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Big Wilderness Expansion

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H 1 L D A
Apr Member 2020

H 1 L D A

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You would go to the lore - something that RuneScape 3 has put perhaps a too-significant focus on in regards to content that is really as simple as players being able to attack one another in this specific case, but we are too scant details to know for sure at this point.

The Wilderness wasn't always called the Wilderness in the game's narrative, Zamorak used the Stone of Jas after getting cornered by the other three Gods involved with the God Wars, big explosion, the place becomes incredibly desolate, ridden with monsters, and inhabited only by ne'er-do-wells in the time since, which is why players are able to attack one another in the area come Year 159 of the Fifth Age.

Dilbert is right though in terms of just what the area is called from a gameplay perspective. It ultimately wouldn't matter at all.

That being said, they're going to call it the Wilderness functionally because there isn't any reason to change it, and they aren't embarking in a restoration of Forinthry - but instead looking to preserve the danger of the area from what we -do- already know.

If a player opts-in to PvP, the Wilderness functions as it does now, perhaps with added dangers and certainly with new fresh content. ( Yes, Jagex needs to know vehemently - it's a very -big- if.)

Regardless of how one feels about PvP - it is important that the way this update is structured isn't any kind admission of defeat nor is it a declaration of death for any kind of game mode. It's a legitimate effort to revitalize a large area of the game's map with new content.

That's a far better situation than the one we had in 2007, where Jagex made similar restrictions to the Wilderness under the duress of credit card companies and in pursuit of game integrity.
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06-May-2022 07:57:23

PvPMatter
Apr Member 2023

PvPMatter

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Wilderness PVP isn't working because Jagex is pushing PVM onto the player base, generally when people come to RS3 they learn the combat system through PVM. Jagex does not respect PVP to the degree or even close to any degree that they advertise and put out PVM everywhere in their game, thus creating a only PVM experience as it is the only content that is supported in the game.

RuneScape is becoming one dimensional because it's easy to create the content, it's secure and more guaranteed to be profitable for the company, at the expense of the intellectual growth of the players.
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07-May-2022 16:06:35 - Last edited on 07-May-2022 16:07:10 by PvPMatter

Scombridus
May Member 2022

Scombridus

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Part of the reason the wilderness is dead is that there's isn't much worthwhile content there.

Here's my wildy idea #3 for the day: spread some skilling stations throughout the wilderness that give you better items and more exp the deeper you go.
That way more clans will pay attention to the wilderness to reap the rewards, and PKers will need to make clans of their own in order to take on better-defended wilderness skillers.

22-May-2022 23:10:24

Realm Reaper
Apr Member 2021

Realm Reaper

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Tagakhlo said :

Putting more attractive things in the Wilderness may help, but I think that it will only help far too little to make the effort worthwhile if the real underlying issue isn't addressed.


Simply putting something valuable in the wilderness won't help much. There should be a Boss or something valuable in the Wildy but with a mechanism that can sort of trap a player in a space for a given time if they're not skilled enough to progress past it, like a combat phase in a non-instanced area. Having a sort of, tug and pull, alongside actual skill and skill levels, could drag in PKers but counter pking is the issue here, since players would bring their best gear to complete the given task without fear of dying and losing it to an incoming PKer. The solution here is to have a way to give the counter pker an option at all times to effectively counter PK. My suggestion on this a while ago was to create multiple instances within the wilderness where PKers would have to search the instances and when they enter, a warning would be given to the counter pker, giving enough time to switch gear and decide to attack.

That was one solution. Integrating it with the actual Wilderness content is a whole other complexity.

What I think the complexity would be like, is if there were multiple factors alongside a sort of maze you can get lost in, progressing through, given options at all times to match up for a fair fight with a PKer, using "Wilderness Abilities" to sort of upset that fair fight in favor of giving the kill to the more strategic/smarter player. Alongside that scenario, they would be in the maze while working on farming from the actual content, be it a boss, or a resource dungeon of some sort maybe.
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23-May-2022 04:49:41

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