If I was to take a path:
- Shipyard Building. Semi-afk construction training where the player helps Port Sarim, the Karmaja Shipyard, and other location(s) build/repair ships.
You need to provide your own planks. (No Proteans.) Either 1 plank at a time is consumer, or you do something with a storage for 100+ planks (like Shades of Mort'ton) and that feeds in.
- Update Shades of Mort'ton and Sawmill training to provide an option for Construction XP.
You would use existing assets that spiritually do/related to Construction. In theory, adding XP or a toggle shouldn't be too hard.
- Revive the Construction Contracts concept a dev had a while ago.
NPCs place an order. You build it. Get XP.
- Surface world Work Benches taking a page from the old Artisan's Workshop.
Remember when you had the interface to smith various burial armors?
Here, the player could have 3-5 Workbenches scattered around the map (Taverly, Priff, Ardounge, Yanille, Waiko), each to appropriate level and needing a certain plank (Taverly Reg Planks, Yanille Teak-Mahog, Priff Mahog, Waiko Bamboo). You make untradeable flatpacks that consume the planks/materials (don't need to make a "Elven Bench" flatpack as it would be auto-consumed)
- Sandstone and Granite Construction in Menaphos
IRL, the rocks are used as building materials. Players can use the Granite/Sandstone to rebuild/repair some hotspot. (Walls, statues, roads, fountains, etc). It would likely be in the same Lvl 50-70 tier as the other Menaphos activities, but it would provide another option to training and be a little different.
18-May-2020 00:11:06