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Rare inflation

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Fungus Fubar
Sep Member 2007

Fungus Fubar

Posts: 2,573 Adamant Posts by user Forum Profile RuneMetrics Profile
According to Maikeru on youtube, Jagex are going to do update on bossing, combat and death mechanics shortly. It said that cost of death are going to be mitigated, and make it even easier to auto-loot.

This will just lead to more gp/pr hour for bossing, less items and wealth leaving the game and make game even easier in general.

With the huge wealth already added daily into the game, and with even more increase in wealth addition, this will just lead to the player base drowning in values. With the current monetary system, even more players needs to stock up on wealth in items such as rares and tokens. To some extent stock up on high end equipment as well. Though more equipment added without almost none leaving the game, will probably lead to less demand in the longer run.

27-Dec-2020 13:44:04

Meowing Cat

Meowing Cat

Posts: 67 Iron Posts by user Forum Profile RuneMetrics Profile
Fungus Fubar said :
According to Maikeru on youtube, Jagex are going to do update on bossing, combat and death mechanics shortly. It said that cost of death are going to be mitigated, and make it even easier to auto-loot.

This will just lead to more gp/pr hour for bossing, less items and wealth leaving the game and make game even easier in general.

With the huge wealth already added daily into the game, and with even more increase in wealth addition, this will just lead to the player base drowning in values. With the current monetary system, even more players needs to stock up on wealth in items such as rares and tokens. To some extent stock up on high end equipment as well. Though more equipment added without almost none leaving the game, will probably lead to less demand in the longer run.
The inflatio have nothing to so with the current ''Wealth of the game'' its artifical inflated from duel arena/rwt arena. :) stakers do larger and larger stakes. and more and more ''Value'' is needed but the game it self cannot support that. hence they turn to items and every time a staker buys and sells rares every time of the day. prices go up even tho NO Gp is put into the game. and now that shards isnt an option for high tier rares. people need items to trade for items and that leads to lesser rares becoming inflated too. Arch didn't ''Make money'' alchable etc. nor did the game have any updates that would be the reason for the current inflation happening. and with how tokens also is bein ''Pump N dumped'' right now. it clear that the inflation of rares is out of the hands of mid to high range merchers. eitherway all this won't change until either 1. they do what they did with OSRS. remove item Staking aka taxing duel arena or stright up removing the current underage gambling arena that it is.
Meow, Meoow miv moaw. **hhhh SHHHG MOAW MIIIIVVVVVVVV! =^.^=

28-Dec-2020 03:41:33

Trip180

Trip180

Posts: 16,702 Opal Posts by user Forum Profile RuneMetrics Profile
Fungus Fubar said :
According to Maikeru on youtube, Jagex are going to do update on bossing, combat and death mechanics shortly. It said that cost of death are going to be mitigated, and make it even easier to auto-loot.

This will just lead to more gp/pr hour for bossing, less items and wealth leaving the game and make game even easier in general.

With the huge wealth already added daily into the game, and with even more increase in wealth addition, this will just lead to the player base drowning in values. With the current monetary system, even more players needs to stock up on wealth in items such as rares and tokens. To some extent stock up on high end equipment as well. Though more equipment added without almost none leaving the game, will probably lead to less demand in the longer run.
Maybe Jagex will just add an in-game shop that takes gp out the game.

It'd be easy to remove gp, if Jagex wanted it removed. Eventually either max cash has to increase or Jagex reduces gp. It'll get ridiculous, and Jagex will change things. ECB is now over max. Other items will go over max. It's not just rares.

I cared earlier in the year, but I find it difficult to care anymore, to be honest. It'd be an easy thing to fix, if Jagex wanted to fix it. And eventually they will take action. /thread.
I cannot for the life of me manage to catch Covid. Perhaps it's because I didn't get vaxxed? The travails of those lacking immunity. :(

28-Dec-2020 04:01:47

Trip180

Trip180

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Knowledege said :
Im not sure if reddit is an accurate representation of the total player base, but a poll was done a few weeks ago, on how much wealth the average Runescape player has.

Votes
(214) I have more than 5 billion in wealth.

(189) I have more than 1 billion In wealth.

(55) I have more than 500 million in wealth.

(81) I have more than 100 million in wealth.

(72) You are guys are getting gp for this?
Prob inaccurate. Only a small subset uses reddit. I've never been there at least.
I cannot for the life of me manage to catch Covid. Perhaps it's because I didn't get vaxxed? The travails of those lacking immunity. :(

28-Dec-2020 04:04:09

Trip180

Trip180

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Meowing Cat said :
1. they do what they did with OSRS. remove item Staking aka taxing duel arena or stright up removing the current underage gambling arena that it is.
Changing the game risks reducing the player base. RS is already split between OSRS and RS3.

However, OSRS is where most stake anyway; maybe RS3 duel arena should just be replaced with no-stake combat. They could focus efforts on controlling staking in OSRS and spend the rest of their time on the actual games.
I cannot for the life of me manage to catch Covid. Perhaps it's because I didn't get vaxxed? The travails of those lacking immunity. :(

28-Dec-2020 04:09:46 - Last edited on 28-Dec-2020 04:10:38 by Trip180

Fungus Fubar
Sep Member 2007

Fungus Fubar

Posts: 2,573 Adamant Posts by user Forum Profile RuneMetrics Profile
Sorry Meowing cat, but when you are going to asses the whole economy, you need to apply macro economic thinking and assesment, not micro economics and so much instances within macro economics. Yes there are some factors that contributes as you point out, but these just perverts/strongly enhances the whole macro economic trends.

