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Keyword for bank search

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Sesemaru
Jun Member 2022

Sesemaru

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It would be a nice feature if you could type a word that made all like type items appear.
When you look at archaeology for example, there is that relief that if you start to type in damaged all of your artifacts that need repair will show up. It would be nice if this convenience carried through to other skills. If you type herb, all your herbs would come up, for ore you probably have a bit of this convenience, but it would be nice if it were a consistent feature throughout. So you don't have to necessarily put words on the beginning or end of every type of object to have this convenience occur. It would be much easier to do from this point than it would be to go back and do it, but it would be something worth doing.
When you're making new content it's easy to put everything as like types, but it shouldn't be much harder to throw items in a keyword where you type in a skill or a keyword, you have a bunch of items that fit. So you would have another option, you'd have search by item or search by keyword.

09-Oct-2023 00:51:06

Tenebri
Jan Member 2015

Tenebri

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as great as this would be, this is a shit ton of dev time.

every single item will have to have these added to them, and there are how many items in the game? and how many catagories will each item have?

there specific skill / cb etc. there colour(s)

this would take a huge amount of time. and even though it would be awesome. i dont see it being worth that dev time
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09-Oct-2023 01:12:03

Sesemaru
Jun Member 2022

Sesemaru

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If they are going to go back and upgrade 99 skills to 120 skills, then would be an appropriate time to do it for those skills. And they can give keywords to the skills that are already 120 now.
Farming and Herblore we already have seeds pretty much taken care of though they can categorize seed types; herb seeds, tree seeds, fruit tree seeds, etc.
And doing it to herblore would be essentially doing 2 skills at once.
But we don't have too many 120s already out, so the appropriate opportunity to do it hasn't passed by yet. That allows them to look at each skill and be thorough about it, since they only have to do 1 skill at a time, and 2 when those skills have a lot of like items.
It could be like when they graphically upgraded an area at a time. If they did it all at once; well they wouldn't have done it, but they did an area at a time, and eventually we have what we have.
This would just increase the perception of the skill upgrade/reworks. If each one was just as convenient to use as the skill that preceded it when it becomes a 120 skill, if they start with one skill and see how it is received, then we will be able to fairly judge if it's worth the dev time or not. But again, if they are doing it as they upgrade skills to 120s then they are essentially only complementing their own work; why wouldn't you want to do that?
The idea should be to make everything as well received as you can make it, and I think this imo would help that cause.

09-Oct-2023 02:33:41 - Last edited on 09-Oct-2023 02:36:44 by Sesemaru

Sesemaru
Jun Member 2022

Sesemaru

Posts: 369 Silver Posts by user Forum Profile RuneMetrics Profile
When you are making a skill into a 120 from a 99, naturally it will have more items than it did as a 99, so it only makes sense to make it all more accessible than before it was a 120. Because it will only get worse than it is in regards to this, so you can turn a negative into a positive.
When you have more items to sift through, they will too be easier to sift through.
So that just adds to the reasons to do it.

09-Oct-2023 02:55:31

Tenebri
Jan Member 2015

Tenebri

Posts: 39,167 Sapphire Posts by user Forum Profile RuneMetrics Profile
Sesemaru said :
If they are going to go back and upgrade 99 skills to 120 skills, .


i dont see the relevance here.

99 - 120 is actual content.

and at the same time this is probably less dev time than doing this. whats better 99 - 120 or an entirely new skill. or being able to search a little easier. when we can already search for items quickly.


Sesemaru said :
When you are making a skill into a 120 from a 99, naturally it will have more items than it did as a 99, so it only makes sense to make it all more accessible than before it was a 120.


so? i dont know why you bring this up as an argument im sorry.

ive said this would be awesome to have. but its not worth the dev time overall. especially as it just a qol update. which would take a huge amount of time.
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09-Oct-2023 12:56:31

Sesemaru
Jun Member 2022

Sesemaru

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I was saying they do it only for the skills at the same time as they make them into 120s, so for example they make Crafting into a 120, they would at the same time make it so you can type in a keyword relating to crafting and all the different types of items pertaining to that keyword would show up. I wouldn't argue this is more important than making a skill into a 120, and I didn't; you were just misinterpreting what I was saying. This would make the skills easier to use, as they were being made into 120s, and since they haven't done that for the majority of the skills they aren't passed the point of being able to make this a trend. If they take it 1 skill at a time as they are making that skill into 120, it is an easily manageable qol that complements the skill that is becoming a 120, as it is happening. That way it's really not much dev time at all.
Over any content that is substantial I would agree with you, but taken a bit at a time, and not all at once, this is manageable and worth doing.

09-Oct-2023 14:05:15 - Last edited on 09-Oct-2023 14:06:19 by Sesemaru

Sesemaru
Jun Member 2022

Sesemaru

Posts: 369 Silver Posts by user Forum Profile RuneMetrics Profile
If they made people understand the new items were the reason for doing this, to better integrate new items into the game it would be understood why they aren't doing it for every skill all at once. It would be a bit foolish to do this for a skill only to do it again for the same skill later, knowing you're going to be adding new items for that skill later. If they said we're doing it for everything at once, and then only released it a skill at a time, then it would be clunky. If they said as the skills come out we are going to integrate them into a keyword system, people would be patiently waiting for the skills to be worked on before it was integrated into keyword searches. It would be like how they give you more bank space when a new skill comes out, you don't expect anymore bank space than is needed for that skill, you may need more bank space than is given for that skill, but that skill is not the reason for it.
In this case the skill IS the reason for the keywords being integrated, and as thus it is only for the skill. Once they've gone through all the skills nothing will be lacking, but that's the way it has to be for them to do it at all. Just look at WoodCutting, Mining, and Archaeology as an example. Because you can practically keyword by typing Logs, ore, and damaged, do you say the game is clunky now? You don't and so you wouldn't if they did it for a skill at a time, you'd look at a skill and it would be a 120 skill, so you'd know because they received an influx of content particularly items, they are in need of a keyword search more than the skills that we are more familiar with and have accepted they are the way they are anyways. When something good happens, you're not supposed to look at what you don't have, you look at what you do have. If you were a glass half empty type of person, then you'd never be able to appreciate anything because you'd always be looking for what is wrong over what is right.

09-Oct-2023 15:44:11

Sesemaru
Jun Member 2022

Sesemaru

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If they did this for a skill that became 120, then you'd be all the more anxious for them to do more skills to 120 to be integrated into the keyword search, and because of it, it would be like everything that was old became new again.

09-Oct-2023 15:46:22

Kings Abbot

Kings Abbot

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Tenebri said :
as great as this would be, this is a shit ton of dev time.

every single item will have to have these added to them, and there are how many items in the game? and how many catagories will each item have?

there specific skill / cb etc. there colour(s)

this would take a huge amount of time. and even though it would be awesome. i dont see it being worth that dev time


Currently there are over 51 000 items...
https://runescape.wiki/w/Items#Trivia

No support from me as well.
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09-Oct-2023 16:45:39

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