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Plea for Construction

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Laird Noob
Jun Member 2023

Laird Noob

Posts: 510 Steel Posts by user Forum Profile RuneMetrics Profile
Construction was a useful skill from release, now many of us can agree that the only use it really serves is for the bonus prayer experience.
I also play OSRS and the construction skill is actually useful and considered as important in raid and PVM parties.

What use does construction serve in RS3 other than a flex of a house and a gilded altar? Sure the teleports are there, but frankly, that content died with the lodestones.

I recently made a post to allow the use of the ancient hymnal on the POH altar, as this actually would be the most suitable place for it. In addition, this extends toward ideas of updating the prayers as these become useless from, I'll say, 62 onwards.

I would be interested in hearing what thoughts others have in updates for the construction skill.
Many of the ideas used in OSRS I believe would be invaluable - fairy rings, wilderness obliesks, spirit trees, jewellery boxes etc. I'm not suggesting, of course, that the OSRS construction benefits be lifted directly. However, utilising existing skills such as invention, to add actual benefit to the construction skill would be a great direction.
Nor is this post suggesting a rework to the extent construction was reworked. I don't suggest a difference in the training mechanic, rather, a difference in the results.

In short: re-evaluate the purpose of construction to match the current game state.

17-May-2020 18:45:55 - Last edited on 21-May-2020 10:56:14 by Laird Noob

Laird Noob
Jun Member 2023

Laird Noob

Posts: 510 Steel Posts by user Forum Profile RuneMetrics Profile
As per Deltslug's suggestions:

If you're looking for a PoH room suggestion, the only thing that comes to mind is an Herbalist Room/Shop.

Hot spot #1 - Potion Storage
Store certain amounts of any or "oddball" potions that players might not normally want/think to use.
Different tiers would store different amounts of potions.
Example:
Tier 1 could store 3 types of potions and 10 of each.
Tier 3 could store 10 types of potions and 200 of each.

Hot Spot #2 - Herblore Secondary Generator #1
This hot spot would have 2-4 secondaries you could generate.

Hot Spot #3 - Herblore Secondary Generator #2
This hot spot would have a different set of 2-4 secondaries you could generate.
ie: Hot spot 1 could do Limp Root, Berries, or Red Spider Eggs while Hot Spot 2 can do Snape Grass, Cave Nightshade, and Mort Myre Fungus or Caviar

Hot Spot #4 - either:
- some Herblore Machine not seen in Invention (ie a machine that will let you input an extreme pot and get back 3 of a lower tier variant of that potion)
- a specific Farming Plot (Limp only, Cave Nightshade, Berries only used in Herblore)
- or a plot that lets you add in a seed to grow a plant to generate more of that seed type (ie: plant an Irit seed and get a chance to farm 4-10 of that seed later)

17-May-2020 18:46:11 - Last edited on 21-May-2020 10:53:20 by Laird Noob

Laird Noob
Jun Member 2023

Laird Noob

Posts: 510 Steel Posts by user Forum Profile RuneMetrics Profile
If it were possible, I would like to see the use of ushabti in player-owned house dungeons (of course with the requirement of 99 slayer). It would not only add a bit of personality but more of a challenge to the PoH - since at present the best you can muster is a steel dragon.
I'm not suggesting they be killable for slayer experience, as is the current position with PoH mobs.

It may even be an interesting idea, on a lesser scale, to use binding contracts, with summoning creatures in general, to add variation to your PoH. This would be achieved with a creature pouch, and perhaps 100x the materials (i.e, 100x the shards/charms) per addition.

The use of the kitchen could be incorporated to utilise the pantry for limited storage of foods, either to cook or unique foods (such as beer barrels) for the benefit of a social event within the POH.

Many of the articles in the quest halls are outdated, allowing players to hang quest capes, or indeed skill capes would also be beneficial, similar to the use of the myths cape in OSRS. but not limited, perhaps the presentation of skill cape(s)

17-May-2020 18:46:16 - Last edited on 21-May-2020 11:05:58 by Laird Noob

Laird Noob
Jun Member 2023

Laird Noob

Posts: 510 Steel Posts by user Forum Profile RuneMetrics Profile
MysticalJe's post:

I think the community has been asking for a construction update / rework for a long time.

I know I have submitted lots of ideas for updates and expansions.