When look at the whole economy, you need to see the whole picture, not get blinded by one or few factors. Thats how you see cause and how results become how they become. And can assess what should be done.

28-Dec-2020 18:34:03 - Last edited on 28-Dec-2020 18:38:37 by Fungus Fubar

Fungus Fubar
Sep Member 2007

Fungus Fubar

Posts: 2,573 Adamant Posts by user Forum Profile RuneMetrics Profile
In Maikerus newest youtube vid, he suggest to add tokens worth 1000 gp, so they become 1000 gp worth of shard.

I have suggested earlier similar idea, and have suggested ideas like actually Jagex takes the economy seriously, and program the game to not have limitations on values. Though this would lead to massive searching in codes and rewriting game codes, with alot of programming allocation taking away from normal game development.

I have also for example suggested earlier to do as the economy in WOW, where you have 1 bronze coin/copper coin. 100 copper coins equals 1 silver coin, and 100 silver coins equals 1 golden coin.

These are just some suggestions, but this issue can be solved in many ways. Whats limits what solution one choses, are the resources allocated and not being enough creative.

28-Dec-2020 18:59:12 - Last edited on 28-Dec-2020 19:05:07 by Fungus Fubar

Destruction

Destruction

Posts: 63,021 Emerald Posts by user Forum Profile RuneMetrics Profile
Fungus Fubar said :
In Maikerus newest youtube vid, he suggest to add tokens worth 1000 gp, so they become 1000 gp worth of shard.

I have suggested earlier similar idea, and have suggested ideas like actually Jagex takes the economy seriously, and program the game to not have limitations on values. Though this would lead to massive searching in codes and rewriting game codes, with alot of programming allocation taking away from normal game development.

I have also for example suggested earlier to do as the economy in WOW, where you have 1 bronze coin/copper coin. 100 copper coins equals 1 silver coin, and 100 silver coins equals 1 golden coin.

These are just some suggestions, but this issue can be solved in many ways. Whats limits what solution one choses, are the resources allocated and not being enough creative.


I actually like the idea of those coins, you think Jagex can implement that?
The action or process of causing so much damage to something that it no longer exists or cannot be repaired.

28-Dec-2020 19:11:57

Disrobed
May Member 2017

Disrobed

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Personally, I think they should just remove all of the gambling/staking components of the dual arena and maybe revamp the wild. If you want to risk/stake, then you can enter the wild and possibly win things or lose things based on the chaotic system there, similar to how it had been prior to RS3. Also, maybe they should implement a tax on "wealthier" players, to assist in de-incentivizing them from controlling markets, such as a large tax on high-value trades, essentially nullifying any profit from said high-value trade.

Judging from what I see from the forums (though I know only a handful of players use certain parts of the forums, like item discussion) I think that the game needs an influx of new players, and a fresh perspective, and I think these players deserve a fair shake at the game too. I've been playing on/off nearly 20 years, as have a lot of you, I bet, and I don't think it's really in the best interests of a company to focus on the legacy players solely.

Though I do participate in buying/selling items, I don't find that the demographic that participates, almost exclusively, in merching is really a positive representation of the Runescape Community (one needs not look any further than the Item Discussion threads themselves to figure that out).

I'm not saying completely tank/bankrupt the players who have been here years and who only derive pleasure from the game by being "wealthy", but I think that that demographic has now become far out of control, and sort of gatekeeps parts of the game from players who might not be considered "elite", in my opinion I find that aspect of the game detrimental, especially from the perspective of new players who have tried to gain a foothold in the game but who are effectively "priced out" of certain portions.
Soup

28-Dec-2020 19:16:41

Fungus Fubar
Sep Member 2007

Fungus Fubar

Posts: 2,573 Adamant Posts by user Forum Profile RuneMetrics Profile
Destruction said :
Fungus Fubar said :
In Maikerus newest youtube vid, he suggest to add tokens worth 1000 gp, so they become 1000 gp worth of shard.

I have suggested earlier similar idea, and have suggested ideas like actually Jagex takes the economy seriously, and program the game to not have limitations on values. Though this would lead to massive searching in codes and rewriting game codes, with alot of programming allocation taking away from normal game development.

I have also for example suggested earlier to do as the economy in WOW, where you have 1 bronze coin/copper coin. 100 copper coins equals 1 silver coin, and 100 silver coins equals 1 golden coin.

These are just some suggestions, but this issue can be solved in many ways. Whats limits what solution one choses, are the resources allocated and not being enough creative.


I actually like the idea of those coins, you think Jagex can implement that?


Yes. They need to put a development team on it, and have to game test for bugs properly. If not, duplication glitches and so on could happen. This would lead to the economy properly screwed, if allowed.

28-Dec-2020 19:21:08 - Last edited on 28-Dec-2020 19:22:16 by Fungus Fubar

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