Highest Probability: Quality of Life improvements and quasi-new training method to the skill.
Sort of like the firemaking update that improved line fireamkaking, updated Fire Spirits, Char's pitch cans, etc.
Moderate probability: new training method(s) or new uses. or repurposed something in game to be a training method
Depending on the skill, they could have added something in game such as a new D&D or method (ie: bonfires for Firemaking, Safe Cracking for thieving)
They could have also taken a few of the "dead minigames" and repurposed or updated them (ie: Great Orb Project as now a monthly D&D for RC or Fishing Trawler for Fishing, or made some of the skilling minigames only need 1 player to start)
Low to moderate: 120 skill
It's been a year since Archaeology's release. A year and a half since Farming and Herblore went to 120.
So yeah, the odds of another skill getting the 120 treatment are there.
Personally, I'm hoping it is either: Thieving, Runecrafting, Firemaking, Mining, or Smithing. Mostly because those are ones I've knocked out on my main.
26-Apr-2021 12:42:35