I think you guys are thinking to narrowly about what it would be. The Legendary mining aura used to be 15 % increase to gathering resources, after the mining rework it is 10 % chance of a critical hit. I'm sure they can think of a way if they tried where it would be beneficial without being too beneficial. We do have flow state which increases 20 % rate at the expense of soil.
If they are willing to do that, I'm sure they would be willing to give it a boost. Since Archaeology is not only a gathering skill, but both a gathering and artisan skill at the same time, I'm sure they are just being careful and thoughtful about how they approach the idea. For Mining you have smithing and crafting, to Woodcutting you have fletching and firemaking, to Fishing you have cooking, farming has herblore etc, etc. To Archaeology you have Archaeology, and it's a 120 skill, which should be more of a reason to do it, not less.
For goodness sake if we have an aura for dungeoneering, granted it's an achievement diary item. I don't see why we shouldn't have an archaeology aura. If they wanted to they could work it like they do flow state (only the opposite), and the dwarven excavator, and say if you use the archaeology aura, and you gather materials faster, it is at the expense of progress to excavating the artifact, or they could say you make progress occasionally at the expense of materials, they could do it either way. So they can do it in a way that isn't too beneficial if they wanted to. I think they are just saving it for when they run dry on other ideas for an injection of life, saving it for a rainy day as you may say. They will do it I'm sure, but they are probably just thinking what the best way to do it is. We have an Archaeology outfit, like other gathering skills, and a tier 90 tool.
01-Oct-2023 02:43:35
- Last edited on
01-Oct-2023 03:43:15
by
Sesemaru