You haven't disproved my point. The reason smithing rune has always been better for exp is because it is and always has been more ridiculously expensive to obtain so again this only proves my theory, because again you are valuing exp over gp. You paid ridiculously high rates, not valuing your gp over experience. If you smithed iron for exp, you are valuing gp over exp. So even for artisan skills you have to value exp more than gp for the sake of training the skill faster. Now with gathering skills there should be an equilibrium where a slightly higher level resource gets you more exp than a lower source, because there is no difference between the time it takes to obtain it even though it is higher. The only reason mining higher level resources gets you more exp is because they made you get exp even in the process of gathering the resource. I'm not complaining about the mining rework either though I still feel like with the artisan skills valuing gp less than exp, paying higher prices even for only slightly more exp. I don't think it's terrible game design, because like artisan skills valuing gp over exp shouldn't yield you higher exp, because it should be harder to obtain and as thus harder to get exp from. But the gp you get makes it worth while, and enables you to train artisan skills faster, which would be a benefit of taking less frequent exp for progressing other skills along. You used to mine rune not for exp because you had to world hop to get it, that was terrible, because everyone in the game was sharing the same only resource, but if it were done right it wouldn't have depleted but would be slower exp as it would take a long while to get. I like mining the way it is now, but if it didn't give you exp for training while not obtaining, I wouldn't hate that either. Because you're getting exp for not getting anything to give you reason for getting exp, you're getting experience without needing anything to prove you've gotten better at the skill.
02-Oct-2023 08:49:49