In case they got lost, here you go, Part 1:

Ability to move rooms without destroying them

Graphical update (with option to use it or not) & be able to use all dyes on furniture and walls and a seasonalizer like on the Player-Owned Farm

More available landscape and architectural designs

Time of day customization (affects lighting)

Garden - An unobtrusive exit portal; ability to construct a fairy ring, ability to grow Spirit Tree

Bedroom - Ability to restore stats by resting in bed

Skill Hall/Quest Hall - More variety; increased item showing off & larger rooms

Costume Room - Storage for more apparel & ability to show

Menagerie - Increased pet storage . . . all pets

Portal Chamber – New, additional teleport destinations including from different spell books

Formal Garden – more options; ability to construct a fairy ring and / or Spirit Tree

More rooms and bigger rooms allowing for current rooms to hold more items and put furniture where we want

Allow us to use the huge blank space around the house, maybe friends could build houses next to each other or this vast expanse could be used to build other skilling areas, also allow us to customize the terrain (creek, trees, rocks, etc)

And if friends can build next to each other and see each other’s houses, allow for each player to help build each other’s house together

17-May-2020 18:46:20 - Last edited on 05-Sep-2020 13:13:01 by Laird Noob

Laird Noob
Jun Member 2023

Laird Noob

Posts: 510 Steel Posts by user Forum Profile RuneMetrics Profile
Part2: of MysticalJe's response - which I truly appreciate, some really solid ideas!

Allow to customize like a castle or other shapes (creative options including Frank Lloyd Wright, etc.)

Put all the different Citadel options to build and customize into the POH

After quests are completed, allow for some of that content to be added or customized into the home for landscape or wallpaper in some rooms

Some sort of drop from killing monsters we kill in the dungeon pits and allow for more customizations of those monsters

A Jewelry Box for different charged jewelry to be put in the house for those teleports

More locations around the world to put your house like Canifis, an underwater location by the Mogres, etc

Allow us to show allegiance to all the gods in RS including the godless faction and even oneself

New Rooms:
--Clan room –Armour / Weapons rooms
–Skilling Rooms for the other skills like agility course, greenhouse/farming patches, mining / smithing area, etc
--Porch / Veranda w/ grill and lounge chairs
--Hunting trophy room

And speaking of furniture, allow us to interact with it more somehow, maybe even allow for custom locations via drag & drop in construction mode if possible

17-May-2020 18:46:25 - Last edited on 05-Sep-2020 13:14:24 by Laird Noob

Deltaslug

Deltaslug

Posts: 32,671 Sapphire Posts by user Forum Profile RuneMetrics Profile
I do agree that something needs to be done with Construction.

I disagree with the path.

We're sort of like the divide on how devs originally proposed the Mining/Smithing rework.
Option 1: A medium sized update where we basically would have gotten Necronium, Banite, and Elder Rune Stuff, Masterwork Armor, and with some of the other updates, but all of the rest of the mining and smithing mechanics literally stay in place.

Option 2: The HHHUUUGGGEEE update of reworking both skills, virtually from the ground up.


Construction needs a clear cut design document.
I just don't think we need to keep rehashing the PoH.
I feel a little bit like the players who just considered the "bank update" to be solely the ability to have bank placeholders (when we still got more bank space, updated UI, bank linked to Diango and PoH storage, and more ... yet those still said that placeholders were the extent of the update)

Devs have already said they are reluctant to touch the PoH code to the extent people want.
To make it more troublesome, that unlike M/S, some players do have quite a bit of wealth stored in their PoH, so there is a significant risk to the player, just like the last phase of the "bank update" project (placeholders, et al).

Conversely, devs could do a series of smaller to a mid sized update to do something that isn't in the PoH. Or even several "somethings".
All of which would give players a chance to do some degree of training beyond sitting at a workbench or build furniture/destroy/rinse and repeat.



To some extent, trying to say to "bring back the glory days of the PoH" is kinda like trying to bring back the glory days of Wildy PvP and minigames ....................

18-May-2020 00:00:24 - Last edited on 18-May-2020 00:02:36 by Deltaslug

Deltaslug

Deltaslug

Posts: 32,671 Sapphire Posts by user Forum Profile RuneMetrics Profile
If I was to take a path:
- Shipyard Building. Semi-afk construction training where the player helps Port Sarim, the Karmaja Shipyard, and other location(s) build/repair ships.
You need to provide your own planks. (No Proteans.) Either 1 plank at a time is consumer, or you do something with a storage for 100+ planks (like Shades of Mort'ton) and that feeds in.

