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Archaeology aura

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Sesemaru
Jun Member 2022

Sesemaru

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They could make you have to train the skill the aura pertains to for it to recharge. Say for example if you use the woodcutting aura, after it runs out, you must chop a certain amount of trees before the aura is recharged, this way you're proving you are interested in the skill with or without and so you are rewarded with an aura recharge for continuing to train the skill. And this would make sense as well, because you are earning the aura of the skill by training it when the aura isn't charged.
Giving you use of the aura once again from training it charging the aura.

01-Oct-2023 10:26:05 - Last edited on 01-Oct-2023 10:28:40 by Sesemaru

Rikornak
Oct Member 2013

Rikornak

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tl,dr version:

- Auras that are outright required to reasonably engage with content = bad

Those literally restrict the window of opportunity you can interact with certain pieces of content in the first place - and to be honest force you to engage longer with it than you might want, since you'd lose out on it otherwise. Honestly - in OS you could do a couple of kills and then switch to something else - and if you're up to it again - you'll return. Is this a bad thing?

That isn't the fault of the auras themselves per se, but rather lots of old content - and newer ones, that outright have taken them into account.


- Auras that are a nice to have extra, but not necessarily required = wouldn't call them good, but they're at least not as detrimental

Since they are exactly that: an extra, which is available temporarily. Albeit sure - they still keep you at doing things for longer, than you might want. But yeah said it for mining, it's still good enough without the aura.

---

Jagex seems to have understood this, since yeah - they are not really a thing for the last two skills released (three if you count invention, but specific auras aren't a thing for artisan-esque skills anyway).

This ignores the fact, that most auras are brutally time locked to obtain them in the first place - while they have gotten out the most essential combat auras out of their loyality program, that doesn't affect still quite useful accuracy and combat utility ones - and skilling ones still are outright locked for years .
Improvements: Tooltip / (F2P) QoL v2
Quick Fixes: Invention

01-Oct-2023 11:20:53 - Last edited on 01-Oct-2023 11:58:34 by Rikornak

Rikornak
Oct Member 2013

Rikornak

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And yeah to be honest - it doesn't help forcing players to engage with broken content 'to prove your interest' just for being able to reasonably engage with it again for a while, until you have to repeat the cycle. Just fix those things...

I mean you're certainly right in something - players can be pissed off, when they're getting their unique effect baselined in some superior version. I can recall some dude who went bonkers on the forums, since his 10 times pickpocket in a row was converted from an elite outfit effect into infinite auto pickpocket until you're caught baseline. Dude freaked out because his outfit only provided 10 exclusive benefits, rather than 11 - totally ignoring the fact, that also his gameplay was improved by this. But honestly - can't call it sane if players prefer a broken aspect of gameplay, because 'muh prestige'. But honestly - that eventually will calm down and players will just enjoy their then improved game play. And I am honestly all for changing them from 'essentials' into 'useful extras'.

And now let's get real - the loyalty program is in its death throes for way too long now. The last update to it was almost a decade ago now after all. Yep - some other dude went livid, when his loyalty auras were made available in war's retreat 4 years ago, because he saved his LP exactly just for those . This basically was the only update to the program ever since 2015 - if we're ignoring the duke title being removed from it to be made into a quest reward for the first fort quest. Jagex just should consolidate it with any of their numerous other MTX systems - preferably oddments, which also have been abandoned for several years now.
Improvements: Tooltip / (F2P) QoL v2
Quick Fixes: Invention

01-Oct-2023 11:30:00 - Last edited on 01-Oct-2023 12:03:41 by Rikornak

Deltaslug

Deltaslug

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Sesemaru
Go to OSRS for a little bit. Just see what mining and woodcutting are like there. TBH, you don't need to go past level 30 or 40 in the skill.
The mechanics for the skills are so outdated an painful.
For the sake of efficiency/normal training, you had to use a lower tier resource in order to get the most XP.
RS3, back in 2019, you get the current method of mining. It was a drastic improvement for most of the skilling experience. Now you have to mine the higher tier ores to get the best XP. The only ones to get hurt was F2P skilling rate because what was the highest XP/hr got pretty heavily nerfed (rune).

When you need an aura like surefooted to make a waste of a skill and a pain to train in Agility slightly less of a problem with Surefooted just so you don't randomly fail an obstacle. ... ?


