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Archaeology aura

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Rikornak
Oct Member 2013

Rikornak

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It's possible they'll just want to move away from that system eventually, since it's just not well made. They already confirmed necromancy won't have an distinct aura either, potentially just allowing you to use the more general purpose combat auras

I mean considering combat is balanced by using certain damage or accuracy enhancing auras those effects just could be made baseline and the same thing could happen with the gathering ones - since they outright expect you using those things at all times for newer things - leaving players with more utility based ones like resourceful for some actual choice.
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09-Jun-2023 16:53:42 - Last edited on 09-Jun-2023 17:01:31 by Rikornak

Deltaslug

Deltaslug

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@Rikornak
Wouldn't stun me.
We haven't gotten any new auras in a while. Necromancy doesn't have them for accuracy ... though not like it needs it ....

They also did the bonus precision function that you purchase with Chronotes. Which might partially why they didn't.

30-Sep-2023 20:28:49

Sesemaru
Jun Member 2022

Sesemaru

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I think you guys are thinking to narrowly about what it would be. The Legendary mining aura used to be 15 % increase to gathering resources, after the mining rework it is 10 % chance of a critical hit. I'm sure they can think of a way if they tried where it would be beneficial without being too beneficial. We do have flow state which increases 20 % rate at the expense of soil.
If they are willing to do that, I'm sure they would be willing to give it a boost. Since Archaeology is not only a gathering skill, but both a gathering and artisan skill at the same time, I'm sure they are just being careful and thoughtful about how they approach the idea. For Mining you have smithing and crafting, to Woodcutting you have fletching and firemaking, to Fishing you have cooking, farming has herblore etc, etc. To Archaeology you have Archaeology, and it's a 120 skill, which should be more of a reason to do it, not less.
For goodness sake if we have an aura for dungeoneering, granted it's an achievement diary item. I don't see why we shouldn't have an archaeology aura. If they wanted to they could work it like they do flow state (only the opposite), and the dwarven excavator, and say if you use the archaeology aura, and you gather materials faster, it is at the expense of progress to excavating the artifact, or they could say you make progress occasionally at the expense of materials, they could do it either way. So they can do it in a way that isn't too beneficial if they wanted to. I think they are just saving it for when they run dry on other ideas for an injection of life, saving it for a rainy day as you may say. They will do it I'm sure, but they are probably just thinking what the best way to do it is. We have an Archaeology outfit, like other gathering skills, and a tier 90 tool.

01-Oct-2023 02:43:35 - Last edited on 01-Oct-2023 03:43:15 by Sesemaru

Sesemaru
Jun Member 2022

Sesemaru

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Another reason they may not have done it yet to consider, is unlike all the other gathering skills, you earn the outfit and the tool, by the currency of the skill. For all the other skills it's fragments, and you earn the tier 90 tool the same way (with chronotes). So they may be considering if they want to inject a reason to get more chronotes instead of purchasing with loyalty points. They could make it 250k chronotes to get the aura like it is for the outfit and tool, and that would go a long way to revive the skill later. It doesn't need to be revived now though because it is still fairly new, and that is probably the only reason they haven't done it yet.

01-Oct-2023 02:45:25 - Last edited on 01-Oct-2023 02:53:40 by Sesemaru

Rikornak
Oct Member 2013

Rikornak

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Deltaslug said :
@Rikornak
Wouldn't stun me.
We haven't gotten any new auras in a while. Necromancy doesn't have them for accuracy ... though not like it needs it ....

They also did the bonus precision function that you purchase with Chronotes. Which might partially why they didn't.


In general I do think a lot of the original auras were band-aid fixes to broken content at that time. Mining ores above iron was basically unfeasible, cutting wood above teak was basically unfeasible, a lot of enemies were more than annoying to fight, not to speak about things like thieving and quite a few agility obstacles. Those auras all have in common, that they literally make those things more endurable. Basically everything, that involves asinine amounts of RNG, which are getting toned down to more reasonable levels with that aura - not that those levels would be actually reasonable, just more...

For that matter sesemaru mentioned the mining aura - the old effect was basically what I mentioned above - it's there to make mining activities at the time of release suck less - unless you were among the folks who ground out their way via iron or granite. Issue of course is, that they'll take the aura for granted when designing new content - which basically enforces the use of it. The newer one isn't as essential, but it certainly feels like a nice extra.

But yeah I do think, the chronotes precision unlock is a perfect comparison. Since archaeology doesn't involve RNG increasing precision would most likely have been the effect of the aura. This way - you got it permanently - you aren't restricted to the uptime of that thing to properly do archaeology (since I do assume higher levelled spots are balanced around having that effect unlocked).
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01-Oct-2023 08:38:06

Rikornak
Oct Member 2013

Rikornak

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I do believe it actually would be for the best abolishing all auras, that literally are only there for making RNG based bullshit more endurable - this was something the woodcutting revamp in june failed to do in the end. Make those effects baseline - inherently or via unlock - and keep the system for auras, that only improve your utility in some fashion - like resourcefulness - if Jagex thinks it's actually enriching also performance enhancing (i.e. change the thieving aura to something like chance for double loot).

When it comes to combat - I must say - the lack of an accuracy or berserker aura is one of the reasons why necromancy is so superior compared to the old combat styles. I do not need to wait to have this aura up in order to be able to fight some things in the first place. Of course the mahjarrat aura also allows me to do faster kills. But it's not remotely as essential as having the ability to consistently hit whatever I want to fight in the first place - thus allowing me to just pick one of the combat utility effects when it's not up - and still reasonably to do whatever I want to do.

I think mining now is good - you can mine without the aura, but having it certainly is nice if it's up.
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01-Oct-2023 08:38:14 - Last edited on 01-Oct-2023 08:57:41 by Rikornak

Sesemaru
Jun Member 2022

Sesemaru

Posts: 369 Silver Posts by user Forum Profile RuneMetrics Profile
I don't see why you wouldn't want the auras. I will say this though, and I think one of the reasons you don't like the auras is because they weren't as creative with the auras as they could have been. Like they are with literally every other feature. Every aura is an increased success rate, and that's all there is to it. With the potions they got creative and rarely does a juju potion have the same effect from one skill to another. With the skill capes they were also creative never doing the same thing twice. If they fixed that, and made each aura have it's own flair you probably wouldn't be so opposed to them. We may not see an aura rework however like we did with the Mining one until those skills are reworked as well. It would be foolish for them to rework an aura before they reworked a skill, but that they did it with the mining one should put you at ease that they aren't unwilling to change them to suite the skills however they end up being. So once they are given a reason they'll get to it.
Getting rid of auras would not be good for the game, many people would quit.
Especially since we've invested in them to take them away after we spent months saving up for them, a lot of people would be very disgruntled.

01-Oct-2023 10:16:13

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