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Ethereal199
Oct Member 2015

Ethereal199

Posts: 2,320 Mithril Posts by user Forum Profile RuneMetrics Profile
ELITE STACK said :
I don't find it annoying. It rarely happens anyway so I don't see an issue with this. You need 1 hit on clawdia and you get the rewards.


Why not allow DTD to be useable on Clawdia, 10 seconds after she has spawned? This will allow any player paying attention to get a few hits on her, before she is insta-killed by whoever wants to use them there. You get no XP anyway from killing her, so i'm sure no one would object to the fight lasting 10 seconds, provided they haven't been blocked in getting the reward.
Clue Drops -> 3a Range Top (h357), 3a Full Helm (h439), 3a Druidic Staff (e969), Barrows Dye (h1755, h2546, e680, e1567, e2038, e2160, m480, m783, m862), Shadow Dye (e510, e1970, e1985, h2948), Ice Dye (e1539, e2804), 3a Dye (e3129)

12-Feb-2019 10:19:40 - Last edited on 12-Feb-2019 10:20:07 by Ethereal199

Draco Burnz
Dec Member 2011

Draco Burnz

Posts: 79,296 Emerald Posts by user Forum Profile RuneMetrics Profile
ELITE STACK said :
I don't find it annoying. It rarely happens anyway so I don't see an issue with this. You need 1 hit on clawdia and you get the rewards.


Agreed.

I can support a 20sec or so time frame where they are unuseable right after she spawns, but not unuseable completely.
Draco Burnz
Anime Fanatic
Defender of the logical

12-Feb-2019 11:48:09

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12-Feb-2019 12:24:31

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