Corruption, Inspired Slayer, Harmony, Salvation, don't do too bad of a job at supplementing game play without being to OP.

Poison Purge, Regeneration, and Reverance aren't all that useful anymore (not a whole lot does poison damage and we have effects like Venomblood in invention. who needs a slow regain on xp these days when you can rest for faster gain or stand near a bank. Reducing prayer drain in itself isn't "bad", but you have things like Prayer Renewals and too many things that restore prayers, or just teleport to war's retreat, use altar and tele back, that it's not the concern level it was pre-EOC.)

Invigorate and Vampyrism are great for combat, but I'm not sure if they are OP. Or if they fall into exactly what Rikornak was talking about (is regaining adrenaline like that a bad thing for the adrenaline mechanic or if the damage output of creatures or the current concept of defense is bad enough that we need the slight HP regain of Vampyrism. But it can be OP for melee when you stack the Vampyrism Aura + Scrimshaw and Soul Split.)

01-Oct-2023 14:35:58

Deltaslug

Deltaslug

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There are other auras that are just outshined once you get into super potions or overloads:
Maniacal
Berserker
Reckless
Boost accuracy at the expense of defense? Seems ok in concept. In reality? Drink a super magic pot or super ranging pot and you get the exact same boost with 0 drop in defense.


Wisdom is fine for supplemental XP. Odds are you are only using it though because the aura you normally use while training the skill is on cooldown or the skill is something that doesn't have an aura (Firemaking, Herblore, Smithing, Crafting).

01-Oct-2023 14:41:48 - Last edited on 01-Oct-2023 14:44:04 by Deltaslug

Sesemaru
Jun Member 2022

Sesemaru

Posts: 369 Silver Posts by user Forum Profile RuneMetrics Profile
I'm kind of torn, a part of me thinks low level resources should give the most exp for gathering skills. The way I look at it, and I always have, for example you can get your fishing level higher a lot faster fly fishing. Then when you catch shark it is slower to catch them, but you were cashing in on your current level for the sake of valuing gp over experience. Which is why I say no one is using auras for faster exp, they are using it for more resources. But I believe that the lower tier the resource (obviously not with div since you collect all resources at the same speed with that). But Fishing, Mining, and WoodCutting should train faster on lower tier fish, ore, and logs respectively. Because you get them faster than higher tier resources, and you're saying 'you know what I'm content with the level I have, so I'm going to collect gp at the expense of experience'. That's the way it should be imo. You can cut many willows in the time it takes to cut a few magic logs, so why should it be better exp to do something that gets you better gp. Then the lower tier things will be ignored. It evens out if they are making you choose between gp or experience instead of giving you both at the same time.

02-Oct-2023 02:16:16 - Last edited on 02-Oct-2023 02:19:13 by Sesemaru

Rikornak
Oct Member 2013

Rikornak

Posts: 9,169 Rune Posts by user Forum Profile RuneMetrics Profile
Deltaslug said :
There are other auras that are just outshined once you get into super potions or overloads:
Maniacal
Berserker
Reckless
Boost accuracy at the expense of defense? Seems ok in concept. In reality? Drink a super magic pot or super ranging pot and you get the exact same boost with 0 drop in defense.


Wisdom is fine for supplemental XP. Odds are you are only using it though because the aura you normally use while training the skill is on cooldown or the skill is something that doesn't have an aura (Firemaking, Herblore, Smithing, Crafting).


I'd like to add something about that. Those berserker auras are not made redundant just because you would have access to potions. They stack among one another, albeit to a lower degree than when you would use either just on its own. While they actually do make you more vulnerable, they grant you an hefty damage (both directly and due to stats) increase and grant you even more accuracy than the actual accuracy ones - which is a reason why you often specifically use those for PvM - especially higher levelled.

With just an elder overload you can boost your old combat skills from 99 to 120, using both will boost you up to 130.

Those auras are specifically vile, since they only last for 30 minutes - and since you're renting instances for a full hour, you'll either have to reset or extend it. There was a game jam project a while ago, which was supposed to extend it to 60 minutes and fixing its interactions with other effects (I think that happened a few weeks ago already with how they changed buffs stacking with one another), while getting rid of the accuracy and stat boosts - so it's basically more dealt and taken damage - and not an aura that is superior in all aspects to the aura, that is supposed to help you hitting things.
Improvements: Tooltip / (F2P) QoL v2
Quick Fixes: Invention

02-Oct-2023 05:15:23 - Last edited on 02-Oct-2023 06:03:48 by Rikornak

Rikornak
Oct Member 2013

Rikornak

Posts: 9,169 Rune Posts by user Forum Profile RuneMetrics Profile
Sesemaru said :
...


