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Trewavas
Jun Member 2014

Trewavas

Posts: 28,499 Sapphire Posts by user Forum Profile RuneMetrics Profile
Hey all,

Divination has been confirmed as the next skill to recieve a few updates.

What are your thoughts as to what was announced?



Here's the initial post:

Today's news post revealed some interesting information about tomorrow's Livestream:

April 27th | 16:00 Game Time | Skilling Update Reveal

Join us for a first look at some brand new improvements and refinements coming to one of RuneScape's skills. Which skill, you ask? You'll have to tune in and see!

---

What skill do you think it will be? I'm personally hoping it will be Woodcutting, as we're long overdue some new hatchets. Feel free to speculate below, and discuss it further when more information is available!

26-Apr-2021 11:17:23 - Last edited on 27-Apr-2021 18:18:04 by Trewavas

Deltaslug

Deltaslug

Posts: 32,671 Sapphire Posts by user Forum Profile RuneMetrics Profile
Highest Probability: Quality of Life improvements and quasi-new training method to the skill.
Sort of like the firemaking update that improved line fireamkaking, updated Fire Spirits, Char's pitch cans, etc.


Moderate probability: new training method(s) or new uses. or repurposed something in game to be a training method
Depending on the skill, they could have added something in game such as a new D&D or method (ie: bonfires for Firemaking, Safe Cracking for thieving)
They could have also taken a few of the "dead minigames" and repurposed or updated them (ie: Great Orb Project as now a monthly D&D for RC or Fishing Trawler for Fishing, or made some of the skilling minigames only need 1 player to start)

Low to moderate: 120 skill
It's been a year since Archaeology's release. A year and a half since Farming and Herblore went to 120.
So yeah, the odds of another skill getting the 120 treatment are there.
Personally, I'm hoping it is either: Thieving, Runecrafting, Firemaking, Mining, or Smithing. Mostly because those are ones I've knocked out on my main.

26-Apr-2021 12:42:35

Hguoh

Hguoh

Posts: 7,581 Rune Posts by user Forum Profile RuneMetrics Profile
Jeremy Cheng said :
Same, but hatchet of fire and song needs to be easily obtainable pickaxe of earth and song is hard to get.


Assuming it follows the same idea as the pick and mattock, you'll likely need a crystal hatchet, an inferno adze, and a third combination item (blast fusion hammer for the pick and the energized meteorite shard for the mattock). It's also possible (I would argue probable) that you'll also need a dragon hatchet (either on its own or combined with the inferno adze to make a new t80 augmentable hatchet). In other words, don't expect it to be particularly easier to get the hatchet than the other tools.

Given that the mattock doesn't utilize the word 'song' in its name (or share any word besides 'and' with the pickaxe), I'd also point out that the top tier hatchet is seemingly unlikely to use the words 'earth,' 'song,' 'space,' or 'time' in its name.

All this, of course, depending on woodcutting (and likely by extension, fire making) getting a significant update.

26-Apr-2021 15:42:20 - Last edited on 26-Apr-2021 15:44:01 by Hguoh

Dilbert2001
Jun Member 2006

Dilbert2001

Posts: 30,176 Sapphire Posts by user Forum Profile RuneMetrics Profile
Confirmed it is a brand new Divination update with new initiative of community training, theme world, and repurposed "core loop" experience.

It is coming out next Monday. Level cap not going to 120 though. :)

27-Apr-2021 18:18:47 - Last edited on 27-Apr-2021 18:19:06 by Dilbert2001

Dilbert2001
Jun Member 2006

Dilbert2001

Posts: 30,176 Sapphire Posts by user Forum Profile RuneMetrics Profile
My initial reaction is the "core loop" experience system is going to be applied to a few other skills with more boring mechanics and lower engagement. So, in the longer term, such skills are not going to level 120 but will get more interesting extra purposes (probably based on virtual levels and community engagement).

The concept sounds pretty good to me as many such skills like Agility are pretty boring to train regardless how Jagex rework them. Yes, they can add more Serenity Post or Silverhawk Boots kinds of training methods but they are still uninspiring and don't make the skill any more useful.

This "core loop" experiment can potentially turn boring skills into community based skills with repurposed system. Sounds like a good idea than a brute force rework which may take longer but not more rewarding in the end.

28-Apr-2021 18:12:52

Rikornak
Oct Member 2013

Rikornak

Posts: 9,169 Rune Posts by user Forum Profile RuneMetrics Profile
Generally the new stuff really looks great - regular divination just is so awful from some point onwards when it comes to levelling that stuff. There really is a reason why there is so much one-timed content just intended for skipping that stuff.

- Other players will be something you'll be looking forward to see. Yes, please!
- Wisps closer to the rift. It always was the case for low and medium levelled pools, so why were higher levelled rifts intentionally designed poorly? Great fix.
- Wisps not breaking down so unreliably and lasting much longer. The fromer was so desperately needed, the latter is fine I guess. It also makes the divination cape just to an extra, rather than something actually needed for properly doing the stuff. That said I also do not see it as too bad, that memorial trait and cape do not stack - use the former pre-99, the latter afterwards. Changing perks isn't too poorly solved after all.
- Community event. Awesome, I liked the stuff for archaeology already. Seeing their screenshots it might be a tad bit unituitive though if players do not know about the details of said update.
- Transmutation changes. Generally seem to be more adequate (runite really was extremely off even for the old mining/smithing system, not to speak of now). It's generally a niche feature, but okay.
- New porter. Also cool, I would have loved if that thing had been available for archaeology last year. Also cool, that porter 6 is available sooner now, filling an high levelled empty level.

Maybe some smaller gripes, which weren't mentioned, but possibly fixed?

- Divine locations for mining are broken. Runite just kept its pre-rework consumption rate and new ores just outright were extrapolated from that. It's more of a bug fix, than QoL, but it really should be done.
- It also would've been an opportunity of bringing locators into an modern feature. You just can see, that those things are 12 years old.
Improvements: Tooltip / (F2P) QoL v2
Quick Fixes: Invention

29-Apr-2021 07:40:52 - Last edited on 29-Apr-2021 07:47:24 by Rikornak

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