rhetorical question: what constitutes an "elite skill"
Yes, adding in 3 Level 80 skills before you can train another skill seems neat. No one is going to argue that Invention did add A LOT to the game (and a way to help the economy remove stuff from the game).
Why aren't Constitution, Slayer, and Dungeoneering Elite Skills?
Excluding MTX and time limited events, there aren't many ways to train those skills without doing other activities.
Constitution almost exclusively relies on Combat. I can train magic with teleports, enchanting, and alchemy. Range at least has the range guild. Get access to Warriors Guild and you can find ways to do str, atk, and def.
Slayer, besides a few non-combat quests and varrock museum natural history exam, it wasn't until Soul Wars and then Corrupt Scarabs came out that you could really train Slayer without actually fighting.
Dungeoneering can rely on virtually all skills to train it. Ofc you could leech ... but is that really "training"?
Also .. .we're a game about grinding. Something. anything. What makes the way we train invention any different than other skills in that it still gets grinded out. Unless you constantly disassemble items that can then be used to make specific invention devices or spam gizmo shells with virtually any components (common, rare, whatever) you're still grinding it in tandem with something else.
Wouldn't part of the reason be behind Invention because they didn't just want to lump in with Crafting and/or Smithing?
Crafting is already painfully broad in what we do with it.
But almost anything they come out with could have that same issue.
Why isn't Necromancy tied into Magic? Or made a version of Summoning? Why not make it "elite" with a Prayer, Magic, and Summoning req (or some combo)?
But skills take a long time to make. We've only had 2 now since Invention. Maybe whatever they have in mind next counts as "elite".
21-Apr-2023 22:20:24