What you're refering to higher levelled things becoming more and more vile to gather (since low levelled is supposed to be king) is absolutely idiotic game design from two decades ago. Of course higher levelled things are supposed to allow you better progress - or why has smithing runite always given you more xp than smithing iron? For combat similiar, albeit we'll once again have some pre-eoc xp formula in place, which is highly biased in bombing down clusters of low to mid levelled enemies. But yeah following your logic, goblins in lumbridge would need to give you the absoluely best xp ingame - why isn't that so? Why is this just an issue for old gathering skills?

XP is one thing, this crap also makes obtaining the actual resources poorly to get - devaluing skilling in the end. I mean adding insult to injury - you mentioned sharks. Yep - they are basically unobtainable with fishing. You have two options - you look for content, that drops them in sufficient numbers - or you basically stick to any higher levelled option, that just happened to be released on a later date - cavefish, rocktail, sailfish - name it whatever you want - they all are higher levelled than sharks. But for some reason you can come by them much, much better. And that's a thing for a lot of newer skilling nodes - no matter what the skill is.

And yeah that affects a lot of old resources - players do not engage with the skills to get them. Jagex is then forced to drop those things in quantities you could farm for half a day to compensate a singular drop. Good game design, right?

Mining obviously was already fixed a few years ago, woodcutting at least partially - the best tree now is mahogany (which is level 60, in contrary to some 48 or even 35 tree), but at least the difference to yew, magic and elder isn't glaringly showing everyone how broken they are. And we still are to receive a t90 hatchet somewhen after all...
Improvements: Tooltip / (F2P) QoL v2
Quick Fixes: Invention

02-Oct-2023 05:26:29 - Last edited on 02-Oct-2023 06:08:09 by Rikornak

Rikornak
Oct Member 2013

Rikornak

Posts: 9,169 Rune Posts by user Forum Profile RuneMetrics Profile
And yeah obviously an aura, which increases your success rates does not just increase the rates of you gathering materials, it also increases your XP - unless said chance already is 100 %. But now - since you're so biased to players having to gather low level junk - players wouldn't even need those auras there...

Funny you've mentioned you could willow logs vs. magic logs btw. In the old system you certainly were able to cut a full inventory of willow in the time it takes to get 2 or 3 magic logs. A singular willow log is worth 1k right now, a singular magic log would be 700. But yeah that's given the fact, that still most players wouldn't even consider cutting magic logs - PvM is just a much more viable source for that.

If Jagex is ever to remove yew and magic logs from alternative sources, they need to further bump up gathering rates. Otherwise they need to keep status quo - in which you do not obtain those logs via woodcutting if you're somebody who knows what they're doing. With the revamped woodcutting it's better yeah - but it's certainly not good - especially compared to divination, archaeology or the reworked mining.

Can tell you a small story about OS for that matter, since this game follows exactly that design principle for gathering skills still. Players had had a breakdown a few weeks ago when Jagex nerfed an afk training method, locked behind the partial completion of a grand master quest, that granted something around 50k xp/h, to the ground. As low as it was even for OS - this was the only was a lot of players have seen it to be able to get to 99 mining, instead of bothering with the bullshit that that skill is. I am honestly glad we have received the mining rework. Honestly.
Improvements: Tooltip / (F2P) QoL v2
Quick Fixes: Invention

02-Oct-2023 05:31:40 - Last edited on 02-Oct-2023 06:05:59 by Rikornak

Rikornak
Oct Member 2013

Rikornak

Posts: 9,169 Rune Posts by user Forum Profile RuneMetrics Profile
Addendum: Do you know which skill managed to keep low levelled things relevant in a fairly elegant fashion? The new smithing. Masterwork smithing requires every single core bar in the game. Jup - obtaining bronze and iron is relevant, without making every single ore at and above t20 absolute shit to mine. Improvements: Tooltip / (F2P) QoL v2
Quick Fixes: Invention

02-Oct-2023 06:56:41 - Last edited on 02-Oct-2023 06:58:27 by Rikornak

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