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Plea for Construction

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Dilbert2001
Jun Member 2006

Dilbert2001

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Zelvo said :
No one is even talking about the state of the current skill. A lot of the graphics are very outdated. It would be nice to have graphics with modern times. Not having the magic trees look like the magical broccolis that they used to look like. Also would be nice to have the water fountains not look like play-doh. The roses don't even resemble roses. The carpets and drapes look like wall and floor decal. The beds look like they are made out of cardboard. Simple fixes could improve the aesthetics of the skill.


Simple fix to this is simple. Just get out of the POH and train Construction every where, then you don't even have to build a bed in your POH. The current way of training Construction is hopelessly stupid anyway. How realistic is for some one to repeatedly building chairs and beds and then removing them for 9 millions times and call it construction "training"? :D

02-Jul-2020 04:47:38

Sapunjidan

Sapunjidan

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Dilbert2001 said :
Zelvo said :
No one is even talking about the state of the current skill. A lot of the graphics are very outdated. It would be nice to have graphics with modern times. Not having the magic trees look like the magical broccolis that they used to look like. Also would be nice to have the water fountains not look like play-doh. The roses don't even resemble roses. The carpets and drapes look like wall and floor decal. The beds look like they are made out of cardboard. Simple fixes could improve the aesthetics of the skill.


Simple fix to this is simple. Just get out of the POH and train Construction every where, then you don't even have to build a bed in your POH. The current way of training Construction is hopelessly stupid anyway. How realistic is for some one to repeatedly building chairs and beds and then removing them for 9 millions times and call it construction "training"? :D


As realistic as throwing some glowing orbs in a crater and call yourself a master diviner, as realistic as doing the same sets of puzzles in dungeoneering and call yourself a Daemonheim adventurer and the list is goes on. Unlike a truly stupid and useless skill like divination-where u throw something in a pit all the way from lvl 1 to 120- construction was both extremely useful and fun, giving the players the opportunity to express their imagination and letting them have that feel of achievement whenever they improved their POH.
There is no skill deserving as much attention as Construction does, with POHs having such a rich history. Content, such as POHs, that used to be an important part of RS community must be revived/reworked.

02-Jul-2020 15:57:32

Dilbert2001
Jun Member 2006

Dilbert2001

Posts: 30,176 Sapphire Posts by user Forum Profile RuneMetrics Profile
@Sapunjidan

If you have played the game, you should know there are numerous ways to train and enjoy Dungeoneering outside Daemonheim, absolutely contradicting what you said.

I don't like the ways to train Divination though. Ditto Agility. However, these skills don't make training Construction the anticlimatic way of destructing what we have constructed repeatedly any better. In the case of Divination, we have already seen training of that skill being expanded into Hall of Memories and Guthix Cache. I can expect in the event when Agility is being revisited, it will have its training getting expanded to different places with different ways too. Same goes with Construction.

POH has a rich history? It is old but that's the only thing regarding its history. There is hardly any lore involving POH. Mobilishing Armies was old, ahem, had "a rich history", but it was removed rather.

02-Jul-2020 16:43:11 - Last edited on 02-Jul-2020 19:04:30 by Dilbert2001

Sapunjidan

Sapunjidan

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Dilbert2001 said :
@Sapunjidan

If you have played the game, you should know there are numerous ways to train and enjoy Dungeoneering outside Daemonheim, absolutely contradicting what you said.

I don't like the ways to train Divination though. Ditto Agility. However, these skills don't make training Construction the anticlimatic way of destructing what we have constructed repeatedly any better.

POH has a rich history? It is old but that's the only thing regarding its history. There is hardly any lore involving POH. Mobilishing Armies was old, ahem, had "a rich history", but it was removed rather.


In order for Dungeoneering to be an original concept and not a copy of WOW raids they heavily focused it on ''adventuring'' a dungeon and not going berserk in one and kill everything in your path. Elite dungeon are a pure copy of WOW raids and because Dungeoneering and Elite Dungeons share some concept similarities we get dungeoneering exp from EDs too. With Dungeoneerings focus on ''adventuring'' and puzzle solving more than combat we shouldnt get experience in it from EDs, if thats the jagex logic we should get exp from GWD 1 and GWD 2 too. Just because we get exp in a skill from a different source doesnt mean its the logical thing to do, but its jagex we re talking about tho so it doesnt surprise me.

