Slap Master
said
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they should add a summoning requirement to it
Already revealed long time ago, there is no requirements, and we only need to complete an introductory miniquest to start Necromancy. We don't know if Necromancy has much to do with Summoning anyway.
We probably will hear something in 4 days, when a bunch of content creators Jagex invited to play Necromancy before RS3 reveals it to us a couple of weeks later.
From the reveal video and dev blogs, there aren't really many old items being reused. It is much like Archaeology, perhaps we only use very limited number of random existing items like gems, ores to conjure ritual items.
From TheRSGuy's video, we have plenty of choices to use Necromancy. If you are afraid to keep your HP low, you can go plenty of other paths. If you have problem with this mechanic, most definitely you will have even more problems with Dharok from 18 years ago.
Funny how I figured out a few days ago this had to be a combat skill. Well guys it looks like level 152 will be the max cb. As for the mechanics of the skill, seems totally new to rs.
CaptKoloth
said
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Funny how I figured out a few days ago this had to be a combat skill. Well guys it looks like level 152 will be the max cb. As for the mechanics of the skill, seems totally new to rs.
The idea of a new skill is for it to be totally new to RS3. Necromancy is spot on, otherwise why don't they just extend an existing skill, say magic, to level 120.. or add a magic based dungeoneering kind of minigame and pretend it to be a new skill?