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Sesemaru
Jun Member 2022

Sesemaru

Posts: 369 Silver Posts by user Forum Profile RuneMetrics Profile
You haven't disproved my point. The reason smithing rune has always been better for exp is because it is and always has been more ridiculously expensive to obtain so again this only proves my theory, because again you are valuing exp over gp. You paid ridiculously high rates, not valuing your gp over experience. If you smithed iron for exp, you are valuing gp over exp. So even for artisan skills you have to value exp more than gp for the sake of training the skill faster. Now with gathering skills there should be an equilibrium where a slightly higher level resource gets you more exp than a lower source, because there is no difference between the time it takes to obtain it even though it is higher. The only reason mining higher level resources gets you more exp is because they made you get exp even in the process of gathering the resource. I'm not complaining about the mining rework either though I still feel like with the artisan skills valuing gp less than exp, paying higher prices even for only slightly more exp. I don't think it's terrible game design, because like artisan skills valuing gp over exp shouldn't yield you higher exp, because it should be harder to obtain and as thus harder to get exp from. But the gp you get makes it worth while, and enables you to train artisan skills faster, which would be a benefit of taking less frequent exp for progressing other skills along. You used to mine rune not for exp because you had to world hop to get it, that was terrible, because everyone in the game was sharing the same only resource, but if it were done right it wouldn't have depleted but would be slower exp as it would take a long while to get. I like mining the way it is now, but if it didn't give you exp for training while not obtaining, I wouldn't hate that either. Because you're getting exp for not getting anything to give you reason for getting exp, you're getting experience without needing anything to prove you've gotten better at the skill.

02-Oct-2023 08:49:49

Sesemaru
Jun Member 2022

Sesemaru

Posts: 369 Silver Posts by user Forum Profile RuneMetrics Profile
So though I like mining and the way it is, I don't think that makes a whole lot of sense, and would rather you have to actually obtain a resource to get better at a skill.
But again, the artisan skills needing to pay more to train faster doesn't disprove my theory, because either way you are valuing exp over gp. And that is the way it should always be, you should have to choose if you want faster exp or faster gp. And by training your artisan skills with higher gp, shows you think exp is more important, because you are taking a loss of gp when you turn a raw resource into an actual product, because after you've gotten the exp out of the item, it loses much of it's value.

02-Oct-2023 08:50:56 - Last edited on 02-Oct-2023 08:55:48 by Sesemaru

Rikornak
Oct Member 2013

Rikornak

Posts: 9,169 Rune Posts by user Forum Profile RuneMetrics Profile
Sesemaru said :
...


Nonsense. Since you're not understanding the RS economy - here's a quick 101.

Runite smithing always was an extremely profitable method to purchase bars, smith them into platelegs, plateskirts or 2h swords and alch them afterwards. Worth a bit above 200k xp/h, which of course is laughably low to elder rune platebody smithing already.

Why was runite as valuable as it was - it is because you can alch it - if the ore becomes to expensive, nobody will smith them, since it causes loss - causing the value of the ore drop again, until it's worth the trouble. Well since - the equipment was t40 (or 50 after the EoC) junk, nobody else other than free players would have worn it for extended amounts of time, so there was basically no demand from that side. Without alching I'll bet old runite wouldn't have been worth than some low four digit price - more than magic logs, since it's rarer, but not even close to those 12-13k they usually were.

And if you're just selling the finished product, they're still more profitable than most of the things you could do with smithing. Jep - adamant platebodies were also profitable for the same reasons, but at lower levels you were forced to smith dart tips or the likes if you remotely wanted to break even your costs - at the cost you really got poor xp. Bar smelting at the blast furnace could be profitable either, but wasn't insanely good for xp as well - except for gold, which both was insane for costs and xp. Everything else caused you loss. No "you smith iron later on". Yeah you could do that at low levels - but that's it - and you'll stick to better methods as soon as you unlock them - the loss per xp was fairly comparable for platebodies up to mithril, with adamant starting to become proftiable - I mean, dunno if you would. Most will. But it sounds more you're talking about some past relics you're not really correctly remembering, since yeah - it's been a long time.
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02-Oct-2023 09:15:28 - Last edited on 02-Oct-2023 09:51:31 by Rikornak

Rikornak
Oct Member 2013

Rikornak

Posts: 9,169 Rune Posts by user Forum Profile RuneMetrics Profile
And this applies to most artisan skills in some fashion. Up to a certain degree you can use a profitable to cost efficient method - just the fastest xp rates (and yeah usually the highest levelled - just not for smithing...) things are costly. This is usually given the fact prices commute in somewhere for the alching method to work (jewellery, dragonleather, bows (when nature runes were cheap)...). In RS3 even moreso than back in the day, since you often can create products that are needed for more advanced things (think of logs -> planks -> reinforced planks -> frames, but also of creating potions, that are used for untradeable potions afterwards). Skills like prayer, herblore and construction historically obviously only could burn your cash - in rs3 they all can be profitable in some fashion - usually moreso the higher levelled you are.

Totally agreeing with Delta - go and play OS and enjoy all that 2007 glory. You do not need to max, just play it enough, so you do understand what you're even talking about.
Improvements: Tooltip / (F2P) QoL v2
Quick Fixes: Invention

02-Oct-2023 09:24:04 - Last edited on 02-Oct-2023 09:58:33 by Rikornak

Sesemaru
Jun Member 2022

Sesemaru

Posts: 369 Silver Posts by user Forum Profile RuneMetrics Profile
After RS2 and RS3 came out I never missed OS and I never went back. Have no desire to see it, I'll just take both of your word for it. Because clearly you know more about it than me.

But honestly the reason I didn't know was because I never tried to get any gp back from my smithing. So I'm not going to be the person who knows how to make gp because I never had any in OS.

But there is one reason that smithing was faster on lower leveled resources, because you didn't have to keep buying again and again, you could buy once and be done with it.
And back in the days before the GE, that was not a minor thing to not want to have to buy again and again.

For the most part though, sorry for debating with you without being more knowledgeable about the thing I was debating about.

If I don't know something normally I'll be the first to admit it.

The reason I didn't know is because I always collected my own resources, and then gave what I made away after that, so I never experienced the buying or selling, so I knew nothing about it.

02-Oct-2023 09:52:12 - Last edited on 02-Oct-2023 12:02:32 by Sesemaru

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