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Necromancy speculation thread

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Dilbert2001
Jun Member 2006

Dilbert2001

Posts: 30,176 Sapphire Posts by user Forum Profile RuneMetrics Profile
Slap Master said :
they should add a summoning requirement to it


Already revealed long time ago, there is no requirements, and we only need to complete an introductory miniquest to start Necromancy. We don't know if Necromancy has much to do with Summoning anyway.

08-May-2023 17:33:24

Dilbert2001
Jun Member 2006

Dilbert2001

Posts: 30,176 Sapphire Posts by user Forum Profile RuneMetrics Profile
From the reveal video and dev blogs, there aren't really many old items being reused. It is much like Archaeology, perhaps we only use very limited number of random existing items like gems, ores to conjure ritual items.

30-May-2023 17:48:07

Dilbert2001
Jun Member 2006

Dilbert2001

Posts: 30,176 Sapphire Posts by user Forum Profile RuneMetrics Profile
From TheRSGuy's video, we have plenty of choices to use Necromancy. If you are afraid to keep your HP low, you can go plenty of other paths. If you have problem with this mechanic, most definitely you will have even more problems with Dharok from 18 years ago.

30-May-2023 19:25:37

Dilbert2001
Jun Member 2006

Dilbert2001

Posts: 30,176 Sapphire Posts by user Forum Profile RuneMetrics Profile
CaptKoloth said :
Funny how I figured out a few days ago this had to be a combat skill. Well guys it looks like level 152 will be the max cb. As for the mechanics of the skill, seems totally new to rs.


The idea of a new skill is for it to be totally new to RS3. Necromancy is spot on, otherwise why don't they just extend an existing skill, say magic, to level 120.. or add a magic based dungeoneering kind of minigame and pretend it to be a new skill?

30-May-2023 22:06:34

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