Second, mechanically, the EW armor set is a quest locked, smithed, mage tank armor.
So yes, we had the skill rework for mining and smithing. Bronze to Rune was retiered. 4 new core ore/bar tiers were added. We gained a Masterwork/Trim at T99. Hurrah.
Magic armor is in a different place. We do have a lot of armor options for magic. So it's not like we need EW Armor to fill in any gaps.
Next, it is Tank Armor. Though there is a niche for it now with Animate Dead.
Devs need to decide if it is going to be a Rune/Orikalkum equivalent at max tier ... if they are going to make it go up to Elder Rune in tier .... or if they just want it to be "cosmetic".
Thirdly, still in mechanics ... the next tiers don't need to be complex machines.
Vitruvius was a master mage, metallurgist, crafter, and Inventor in a time before the skill. The dude doesn't have to be a master of everything.
He may have hit a wall and got stuck at Chaos.
He may have found that while the lower tier stuff could be manufactured with overly complex machines ... the solutions to Nature, Death, Blood, Astral, and Soul could have required a very different approach. (ie: literally growing a Nature Bar, simply channeling Summoning energies for Astral Bars, some drops of blood to catalyze into a Blood Bar).
From a graphical and technical development PoV, this would be wwwaaayyy easier to pull off than some of the other stuff they've done. And it would fall in line with the master inventor having to branch out and think outside the technical box to solve ever increasingly complex/abstract problems to the EW bars.
13-Jan-2023 17:07:41
- Last edited on
13-Jan-2023 17:17:29
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Deltaslug