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Big Wilderness Expansion

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Smasherley
Jul Member 2007

Smasherley

Posts: 2,090 Mithril Posts by user Forum Profile RuneMetrics Profile
No the Wilderness changes have been on the cards for a long time and every option was shelved

They were going to use the Needle to bring the Wilderness back to the 3rd age, the height of the god wars! there was also an option to go further and recreate the area, back before Zamorak tore it apart with the stone's power.

Now with Mod Keeper's article, it looks like I am gonna get the wish I wanted a few days ago

The wildy reworked and PVP a toggle. The ability to avoid being forced into PVP just to play the game and do comp reqs.

I am really stoked for Autumn 2022, really looking forward to seeing the wildy purged in that respect.

26-Apr-2022 23:24:06

Dilbert2001
Jun Member 2006

Dilbert2001

Posts: 30,176 Sapphire Posts by user Forum Profile RuneMetrics Profile
From the roadmap revealed by Mod Keeper in today's livestream, RS3 is getting a Wilderness REBORN this fall:

https://cdn.runescape.com/assets/img/external/news/2022/04/RS3-Content_Roadmap-2022-EN.jpg

Yes, they are talking about RS3, not OSRS.

No details revealed yet except:

PvM focus, Opt-in PvP.

From the surface, it sounds like a alternative Wilderness where PvP is only optional, and of course, no griefers if you don't opt in pvp.

27-Apr-2022 02:11:56

Dilbert2001
Jun Member 2006

Dilbert2001

Posts: 30,176 Sapphire Posts by user Forum Profile RuneMetrics Profile
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Hopefully the optional pvp wildy will still have lava strykewyrms, revenants and chaos elemental that still drop their current loot looking forward to more info whenever it arrives


I'll guess some existing mobs will be there, some won't and some will behave differently... kind of like Dimension of Disaster but in New Wildy instead of New Varrock.

27-Apr-2022 02:39:10 - Last edited on 27-Apr-2022 02:39:41 by Dilbert2001

Dilbert2001
Jun Member 2006

Dilbert2001

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Correct me if I am wrong, but I thought that the wilderness expansion was an idea for OSRS.

Maybe it was. Since I didn't see OSRS explicitly mentioned, I assumed it was for RS3, but certainly it would make more sense in OSRS, since the Wilderness still works better there.
References in this thread to having voted on the wilderness expansion would seem to indicate that it's for OSRS, but on the other hand, what I saw implied that the whole concept of this expansion, after the idea of an expansion was floated at RuneFest, was secret until now. Normally, I thought some details are presented when people vote in OSRS.
Certainly, the vision of a Wilderness expansion in Mod Soffit's tweet sounded very attractive - as something to have in RS3 - if only the Wilderness wasn't broken.


Most definitely it was not OSRS when the idea was floated at Runefest. OSRS's Wildy Expansion was just floated on Game Jam 2 weeks ago.

What OSRS proposed are pretty much in RS3 already. They talked about a first ever World Boss, which is essentially the Demon Flash Mobs RS3 had for almost a decade. Their "NPC who are pkers" sound pretty much like the skulled NPCs in the RS3 Bandit Camp.

The way RS3 Wildy Reborn was worded, it sounds like it is not just adding a few new bosses or NPCs but also cover some new pvpvm mechanics.

27-Apr-2022 04:48:28

Tagakhlo
Sep Member 2014

Tagakhlo

Posts: 1,119 Mithril Posts by user Forum Profile RuneMetrics Profile
I am pleased to learn from the Roadmap Reveal that I wasn't mistaken in thinking this Wilderness expansion was for RS3. And I am even more pleased to learn that they're very much taking into account the point I was making - what good is expanding the Wilderness, if it's broken? - and opt-in PvP is going to be part of it.
That doesn't mean, though, that there isn't "many a slip between the cup and the lip". Of course their concept for opt-in PvP could end up failing horribly. A lot of new in-game features had to be tweaked and adjusted after introduction; both the Arc and Archaeology initially started out too difficult (presumably, this was a result of intentionally starting out on the "safe side", since if things are wrecked by making something too easy, it's harder to fix) and were made easier.
So they could start out with a nice concept for opt-in PvP that will encounter a genuinely rough road (as opposed to the minor tweaks in my examples) before it works properly. If that happens, I hope the player community will be patient. The Wilderness badly needs to be fixed.

28-Apr-2022 17:42:19

Dilbert2001
Jun Member 2006

Dilbert2001

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I am pleased to learn from the Roadmap Reveal that I wasn't mistaken in thinking this Wilderness expansion was for RS3. And I am even more pleased to learn that they're very much taking into account the point I was making - what good is expanding the Wilderness, if it's broken? - and opt-in PvP is going to be part of it.
That doesn't mean, though, that there isn't "many a slip between the cup and the lip". Of course their concept for opt-in PvP could end up failing horribly. A lot of new in-game features had to be tweaked and adjusted after introduction; both the Arc and Archaeology initially started out too difficult (presumably, this was a result of intentionally starting out on the "safe side", since if things are wrecked by making something too easy, it's harder to fix) and were made easier.
So they could start out with a nice concept for opt-in PvP that will encounter a genuinely rough road (as opposed to the minor tweaks in my examples) before it works properly. If that happens, I hope the player community will be patient. The Wilderness badly needs to be fixed.


