Apparently, back in the last Game Jam, the idea of a big expansion to the Wilderness was floated.
I just learned about this now, seeing a video on YouTube which mentioned a tweet by Mod Soffit. Apparently, this concept has been fleshed out considerably.
I applaud any additions to the game in general. One thing I liked was that there would be a 'safe area' added to the Wilderness, which makes sense if it's going to be considerably expanded in size.
But there is, of course, one thing that bothers me.
The Wilderness is much less active than it had been at the start of the game. Most players just see no way to fight back and survive if attacked - so Wilderness combat only means being at the mercy of griefers and so on. So except for the briefest of journeys, while wearing no valuable gear, players just don't really see much point in entering the Wilderness any longer.
Why was it different before? I'm not an expert on the dynamics of the game in the early days, but I would think that there are both long-time players and people working for Jagex who do know the answer, even if it's not quite clear how to make changes in the game that have the effect of changing things back to what they were.
Putting more attractive things in the Wilderness may help, but I think that it will only help far too little to make the effort worthwhile if the real underlying issue isn't addressed.
Based on what little I know, I favor taking the drastic measure of making at least one world (one would be enough, but most worlds would make better sense) where there is no PvP in the Wilderness, but revenants instead, as things were for a while.
Yes, I know a lot of players didn't like that, and were glad to have PvP back, but Wilderness PvP still just isn't working.
23-Apr-2022 19:33:59