- Update Shades of Mort'ton and Sawmill training to provide an option for Construction XP.
You would use existing assets that spiritually do/related to Construction. In theory, adding XP or a toggle shouldn't be too hard.

- Revive the Construction Contracts concept a dev had a while ago.
NPCs place an order. You build it. Get XP.

- Surface world Work Benches taking a page from the old Artisan's Workshop.
Remember when you had the interface to smith various burial armors?
Here, the player could have 3-5 Workbenches scattered around the map (Taverly, Priff, Ardounge, Yanille, Waiko), each to appropriate level and needing a certain plank (Taverly Reg Planks, Yanille Teak-Mahog, Priff Mahog, Waiko Bamboo). You make untradeable flatpacks that consume the planks/materials (don't need to make a "Elven Bench" flatpack as it would be auto-consumed)

- Sandstone and Granite Construction in Menaphos
IRL, the rocks are used as building materials. Players can use the Granite/Sandstone to rebuild/repair some hotspot. (Walls, statues, roads, fountains, etc). It would likely be in the same Lvl 50-70 tier as the other Menaphos activities, but it would provide another option to training and be a little different.

18-May-2020 00:11:06

Cam8528
Jul Member 2020

Cam8528

Posts: 723 Steel Posts by user Forum Profile RuneMetrics Profile
Yah I need to renovate and remodel my PoH too. I want a herblore laboratory and maybe an herb patch by my fountain so I can make potions next to the workshop. Also kill monsters in the dungeon for a lil bit of standalone dungeoneering Xp (sort of like elite dungeons Dungeineering xp but at poh) :)

Definitely construction contracts wow that’s a really good idea too. Client supplies materials as option, or you supply marterials for extra bonus xp (similar to like burial smithing / having extra energies for configure your divination portal. )
cam’s sig

18-May-2020 00:27:50 - Last edited on 18-May-2020 00:30:44 by Cam8528

BiggBoss
Dec Member 2019

BiggBoss

Posts: 16 Bronze Posts by user Forum Profile RuneMetrics Profile
Just like how Archeology fit in perfectly well with everything by introducing relics, construction can have something similar that makes other tedious tasks more convenient and less tedious.

Think of it as if you're "upgrading" buildings / constructions to boost your gameplay. To name a few ideas;

- Player Owned Farms could have more high level construction buildings to maximize xp gains for farming.
- Build or restore ancient totems / pillars in hotspots for a temporary boost within the area of the totem / pillar; totem near a slayer creature could give you faster adrenaline gain. Pillar in the fishing hub gives you faster fish catch rate, totem near farming patches could give you more herbs / crops. These totem should have an upkeep otherwise they would degrade after a certain amount of use.
- Player owned ports could have an additional building that requires high-level construction to maximize your voyages gain or speed
- Player owned houses could have furniture that aid other skills aside from the guilded altar. Think of growing special (tree)patches in your garden. Think of brewing a special potion from your own well. Think of fletching arrows with some sort of effect applied to it (poison, slowness, stuns, etc) because you built this fancy fletcher in your house. The constructions could require secondary items that are worth grinding / buying to make people sweat for these constructions. Unique constructions that give you unique items and this would promote house parties again.

These "Upgrades" could come in stages (level 1, 2, 3 upgrades). Also all of these upgrades should have some sort of upkeep to keep the economy flowing and keep you constructing.

Just my two cents.

18-May-2020 10:18:06 - Last edited on 18-May-2020 15:32:14 by BiggBoss

Deltaslug

Deltaslug

Posts: 32,671 Sapphire Posts by user Forum Profile RuneMetrics Profile
One question:
Is the goal one-off uses for Construction or recurring methods for regular training?

I get that you can have a little bit of both.

The Aquarium for PoH added in the Pawn Broker which the highest lvl thing you can build became an option for repeated training.
Quick Fact:
When the Aquarium was polled, it wasn't the only suggestion up for consideration. You did have things like for herblore.

The drawback of 1-off content like Player Owned Farms building the Stormbarns is just that ... it's 1-off.
Same issue when it is a feature that is expensive and not necessarily easy to add. If you take the OSRS comment, you're not necessarily going to strip down and rebuild a Spirit Tree & Fairy Ring feature 100 times because of the rarity of Spirit Seeds.

18-May-2020 11:37:40

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