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Elite Skill Elite dud?

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Dilbert2001
Jun Member 2006

Dilbert2001

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They don't like the concept of elite skills. They will rather have elite content instead of elite skills. The Arc is elite content for an example. Skills are supposed to be enjoyable by the majority of players.

Jagex didn't abandon the idea. RS3 developers just think they don't need elite skills. If OSRS developers think elite skills are so good, perhaps they can make Sailing an elite skill.

18-Apr-2023 18:10:00

Rikornak
Oct Member 2013

Rikornak

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In general their take under Osborne was that elite skills are bad due to being 'not accessible enough' (which is dumb for the reason you stated, since there is overwhelmingly much to do when you're starting the game), which basically also was the reason why the majority of the EGW quest series consisted of stand alone quests, despite certainly being a series of events represented by Shrikes fixes to it a few months ago.

At least for necromancy it will be a tad bit weird. They said it will be part of the fort quest series - which so far - has a lock of 50 construction and 10 slayer, which heavily contradicts the idea it should be available to 'everyone'. And it's most likely not the last quest until we finally see that skill. I'll fully guess they'll just add another cut - albeit how the fort being there is explained then... they'll find something.
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19-Apr-2023 06:44:01 - Last edited on 19-Apr-2023 06:44:40 by Rikornak

H 1 L D A
Apr Member 2020

H 1 L D A

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See Dilbert, my initial thought was that Necromancy would have its own hub in the Fort where it received particular boosts once the player had reached that part of the quest series.

HOWEVER, while that part may still happen, I think you're right in that one may not necessarily need to build a Fort on the land above this new Dragonkin crypt in order to access it somehow when the skill is released (and because Necromancy is -not- an Elite skill, I don't expect the quest requirements to be a hard lock.)

You know how everything in the fort has a bank next to it - and then the freaking well has a banker too? The well's a potential entryway into that crypt, and at the site of the fort in New Foundations, that well is simply not yet built, but is still there (iirc).

This is of course, insinuating that the start of Necromancy takes place in this crypt. If it doesn't, then I have no idea how the Fort ties into the skill.

At least if it does, the Fort's storyline may provide additional lore context and almost definitely will provide some kind of boost in effectiveness.
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21-Apr-2023 11:15:22

Dilbert2001
Jun Member 2006

Dilbert2001

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H 1 L D A said :
See Dilbert, my initial thought was that Necromancy would have its own hub in the Fort where it received particular boosts once the player had reached that part of the quest series.

HOWEVER, while that part may still happen, I think you're right in that one may not necessarily need to build a Fort on the land above this new Dragonkin crypt in order to access it somehow when the skill is released (and because Necromancy is -not- an Elite skill, I don't expect the quest requirements to be a hard lock.)

You know how everything in the fort has a bank next to it - and then the freaking well has a banker too? The well's a potential entryway into that crypt, and at the site of the fort in New Foundations, that well is simply not yet built, but is still there (iirc).

This is of course, insinuating that the start of Necromancy takes place in this crypt. If it doesn't, then I have no idea how the Fort ties into the skill.

At least if it does, the Fort's storyline may provide additional lore context and almost definitely will provide some kind of boost in effectiveness.


The Fort can still be part of the Necromancy content release loop although Jmods has pretty much told us the Fort is related to Necromancy but it is not what Necromancy is about. Necromancy is going to bring us many new things, like bosses, spells, abilities, weapons perhaps like the long overdue 1H-wands, and perhaps minigames and events. Some of them can happen in Fort Forinthry too.

21-Apr-2023 18:00:54

Dilbert2001
Jun Member 2006

Dilbert2001

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Bertel62 said :
Dilbert2001 said :
RS3 developers just think they don't need elite skills.

Then they should change invention to not being one. Fix the mistake.


Elite skill is just a concept. It is not a mistake anyway. We can still have elite skills later in RS3, or even if not, it can still be something Jagex can deploy in their other games including OSRS.

There is no need to change invention to a non-elite skill in RS3 because of the over 9,000 ways we can gain xp for any skill and even transfer bxp from one skill to another. Generic xp lamps/stars and Nic/Vic pretty much make an elite skill like Invention to a wide level of players as they can just choose to spend their lamp/stars and bxp on smithing, crafting and fletching if they choose to.

21-Apr-2023 18:06:55

Deltaslug

Deltaslug

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rhetorical question: what constitutes an "elite skill"

Yes, adding in 3 Level 80 skills before you can train another skill seems neat. No one is going to argue that Invention did add A LOT to the game (and a way to help the economy remove stuff from the game).

Why aren't Constitution, Slayer, and Dungeoneering Elite Skills?
Excluding MTX and time limited events, there aren't many ways to train those skills without doing other activities.

Constitution almost exclusively relies on Combat. I can train magic with teleports, enchanting, and alchemy. Range at least has the range guild. Get access to Warriors Guild and you can find ways to do str, atk, and def.

Slayer, besides a few non-combat quests and varrock museum natural history exam, it wasn't until Soul Wars and then Corrupt Scarabs came out that you could really train Slayer without actually fighting.

Dungeoneering can rely on virtually all skills to train it. Ofc you could leech ... but is that really "training"?

Also .. .we're a game about grinding. Something. anything. What makes the way we train invention any different than other skills in that it still gets grinded out. Unless you constantly disassemble items that can then be used to make specific invention devices or spam gizmo shells with virtually any components (common, rare, whatever) you're still grinding it in tandem with something else.

Wouldn't part of the reason be behind Invention because they didn't just want to lump in with Crafting and/or Smithing?
Crafting is already painfully broad in what we do with it.
But almost anything they come out with could have that same issue.
Why isn't Necromancy tied into Magic? Or made a version of Summoning? Why not make it "elite" with a Prayer, Magic, and Summoning req (or some combo)?

But skills take a long time to make. We've only had 2 now since Invention. Maybe whatever they have in mind next counts as "elite".

21-Apr-2023 22:20:24

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