he's just finished long before that. Won't debate that further with you, it's
kinda
a point.
I basically said Jagex would almost have achieved the same by gifting the sets to everybody with 99. They just wanted existing players to do 'something' still, which is fine... I guess... or fuck them up even more for doing that brainless grind too soon - especially 200ms for which it's an utter waste of time.
Rikornak
said
:
SlR
said
:
Must we wait for them to officially declare them 120's before we get anything from them?
You've
exactly
gotten the point. Real levels should provide benefits, virtual levels should not.
Yeah, I knew what you were getting at, I just had to tease it out. My point was that they're already giving out buffs for 'unofficial' milestones (only a benefit to those without the outfit pieces) but that's what you get with permanent rewards. The fragments are useless once you've collected all 54k for the final outfit. Which may be by design! but wouldn't it be nice to make use of any surplus? incentivise skilling past 99? It's not about supporting or being anti-grind. It's about letting players play the game the way they want to play it and offering a bit extra for their time. I personally don't see an issue, but I'll wait to hear what others think.
I basically said Jagex would almost have achieved the same by gifting the sets to everybody with 99. They just wanted existing players to do 'something' still, which is fine... I guess... or f*** them up even more for doing that brainless grind too soon - especially 200ms for which it's an utter waste of time.
https://youtu.be/j95kNwZw8YY
Fair enough, you don't like the suggestion.
Bob says:
A bank PIN will keep your items secure.
Always check the second trade screen.
Never trade in the Wilderness!
Keep your computer keylogger-free and virus scanned.
Never give your password out to anyone.
02-Apr-2023 15:19:59
- Last edited on
02-Apr-2023 15:40:20
by
SlR