POHs were the reason why certain worlds were full, thing we dont see in any world today in RS. They were not meant only for training prayer or repairing your armor but for many other things too, they were extremely practical and even rooms such as ''Throne Room'' were full because, while not practical, they were fun. It was a place to socialise, train, make money and have fun. This defines POH as a rich history content, all the mentioned above in a single place.

02-Jul-2020 17:12:41

Dilbert2001
Jun Member 2006

Dilbert2001

Posts: 30,176 Sapphire Posts by user Forum Profile RuneMetrics Profile
@Sapunjidan

Dungeoneering is a SKILL in RS3, not a raid and certainly not copied from WoW.

Dungeoneering is a generic SKILL. It doesn't focus on a specifically on "adventuring" and "puzzling solving". Players can choose to just do fishing or mining or they can choose to do combat. It is all up to different players to enjoy their gaming experience their own ways.

Can you show us source where it says "POHs were the reason why certain worlds were full"? RS3's load balancing mechanism doesn't let any specific world to become full anyway. :)

There are some activities players do in POH but things like repairing armors is just a very occasional activity. It is not the way for training. Many people do use the POH altar to train prayer but the are training PRAYER, not construction. Throne room? I have never heard about it being "full" at all. While you may think it is "fun", it doesn't help you train Construction whatsoever.

Let me sum it up for you, POH has some value for specific ACTIVITIES, but it is hardly the SKILL we call CONSTRUCTION. To expand the CONSTRUCTION SKILL, we need fun way to train as well as worthy rewards, but regretfully keep making and removing the same furniture in the same spot over and over again for a year or two to get to level 120 is just not fun.

02-Jul-2020 17:46:23

Sapunjidan

Sapunjidan

Posts: 262 Silver Posts by user Forum Profile RuneMetrics Profile
Dilbert2001 said :
@Sapunjidan

Dungeoneering is a SKILL in RS3, not a raid and certainly not copied from WoW.

Dungeoneering is a generic SKILL. It doesn't focus on a specifically on "adventuring" and "puzzling solving".


Further proving my point that training a skill such as dungeoneering via EDs is stupid, as thats combat oriented content.

Can you show us the source for ''POHs WERE NOT the reason for certain worlds being full''?
Any old player who had membership back in the days(as this is a membership feature) knows how RS used to be, obviously something not to be expected from someone who doesnt know the game.

Let me sum it up for you, POHs are the DEFINITION of Construction skill and just because you dont like it doesnt mean its not fun for others. Ultimately Construction means creating a POH and both the skill and the house deserve the revive/rework. Creating new Construction content without updating the POH, WHICH IS THE BASE OF CONSTRUCTION SKILL, is just stupid.

02-Jul-2020 18:06:20

Dilbert2001
Jun Member 2006

Dilbert2001

Posts: 30,176 Sapphire Posts by user Forum Profile RuneMetrics Profile
Sapunjidan said :
Dilbert2001 said :
@Sapunjidan

Dungeoneering is a SKILL in RS3, not a raid and certainly not copied from WoW.

Dungeoneering is a generic SKILL. It doesn't focus on a specifically on "adventuring" and "puzzling solving".


Further proving my point that training a skill such as dungeoneering via EDs is stupid, as thats combat oriented content.

Can you show us the source for ''POHs WERE NOT the reason for certain worlds being full''?
Any old player who had membership back in the days(as this is a membership feature) knows how RS used to be, obviously something not to be expected from someone who doesnt know the game.

Let me sum it up for you, POHs are the DEFINITION of Construction skill and just because you dont like it doesnt mean its not fun for others. Ultimately Construction means creating a POH and both the skill and the house deserve the revive/rework. Creating new Construction content without updating the POH, WHICH IS THE BASE OF CONSTRUCTION SKILL, is just stupid.


It is natural selection that Dungeoneering training got expanded outside Daemonheim. It is totally smart for the players to be able to choose the ways they train.

If you want to claim POH is full, you need to provide proof, not for the others to provide proof of things that is not true. We can just travel around whatever specific words and can easily find a lot of players not in their POH. We can always find a lot of players in Priffdinas, for instance.

POH is never the definition of construction. We can gain construction experience outside POH in many places already. It is not even a point that anybody can deny. :D

02-Jul-2020 18:17:37

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02-Jul-2020 22:00:11

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