DISCLAIMER: This idea may be controversial. However, I believe there are merits that should be discussed.
The Problem
We are now in a period of time that, when a new skill is released, there are thousands of players who will flock to the new content and not step away until it has been completed - whether that be their targets of levels 99 or 120, or maxing out at 200m XP.
We are also in a period of time where XP rates are pretty extreme at higher levels compared to what we were used to 5, 10 and 20 years ago. This means that the new content can be completed in a mere few weeks by many players.
In turn, there are quickly diminishing returns on the amount of time players spend on the new skill, compared to the traditional skills.
The Idea
When a new skill is released, there will be no content higher than level 20 released on release day.
Two to three months later, the next batch to level 40 is released.
Two to three months later, the next batch to level 60 is released.
And so on.
What Affect Will This Have?
The idea behind this is to prevent players storming ahead with faster and faster XP rates shortly after the skill is released. It will give all players an opportunity to play the content as intended, rather than rushing through it to race to number one.
Players will still be able to train past level 20, but as the content only goes up to level 20, XP rates will remain relatively low until the next batch is released.
It also means that the new content will be instantly relevant. If we take Archaeology as an example, many players had already completed the skill by the time the first additional content, Orthen, had been released. By slow releasing the skill, this would be less likely to occur.
By spreading out the skill, Jagex can get a much increased return on playing time vs. resource used to create the content.
~A~
21-Jul-2023 10:54:12