I'm going to create controversial PVE content where you DON'T work together, on purpose, to get the best rewards! Sound stupid? Please read on to be amazed!
There will be a new bossing option when trying to pass the barrier (for the group leader).
When passing the barrier, every team member must pay their "cost to save upon death" value to Fetcher. (there will be a warning saying you might not get it back).
Leaving group mid instance will not get your deposit back! - So enter at own risk!
When dying, you don't have to additionally pay death as well.
(death will be safe in the BM instance when the deposit is paid).
You can only join a high stakes instance once per week.
My initial idea was: Once per week you can loot a "Beastmaster (High Stakes)" raid.
(you could try as many times as you'd like, but only loot once). - but I realized that this would make the content far too easy to be abused.
If people think it's unfair that one player gets most of the focus of Beastmaster's attacks,
he could automatically swap aggro every 20 seconds instead. (you could still provoke whenever you want).
After a successful raid, the players remaining will be awarded 10 lots of Beastmaster loot and all of the money held by fetcher , divided equally between remaining victors.
The fewer the players remaining, the more loot you get!
If everyone dies, there's no getting your deposits back (Fetcher gives it to Death).
The dark side of this is... getting your teammates killed intentionally!!! Muahahaaa! The New Wild (instanced) <---------> Enhancing Combat and PVP
There will be a new bossing option when trying to pass the barrier (for the group leader).
"Beastmaster - High Stakes!"
. Choosing this option will update the group accordingly.
When passing the barrier, every team member must pay their "cost to save upon death" value to Fetcher. (there will be a warning saying you might not get it back).
Leaving group mid instance will not get your deposit back! - So enter at own risk!
When dying, you don't have to additionally pay death as well.
(death will be safe in the BM instance when the deposit is paid).
You can only join a high stakes instance once per week.
My initial idea was: Once per week you can loot a "Beastmaster (High Stakes)" raid.
(you could try as many times as you'd like, but only loot once). - but I realized that this would make the content far too easy to be abused.
If people think it's unfair that one player gets most of the focus of Beastmaster's attacks,
he could automatically swap aggro every 20 seconds instead. (you could still provoke whenever you want).
After a successful raid, the players remaining will be awarded 10 lots of Beastmaster loot and all of the money held by fetcher , divided equally between remaining victors.
The fewer the players remaining, the more loot you get!
If everyone dies, there's no getting your deposits back (Fetcher gives it to Death).
The dark side of this is... getting your teammates killed intentionally!!! Muahahaaa! The New Wild (instanced) <---------> Enhancing Combat and PVP
12-Apr-2020 03:38:54 - Last edited on 12-Aug-2020 07:59:14 by Stoic n Vain