My thought is if they just totally revamp the current Wildy to adjust for opt-in pvp then it may not bring significant results. What I am thinking is something like an alternate reality with a New Wildy which we opt in to enter, while keeping the current Wildy intact.

The concept is like New Varrock in Dimension of Disasters. I recall once we had an Wildy event set up this way in RS3. I don't remember its name off my head right now.

28-Apr-2022 17:58:45

Eliuaustin

Eliuaustin

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I’m glad to hear that the Wilderness will be getting some love this year. I voted ‘yes’ back in the day, and have many fond memories of the wildly (like losing my first rune chain and crying, lol).

I agree that something needs to change to revive that area of the game, but I do hope that it’s not just a toggle to turn off pvp. In my mind, pvm is all about mastery: learning the phases, optimizing your rotation, perfecting your execution, and working with your team (in some cases).

PVP is different. It is all about intuition: You can never fully know what an opponent will do, and each fight plays out differently (although there are some common strategies you have to know). You have to guess how your opponent will try to melt you and try to outplay them. I get that griefers are usually not that sophisticated, but even their presence changes the strategy for killing what would otherwise be stupid easy enemies (I.e. Chaos elemental, do you really need your Eldritch for that? F2Pers solo it all the time with rune crossbows easy) by making most wear budget gear to minimize risk of loss.

I know that the ‘good old days’ will never come back and am fine with changes. I just hope that whatever Jagex decides to do preserves and encourages more of the intuitive gameplay style that PVP is at its best.
Soli Deo Gloria

28-Apr-2022 19:51:30

Da Dope Pope
Jul Member 2011

Da Dope Pope

Posts: 1,377 Mithril Posts by user Forum Profile RuneMetrics Profile
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I’m glad to hear that the Wilderness will be getting some love this year. I voted ‘yes’ back in the day, and have many fond memories of the wildly (like losing my first rune chain and crying, lol).

I agree that something needs to change to revive that area of the game, but I do hope that it’s not just a toggle to turn off pvp. In my mind, pvm is all about mastery: learning the phases, optimizing your rotation, perfecting your execution, and working with your team (in some cases).

PVP is different. It is all about intuition: You can never fully know what an opponent will do, and each fight plays out differently (although there are some common strategies you have to know). You have to guess how your opponent will try to melt you and try to outplay them. I get that griefers are usually not that sophisticated, but even their presence changes the strategy for killing what would otherwise be stupid easy enemies (I.e. Chaos elemental, do you really need your Eldritch for that? F2Pers solo it all the time with rune crossbows easy) by making most wear budget gear to minimize risk of loss.

I know that the ‘good old days’ will never come back and am fine with changes. I just hope that whatever Jagex decides to do preserves and encourages more of the intuitive gameplay style that PVP is at its best.


Unfortunately not every1 has your mind set. And it looks like Jamflex is finally throwing in the towel on rs3 pvp. Officially now anyway.

Why even bother to keep calling it the Wildy after this upd8?

"You cross a ditch and hear the battle cries of fallen warriors past, but don't worry they can't hurt you anymore"

05-May-2022 17:05:34

Dilbert2001
Jun Member 2006

Dilbert2001

Posts: 30,176 Sapphire Posts by user Forum Profile RuneMetrics Profile
Original message details are unavailable.
Original message details are unavailable.
I’m glad to hear that the Wilderness will be getting some love this year. I voted ‘yes’ back in the day, and have many fond memories of the wildly (like losing my first rune chain and crying, lol).

I agree that something needs to change to revive that area of the game, but I do hope that it’s not just a toggle to turn off pvp. In my mind, pvm is all about mastery: learning the phases, optimizing your rotation, perfecting your execution, and working with your team (in some cases).

PVP is different. It is all about intuition: You can never fully know what an opponent will do, and each fight plays out differently (although there are some common strategies you have to know). You have to guess how your opponent will try to melt you and try to outplay them. I get that griefers are usually not that sophisticated, but even their presence changes the strategy for killing what would otherwise be stupid easy enemies (I.e. Chaos elemental, do you really need your Eldritch for that? F2Pers solo it all the time with rune crossbows easy) by making most wear budget gear to minimize risk of loss.

I know that the ‘good old days’ will never come back and am fine with changes. I just hope that whatever Jagex decides to do preserves and encourages more of the intuitive gameplay style that PVP is at its best.


Unfortunately not every1 has your mind set. And it looks like Jamflex is finally throwing in the towel on rs3 pvp. Officially now anyway.

Why even bother to keep calling it the Wildy
after this upd8?

"You cross a ditch and hear the battle cries of fallen warriors past, but don't worry they can't hurt you anymore"


Whatever it is called doesn't matter. It is the similar opt-in concept as PvP Worlds and Dimension of the Damned.

06-May-2022 04:19:04

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